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	<title>Simpson&#039;s Paradox &#187; Game Reviews</title>
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	<link>http://simpsonsparadox.com</link>
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		<title>Moonbase Alpha</title>
		<link>http://simpsonsparadox.com/2010/07/moonbase-alpha.html</link>
		<comments>http://simpsonsparadox.com/2010/07/moonbase-alpha.html#comments</comments>
		<pubDate>Tue, 06 Jul 2010 17:34:33 +0000</pubDate>
		<dc:creator>Meg</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Raleigh]]></category>
		<category><![CDATA[Moonbase Alpha]]></category>

		<guid isPermaLink="false">http://simpsonsparadox.com/?p=2335</guid>
		<description><![CDATA[A few days ago, I was invited to check out NASA&#8217;s new game, Moonbase Alpha. Fortunately for you, it was still under wraps so you all were spared my clever, clever puns about a Moonbase Alpha beta.
Moonbase Alpha is described as multiplayer, but it&#8217;s actually for small cooperative groups, either public or passworded, not an [...]<p>From the blog <a href="http://www.simpsonsparadox.com">Simpson's Paradox</a>, please comment here:<br/><br/><a href="http://simpsonsparadox.com/2010/07/moonbase-alpha.html">Moonbase Alpha</a></p>
]]></description>
			<content:encoded><![CDATA[<p>A few days ago, I was invited to check out NASA&#8217;s new game, <a href="http://www.moonbasealphagame.com/">Moonbase Alpha</a>. Fortunately for you, it was still under wraps so you all were spared my clever, clever puns about a Moonbase Alpha beta.</p>
<p>Moonbase Alpha is described as multiplayer, but it&#8217;s actually for small cooperative groups, either public or passworded, not an MMO. Players work cooperatively to  repair damaged life support systems to bring oxygen to save the trapped NPC astronauts. You have 25 minutes before oxygen runs out  for a dramatic race against the clock, or you can turn off the timer for a low-stress version.</p>
<p>The game is a gorgeous grey moonscape, and it&#8217;s surprisingly fun to hop around in your spacesuit. If you get too interested in bouncing around and looking at the tiny earth in the sky,  you&#8217;ll be reminded of your goal by desperate cries from your oxygen-needing crew members.  Not that I did that. I&#8217;m just saying.</p>
<p>I found parts of the UI pretty frustrating. The radial menus were a nice stylistic choice, but I was frustrated when options were greyed out with no explanation. I often knew how to solve a puzzle but didn&#8217;t know how to use the interface to make that happen. For example, if you&#8217;re using a coupler to join two hoses, you need to be holding the hose, and activating the coupler, NOT the other way around. If you drop an item, you may need to wiggle your avatar around for a while to get into position to pick it up. I&#8217;m not sure if the goal was low-gravity, heavy suit realism or if  the UI was wonky. I&#8217;ve said this before, about certain indie games, but  it&#8217;s never a good thing when design choices can be mistaken for  technical glitches.</p>
<p>And, seriously, why add frustration to an edu game about space? Was  the goal to convince boys and girls that being an astronaut isn&#8217;t that  cool after all, and they should be accountants instead?</p>
<p>The game is quite short, although there&#8217;s replay value on larger or smaller maps, and the pre-launch press release says that Moonbase Alpha is a proof of concept for a potential NASA educational game.  Moonbase Alpha shows a lot of potential for a cooperative game, especially if it&#8217;s the rumored MMO.</p>
<p>The game is out today, and available free on Steam.</p>
<p>Also, if you ever forget to call your parents, tell them you were  really busy all weekend, and mumble something about &#8220;NDA&#8230; NASA&#8230;tell you as soon as I  can.&#8221; It works great!</p>
<p>From the blog <a href="http://www.simpsonsparadox.com">Simpson's Paradox</a>, please comment here:<br/><br/><a href="http://simpsonsparadox.com/2010/07/moonbase-alpha.html">Moonbase Alpha</a></p>
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		<item>
		<title>Choice of Dragon</title>
		<link>http://simpsonsparadox.com/2010/06/choice-of-dragon.html</link>
		<comments>http://simpsonsparadox.com/2010/06/choice-of-dragon.html#comments</comments>
		<pubDate>Tue, 01 Jun 2010 14:06:41 +0000</pubDate>
		<dc:creator>Meg</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Raleigh]]></category>
		<category><![CDATA[Choice of Broadside]]></category>
		<category><![CDATA[Choice of Dragon]]></category>
		<category><![CDATA[Choice Of Games]]></category>
		<category><![CDATA[Fantasy University]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[text-based]]></category>
		<category><![CDATA[Zork]]></category>

		<guid isPermaLink="false">http://simpsonsparadox.com/?p=2262</guid>
		<description><![CDATA[Playing Fantasy University reminded me of how much I enjoyed text-based adventure games. Not that FU is entirely text based, just the the quest texts and item descriptions are meant to be read.
