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Category Archives: game culture
I’ve decided to share a post I wrote for IGM last year about text-based Depression Quest. There’s an ongoing conversation about depression and suicide, and talking about games is also how I like to talk about feelings. Depression Quest is … Continue reading
Indie studio Elevate Fun’s new free-to-play iOS Game, FFFFF2P, is Free Free Free Free Free To Play. Like most free-to-play games, you can, of course, pay to win. Free Free Free Free Free To Play smartly satirizes the usual free-to-play … Continue reading
The Hunger Games novels suggest so many good games — a minigame hunting prey with Katniss’ arrows (a popular choice for the middle-school girls in my game design classes), a crafting and survival game like Lost In Blue set in … Continue reading
Quoted from Leigh Alexander’s blog. Posted without comment, because how could I improve this? What’s your favorite video game? Metal Gear Solid 3. It’s a game set in the Cold War that you can play however you want, but those of … Continue reading
Mighty Knight is a cute buttonmasher adventure from FireBeast Studio on CrazyGames. In this browser game, players take on the role of an adorable and tiny, I mean, extremely tough and mighty, knight, and battle hordes of enemies. After successful … Continue reading
One of my current App Design students took Game Design with me last year, and today he asked if I would please tell him the story of Cow Clicker again.
The Silent Age is a point-and-click (I mean, point-and-tap) iOs adventure from House on Fire, a small game studio in Denmark. Joe is a janitor on an average day in 1972, cleaning up on in a high-security government lab when … Continue reading
Sometimes it’s awkward to be both a writer and a developer, but reading what my GrabIt colleagues wrote about what my Epic colleagues made isn’t one of those times. … Known for driving blockbuster console titles like Gears of War … Continue reading
Edupup’s Traffic Control Algebra asks players to review their algebra skills, while keeping crazy drivers from crashing into each other. I was assigned to review any educational game on eduXtive, and I was really happy to find this one, and … Continue reading
I was really excited to hear about Seth Alter’s new game project, No Pineapple Left Behind. When we’d talked last, he’d dropped some hints that his next project had to do with pineapples in school, but this was not exactly … Continue reading
So I played 2048 on mobile, like everyone else, and have now spent way too many hours of my life swiping and adding tiles. In CrazyGames’ Flash version of 2048, you’ll use arrow keys instead of swiping, but the goal is … Continue reading
So it turns out that I don’t love JPod as much as I previously thought. Sure, there was a completely genius part where our hero, Ethan, can’t quit his job because he’s been kinda-sorta-promised a promotion to assistant production assistant … Continue reading
I’ve been reading a wonderful reinvention of Northanger Abbey by Val McDermid, and it’s full of clever references to Austen stories, or jokes about Twilight, or literary snark in general. I’ve been highlighting a passage on practically every page, but this … Continue reading
I have a new piece in Grab It Magazine talking with Nate about his amazing work in game audio. (He has more to say about sound design than I do.) Grab It is a new iPad magazine focusing on indie … Continue reading