Category Archives: game culture
Behind every bright pink videogame promotion is a female game dev headdesking in frustration. Tweet this!
For questwriting at work today, I needed a map of the Next Island tropical continent. We don’t have a giant printer, so I printed out pages of map sections. Then, I looked at the unlabeled squares of terrain that I … Continue reading
A few weeks ago, I went to the NYGaming June meeting. I wrote on Socks, Inc. over at Indie Game Mag, and on Cloud Assassin over at I Heart Chaos. I also really enjoyed the Herograph demo, I’ll have more … Continue reading
The other night, I was having a drink with Harold and the awesome Francesco Marconi from Herograph when we got talking about gamification. I was at a total loss for why hearing “gamification” sometimes makes me want to kick people … Continue reading
That’s it. When my studio goes big time, I’m hiring booth dudes for #E3. –amandadadesky, via Twitter Tweet this!
When the demo for Red Bull augmented racing began at NYGaming‘s local games demo, I was just getting warmed up for a rant on how much I hate branded games. Corporate sponsorship almost always means a mediocre casual game, minus … Continue reading