I checked out Choice of Dragon, a free text-based adventure game  for a web browser or iToy.  The multiple-choice interaction gave me the opened-ended storyline I [...]<p>From the blog <a href="http://www.simpsonsparadox.com">Simpson's Paradox</a>, please comment here:<br/><br/><a href="http://simpsonsparadox.com/2010/06/choice-of-dragon.html">Choice of Dragon</a></p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://simpsonsparadox.com/2010/05/fantasy-university-preview.html">Playing Fantasy University</a> reminded me of how much I enjoyed text-based adventure games. Not that FU is entirely text based, just the the quest texts and item descriptions are meant to be read.</p>
<p>I checked out <a href="http://www.choiceofgames.com/dragon/">Choice of Dragon</a>, a free text-based adventure game  for a web browser or iToy.  The multiple-choice interaction gave me the opened-ended storyline I loved in text games, without t<a href="http://simpsonsparadox.com/2006/08/adventure-in-china.html">he turn-key-in-lock frustrations of a game that parses text entry</a>. (Hey, I wasn&#8217;t THAT nostalgic) You play as a dragon in a generic fantasy land, full of princesses to capture (or princes, your dragon can be an equal-opportunity kidnapper), adventuring parties to torment, and treasure to steal.</p>
<p>CoD is a solid IF game. Engaging descriptions of scenes and character never become long-winded. The story uses fun fantasy stereotypes, without going into the complete parody in <em>Fantasy University</em> or <em>Kingdom of Loathing</em>, and uses light sarcasm, but never takes on the unhelpful DM&#8217;s tone from <em>Zork</em> or <em>Adventur</em>e. The game is fairly short, but reading the game is such a delight, it&#8217;s practically impossible not to play through a few times for different stories.</p>
<p>Each decision players choose has an in-game effect. You can fight or flee, split the booty or turn on your ally for the whole thing. Burning the village increases your infamy and treasure hoard, while letting the villagers live as your vassals increases your honor. Your stats continue to affect your abilities and choices, giving you more story options and personalization.</p>
<p>The game could be improved with a way to save the game. At several interesting crossroads,  I was <em>sorry I could not travel both / and be one traveler, long I stood / and looked down one as far as I could</em>. What works in poetry could be greatly improved with a saveslot. Right now, an incomplete game is stored for further progress next time, but there&#8217;s no way to return to a particular place besides restarting the game and trying to make all the same choices to lead back to that point. Knowing how way leads on to way, it&#8217;s a poor solution that could be solved with an option to save the game.</p>
<p><a href="http://www.choiceofgames.com/broadsides/">Choice of Broadsides</a>, another similar game from Choice of Games, won my love with a choice of gender. Some games give you a female avatar, or swap some pronouns around to make the ladies feel at home, but CoB creates a world when young ladies sail the high seas and young gentlemen are sweet domestic angels. You encounter mutinous sailors, brave enemies and honorable sea captains, all female. Later, when one of your salty companions suggests you marry, and give yourself an attractive mate and the comforts of home life, you can choose a husband from an array of accomplished young gentlemen.</p>
<p>I didn&#8217;t enjoy the naval adventure quite as much the fantasy one, partly because I&#8217;m more of a princess-capturer than a vessel-seizer. I also felt like there were some choices that could be made in CoBroadsides that were just wrong, that in certain crossroads there was a distinctly correct and incorrect choice to be made, while in CoDragon I felt like different dragons and different choices led to different but equally valid stories.</p>
<p>If you also have fond memories of text-based games, both games are <a href="http://www.choiceofgames.com/index.html">available online here</a> or <a href="http://itunes.apple.com/us/artist/choice-of-games/id348940935">on the App store</a>.</p>
<p>From the blog <a href="http://www.simpsonsparadox.com">Simpson's Paradox</a>, please comment here:<br/><br/><a href="http://simpsonsparadox.com/2010/06/choice-of-dragon.html">Choice of Dragon</a></p>
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		<title>MyTribe&#8217;s Second Island</title>
		<link>http://simpsonsparadox.com/2010/05/mytribes-second-island.html</link>
		<comments>http://simpsonsparadox.com/2010/05/mytribes-second-island.html#comments</comments>
		<pubDate>Tue, 18 May 2010 20:48:10 +0000</pubDate>
		<dc:creator>Meg</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Raleigh]]></category>
		<category><![CDATA[facebook games]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[LOST]]></category>
		<category><![CDATA[My Tribe]]></category>
		<category><![CDATA[MyTribe]]></category>
		<category><![CDATA[mytribe mysteries]]></category>
		<category><![CDATA[ThumbGods]]></category>

		<guid isPermaLink="false">http://simpsonsparadox.com/?p=2224</guid>
		<description><![CDATA[
I finally built the Great Ark and got off the island. Oh, hi, I&#8217;m talking about MyTribe again, not LOST.
