Category Archives: game culture

Or Something

I’ve been reading a wonderful reinvention of Northanger Abbey by Val McDermid, and it’s full of clever references to Austen stories, or jokes about Twilight,  or literary snark in general. I’ve been highlighting a passage on practically every page, but this … Continue reading

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Grab It Magazine

I have a new piece in Grab It Magazine talking with Nate about his amazing work in game audio. (He has more to say about sound design than I do.) Grab It is a new iPad magazine focusing on indie … Continue reading

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Turning Gaming Passions into Profits at SXSW

Anthony, one of my friends from The Phat Startup, was on a panel called “Turning Gaming Passions into Profits” at SXSW.  I would normally skip this kind of panel, because these usually talk about elevator pitches and personal brands and … Continue reading

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Codeswitching

I’m currently working on a core game, and I also teach programming for preteens. Today at the core studio, our server crashed in a way that meant hours of work for the whole team. While colorful language erupted around the … Continue reading

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Polygon on the Changes at Epic Games

From this week’s Polygon article on all the changes at Epic: The company’s only currently announced game, Fortnite, was revealed in late 2011, and Epic has been relatively quiet about its development. Epic has released new titles since then, including … Continue reading

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Video Game Industry Rant — luckysipe’s old man blog

Harold has a good post up about monetizing in games, and I wanted to share it here: So, I was at a game demo event a couple of years ago in NYC. This sort of thing was mostly attended by … Continue reading

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Not Quite Legendary ‘Legend Online’

Legend Online is the second game I’ve reviewed over at GiN. My editor, Marie, assigned me the game and also sent me a very generous credit in Diamonds, the game’s premium currency, from the game’s publicist.  But when I looked … Continue reading

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Failing The Turing Test

  A copy-paste of my chat with Delta Airlines It went on like that for a while, while I tried to handle my frustration by imagining the conversation as a moment in text-based Adventure, trying endless variations on Open door … Continue reading

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Games & Capitalism

IndieCade was surrounded with snow-related disasters, but one of the nice effects of that is Paolo Pedercini’s (from Molleindustria) talk was given remotely, and it’s available to watch online here: Videogames and the Spirit of Capitalism from paolo pedercini on … Continue reading

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The Perils of The Lady Gamer: A Graphial Diversion Regarding Women and Games

I wrote about this hilarious and sad comic on female gamers by Shaenon K Garrity for The Absolute. You may have seen it by now — this is actually the 4th time* I’ve covered a story right before a Gawker … Continue reading

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Indie Games Blog Carnival

I would just love it if you’d submit indie game pieces and encourage friends to submit! This includes reviews written for magazines, communities or personal blogs, as well as essays on indie games, thoughtful dev blog pieces, and related creative writing. You can also submit indie games, too. Continue reading

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Twilight Kissing

In ‘Twilight Kissing’, you play as Bella, who’s standing apathetically between Jacob and Edward, looking bored. Your goal is to make out with one of them, without the other catching you, which I’m pretty sure was the plot of the movie, too. Continue reading

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Retro Adventure Game “Read Only Memories”

Retro art and style in a narrative cyberpunk adventure game? And the player doesn’t have to be a Straight Male protagonist? I couldn’t cover this one fast enough. The game resembles beloved classic adventure games by using character dialogue and … Continue reading

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8-Bit Renaissance Masterpieces (and Art School Drama) in Upcoming Indie “Painters Guild”

I’ve been writing on tech and indie games over on (The) Absolute, where I talked about the upcoming Painters Guild. Players are tasked with running a Renaissance studio in this delightful indie game. Click and drag to move artists, paintings … Continue reading

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23 Cents

Look, I’m not condoning Indie Game Mag’s new policy of charging developers for reviews (now revoked, but the damage to IGM is pretty much done) in an attempt to make the magazine profitable. I think charging for reviews is a … Continue reading

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