New piece up on Hardcore Games.
After the first dungeon, where my biggest challenge was finding my way, the second dungeon became almost impossibly difficult. (The party wipes were not helped by a small bug that caused the game to hang or lag on the Load Game screen, or by a larger one that crashed the game when I returned to town with one unconscious party member. Ugh.) Since E does an all-out attack, the only time I really messed around with the awkward combat menus was when I wanted one of my spellcasters to use a particular spell. Pretty soon, I felt like I was just armoring up, hitting E, and hoping for the best.
Overall, the creative monsters, dungeon crawl theme, and general art styles reminded me of a Dungeons and Dragons handbook, but as I played, it turned out to be one of the D&D editions that required pages of errata and half a dozen house rules to be any fun.