When your tribe completes the Ark and sails to a new island, they&#8217;ll bring everything from the first island&#8217;s storehouse, even if that&#8217;s more than the tribe&#8217;s new storehouses can hold.  Making sure your stocks are [...]<p>From the blog <a href="http://www.simpsonsparadox.com">Simpson's Paradox</a>, please comment here:<br/><br/><a href="http://simpsonsparadox.com/2010/05/mytribes-second-island.html">MyTribe&#8217;s Second Island</a></p>
]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://simpsonsparadox.com/wp-content/uploads/2010/05/mytribe-ark.png"><img class="size-full wp-image-2226     aligncenter" title="mytribe ark" src="http://simpsonsparadox.com/wp-content/uploads/2010/05/mytribe-ark.png" alt="" width="276" height="204" /></a></p>
<p>I finally built the Great Ark and got off the island. Oh, hi, I&#8217;m <a href="http://simpsonsparadox.com/2010/04/my-tribe-for-facebook.html">talking about MyTribe again</a>, not <a href="http://simpsonsparadox.com/2010/05/how-lost-will-end.html">LOST</a>.</p>
<p style="text-align: left;">When your tribe completes the Ark and sails to a new island, they&#8217;ll bring everything from the first island&#8217;s storehouse, even if that&#8217;s more than the tribe&#8217;s new storehouses can hold.  Making sure your stocks are full before leaving seems like a good idea, but it can create a small problem because if your tribe already has more rocks and wood than your starter storehouses can hold, you can&#8217;t clear any trees or rocks.  I arrived with lots of skilled people and lots of supplies, and no places to build all the housing my tribe needed. Oops!</p>
<p style="text-align: left;">Your tribe also retains everything they&#8217;ve found, harvested and made (under Supplies and then Raw Resources)<a href="http://simpsonsparadox.com/wp-content/uploads/2010/05/great-ark-trophy.png"><br />
</a></p>
<p><a href="../wp-content/uploads/2010/05/mysterious-objects.png"><img class="alignleft" style="margin-left: 5px; margin-right: 5px;" title="mysterious   objects" src="../wp-content/uploads/2010/05/mysterious-objects.png" alt="" width="193" height="102" /></a> When you choose a new island, you can also choose three new mysteries. (Details on unlocking all of them are in my <a href="http://simpsonsparadox.com/2010/04/my-tribe-for-facebook.html">MyTribe mysteries walkthrough</a>, if you&#8217;re stuck) The fountain of youth is probably the most valuable island mystery. It wasn&#8217;t so important in the old single-player version, but keeping your tribespeople young is essential in the Facebook MyTribe. Adding to your tribe becomes prohibitively expensive in stork feathers, so you need to keep your tribespeople young and fit. A drink from the fountain of youth makes your over-forty crowd feel 40, and your under-forty crowd feel 24, permanently.</p>
<p>The mysterious stump may be the worst possible mystery. The resulting Ever Tree is pretty useless, since you can replenish your wood source by planting saplings at any time. A sapling doesn&#8217;t cost any resources, just a tribesperson to tend it, and there&#8217;s also a <a href="http://thumbgods.com/archives/2010/05/02/mytribe-trophies">MyTribe achievement</a> for planting 20 saplings.</p>
<p>I knew I didn&#8217;t want a star rock or moon rock, since I already have more stardust and moondust than I can use.  I also didn&#8217;t need the Cornicopia Bush, because I kept all the stored harvests of berries and the ability to plant all the seeds gained from having a Cornicopia Bush on my previous island.</p>
<p>I picked a new island with a fountain of youth, the tiki head, and the fossil rock. The science bonus for the fossil rock is pretty helpful, but it would probably have been more beneficial on my first island, when I had fewer people and they were producing science more slowly.</p>
<p>The tiki head, well, I should just admit that I picked it because it was pretty. The powerup for any new babies is good too, but I won&#8217;t be using it all that often, since it costs me over sixty (!!!) stork feathers for a new tribesperson, and by the time I finish unlocking the tiki head, it&#8217;ll be even more expensive.</p>
