Achievement Unlocked: Gameification Class

After asking Grant if he got an achievement for the gameification class he was taking, I looked into it and signed up for this gameification class on Coursera too. This was my first Coursera class, and I discovered that it has a magical power that activated almost every time I blocked out an afternoon for classwork, and would cause one of my clients to call and offer me rush work.

The lecture videos asked quick multiple-choice questions, which were great for staying on target and for feeling smart. I usually prefer reading to lectures — I know that there are visual learners and physical learners and action-focused memorization styles and all types of ways people absorb information, but I am a weirdo who likes to read books and learn things that way.

I didn’t mind doing the essay assignments, but I didn’t really enjoy the peer-review part of the class. With each written assignment, we were asked to peer-review 5 classmate’s assignments. I didn’t like this part one bit, because each time I’d read four last-minute essay that got kinda close to answering the questions asked, and one essay that was so good I’d despair of ever working in games. (We were randomly assigned 5 classmates each time, and this happened every time.)

There were quizzes on the lectures as well, and although I didn’t get a trophy or badge, I was pretty happy with how I did.

Games: 4.25 / 5.00

Game Elements 9.00 / 10.00

Motivation & Psychology 9.25 / 10.00

Design Choices 9.90 / 10.00

Not sure what I got on the final exam yet, but I really want to get an Achievement Unlocked! for this class.

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2 Responses to Achievement Unlocked: Gameification Class

  1. bridget says:

    I didn’t like this part one bit, because each time I’d read four last-minute essay that got kinda close to answering the questions asked, and one essay that was so good I’d despair of ever working in games. (We were randomly assigned 5 classmates each time, and this happened every time.)

    That’s either quite the statistical anomaly, or the essays were run through computer grading before being assigned and distributed for peer review.

    • Meg says:

      That seems to be the breakdown for folks who want to get into games. Most have a fun idea but no follow-through, or want to make games but miss the basic concepts. And a few who have great ideas, communicate them clearly, drive excitement without being a weirdo, and is basically so brilliant that I hope we’re never up for the same position.

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