Category Archives: game culture

Success Marker

One of my current App Design students took Game Design with me last year, and today he asked if I would please tell him the story of Cow Clicker again.

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The Silent Age

The Silent Age is a point-and-click (I mean, point-and-tap) iOs adventure from House on Fire, a small game studio in Denmark. Joe is a janitor on an average day in 1972, cleaning up on in a high-security government lab when … Continue reading

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Tappy To Flappy

Sometimes it’s awkward to be both a writer and a developer, but reading what my GrabIt colleagues wrote about what my Epic colleagues made isn’t one of those times. … Known for driving blockbuster console titles like Gears of War … Continue reading

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Traffic Control Algebra

Edupup’s Traffic Control Algebra asks players to review their algebra skills, while keeping crazy drivers from crashing into each other. I was assigned to review any educational game on eduXtive, and I was really happy to find this one, and … Continue reading

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No Pineapple Left Behind

I was really excited to hear about Seth Alter’s new game project, No Pineapple Left Behind.  When we’d talked last, he’d dropped some hints that his next project had to do with pineapples in school, but this was not exactly … Continue reading

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1, 1, 2, 3, 5, 8, 13, 21

So I played 2048 on mobile, like everyone else, and have now spent way too many hours of my life swiping and adding tiles. In CrazyGames’ Flash version of 2048, you’ll use arrow keys instead of swiping, but the goal is … Continue reading

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JPodding

 So it turns out that I don’t love JPod as much as I previously thought. Sure, there was a completely genius part where our hero, Ethan, can’t quit his job because he’s been kinda-sorta-promised a promotion to assistant production assistant … Continue reading

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Or Something

I’ve been reading a wonderful reinvention of Northanger Abbey by Val McDermid, and it’s full of clever references to Austen stories, or jokes about Twilight,  or literary snark in general. I’ve been highlighting a passage on practically every page, but this … Continue reading

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Grab It Magazine

I have a new piece in Grab It Magazine talking with Nate about his amazing work in game audio. (He has more to say about sound design than I do.) Grab It is a new iPad magazine focusing on indie … Continue reading

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Turning Gaming Passions into Profits at SXSW

Anthony, one of my friends from The Phat Startup, was on a panel called “Turning Gaming Passions into Profits” at SXSW.  I would normally skip this kind of panel, because these usually talk about elevator pitches and personal brands and … Continue reading

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Codeswitching

I’m currently working on a core game, and I also teach programming for preteens. Today at the core studio, our server crashed in a way that meant hours of work for the whole team. While colorful language erupted around the … Continue reading

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Polygon on the Changes at Epic Games

From this week’s Polygon article on all the changes at Epic: The company’s only currently announced game, Fortnite, was revealed in late 2011, and Epic has been relatively quiet about its development. Epic has released new titles since then, including … Continue reading

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Video Game Industry Rant — luckysipe’s old man blog

Harold has a good post up about monetizing in games, and I wanted to share it here: So, I was at a game demo event a couple of years ago in NYC. This sort of thing was mostly attended by … Continue reading

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Not Quite Legendary ‘Legend Online’

Legend Online is the second game I’ve reviewed over at GiN. My editor, Marie, assigned me the game and also sent me a very generous credit in Diamonds, the game’s premium currency, from the game’s publicist.  But when I looked … Continue reading

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Failing The Turing Test

  A copy-paste of my chat with Delta Airlines It went on like that for a while, while I tried to handle my frustration by imagining the conversation as a moment in text-based Adventure, trying endless variations on Open door … Continue reading

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