Category Archives: game culture

Checkpoint: Reflections on Gaming, Travel and Place

I’ve started a new project combining two of my favorite things, gaming and travel, and now I’m looking for contributing writers. This will be a collection of essays, vignettes and general reflections on games and location. I have, um, two … Continue reading

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Zyrobotics’ Turtle Invaders

Zyrobotics’ Turtle Invaders is a simple, undersea action game for young children, available for both iOs and Android mobile devices. The developers’ goal is to help young children and children with special needs to improve their motor skills with an … Continue reading

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No Pineapple Left Behind

Seth Alter, from Subaltern Games, has a released a trailer for upcoming indie No Pineapple Left Behind, a single-player PC game around education reform. (Seth’s the  developer of serious strategy game Neocolonialism and was also kind enough to do an … Continue reading

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NatGeo Collection

Always exciting to see games I’ve worked on. Never gets old!

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Block, Block, and Block

I tweeted my link to my Depression Quest review the other day, and accidentally walked into the Zoe Quinn Twitter battle. I try to tweet my games journalism multiple times, because I’m a narcissistic attention whore, or working freelance writer, tick where … Continue reading

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Soccer Physics

Soccer Physics, from Otto Ojala and on CrazyGames, invites players to a chaotic mini soccer game. You can play against a friend, or against the computer, in a funny two-versus-two soccer game. Players try to adjust to random elements in … Continue reading

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Is “Cookie Clicker” a Message Game?

Like Cow Clicker, Cookie Clicker is a parody of certain casual game mechanics. Players start by clicking a cookie to earn a couple points to spend on an upgrade to earn extra points. Eventually, you’re earning millions of points per second, … Continue reading

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Mayflies, Collage, and Music in Super Chop Games’ Ephemerid

Super Chop Games’ new iOs release Ephemerid is a musical game, but fortunately, very little of it involves tapping in time with the background music (Ugh. How is that a genre?). Instead, players explore a paper collage world of flowers, … Continue reading

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No Way Out of ‘Depression Quest’

I’ve decided to share a post I wrote for IGM last year about text-based Depression Quest. There’s an ongoing conversation about depression and suicide, and talking about games is also how I like to talk about feelings. Depression Quest is … Continue reading

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Free Free Free To Play, Pay Pay Pay To Win

Indie studio Elevate Fun’s new free-to-play iOS Game, FFFFF2P, is Free Free Free Free Free To Play. Like most free-to-play games, you can, of course, pay to win. Free Free Free Free Free To Play smartly satirizes the usual free-to-play … Continue reading

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PanemVille: The Hunger Games Adventures

The Hunger Games novels suggest so many good games — a minigame hunting prey with Katniss’ arrows (a popular choice for the middle-school girls in my game design classes), a crafting and survival game like Lost In Blue set in … Continue reading

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An Unpleasant Combat Game

Quoted from Leigh Alexander’s blog. Posted without comment, because how could I improve this? What’s your favorite video game? Metal Gear Solid 3. It’s a game set in the Cold War that you can play however you want, but those of … Continue reading

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Mighty Knight

Mighty Knight is a cute buttonmasher adventure from FireBeast Studio on CrazyGames. In this browser game, players take on the role of an adorable and tiny, I mean, extremely tough and mighty, knight, and battle hordes of enemies.  After successful … Continue reading

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Success Marker

One of my current App Design students took Game Design with me last year, and today he asked if I would please tell him the story of Cow Clicker again.

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The Silent Age

The Silent Age is a point-and-click (I mean, point-and-tap) iOs adventure from House on Fire, a small game studio in Denmark. Joe is a janitor on an average day in 1972, cleaning up on in a high-security government lab when … Continue reading

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