<p>Collecting stork feathers is where MyTribe turns into a typical Facebook game. To accumulate stork feathers, you&#8217;ll need to visit your friends&#8217; islands. Since players will more friends will progress faster, it only encourages the <a href="http://simpsonsparadox.com/2010/04/virtual-mooncake-exchange.html">annoying friend-spam cycle</a>. For maximum progress, players need to sign in daily to collect the feathers, but at least MyTribe doesn&#8217;t actively punish players for not checking in. (I&#8217;m looking at you, Farmville, Island Paradise, and the rest.) I&#8217;ve never had a problem telling my friends to play a game I enjoy &#8211; I <a href="http://simpsonsparadox.com/2008/12/my-tribe.html">blogged about enjoying the original MyTribe </a>without the possibility of stork feather benefits from newly converted players &#8211; and I don&#8217;t want a game that requires players to participate in chain letter invitations.</p>
<p>Fortunately, most of MyTribe is a light strategy game on a cute tropical island, without the constant requests to exchange gifts or sign up for email updates.</p>
<p>What do you think are the most helpful mysteries? What would you pick for your second island?</p>
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<p>From the blog <a href="http://www.simpsonsparadox.com">Simpson's Paradox</a>, please comment here:<br/><br/><a href="http://simpsonsparadox.com/2010/05/mytribes-second-island.html">MyTribe&#8217;s Second Island</a></p>
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		<title>Fantasy University Preview</title>
		<link>http://simpsonsparadox.com/2010/05/fantasy-university-preview.html</link>
		<comments>http://simpsonsparadox.com/2010/05/fantasy-university-preview.html#comments</comments>
		<pubDate>Wed, 12 May 2010 05:15:14 +0000</pubDate>
		<dc:creator>Meg</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Raleigh]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[facebook games]]></category>
		<category><![CDATA[Fantasy University]]></category>
		<category><![CDATA[game previews]]></category>
		<category><![CDATA[Lost in Blue 2]]></category>
		<category><![CDATA[reading]]></category>

		<guid isPermaLink="false">http://simpsonsparadox.com/?p=2204</guid>
		<description><![CDATA[Fantasy University is an upcoming Facebook game  from Simutronics  Corp. (If you&#8217;re asking yourself why that name sounds familiar,  it may be because you&#8217;re old enough to have played DragonRealms on  AOL.) I&#8217;ve been playing the current alpha build &#8211;  not everything is implemented, but it&#8217;s a stable, smooth alpha, and [...]<p>From the blog <a href="http://www.simpsonsparadox.com">Simpson's Paradox</a>, please comment here:<br/><br/><a href="http://simpsonsparadox.com/2010/05/fantasy-university-preview.html">Fantasy University Preview</a></p>
]]></description>
			<content:encoded><![CDATA[<p><a id="v0yw" title="Fantasy University" href="http://apps.facebook.com/fantasyuniversity/">Fantasy University</a> is an upcoming Facebook game  from <a id="axzp" title="Simutronics Corp" href="http://www.play.net/">Simutronics  Corp</a>. (If you&#8217;re asking yourself why that name sounds familiar,  it may be because you&#8217;re old enough to have played DragonRealms on  AOL.) I&#8217;ve been playing the current alpha build &#8211;  not everything is implemented, but it&#8217;s a stable, smooth alpha, and shows how much potential this game has. Fantasy University&#8217;s closed beta is planned for June and open enrollment in July.</p>
<p><a href="http://simpsonsparadox.com/wp-content/uploads/2010/05/slackninja.png"><img class="size-full wp-image-2203  alignleft" style="margin-left: 10px; margin-right: 10px;" title="slackninja" src="http://simpsonsparadox.com/wp-content/uploads/2010/05/slackninja.png" alt="" width="235" height="244" /></a></p>
<p>Players begin by choosing a character class, either  Dodgebrawler, Emomancer, Slackninja, Cheermonger or Mathemagician.  Player classes are based on everyone’s favorite RPG stereotypes, crossed  with everyone’s favorite college stereotypes. Next, players select hair  and face options from an equally-recognizable list of options, and  enroll in classes at FU.I picked a Slackninja (What  can I say? I shrug at the idea of combat.), prettied up my hair, and  set off to explore campus.</p>
<p>Players stats are Beefiosity, Zip, Loathing (like Willpower, only you despise instead of overcoming), Smarts, Charms (looking adorable always helps in difficult situations) and Durability. As you run round fighting hilariously-named bad guys and carefully choosing your side in the Juice Wars, you&#8217;ll increase your stats, and earn the local currency, Fubars.</p>
<p>The game is geared for  adults, specifically adults who grew up playing <em>Roger Wilco</em> and  <em>Leisure Suit Larry</em>. Every bit of flavortext  is worth reading &#8212; the place names, NPC names,  the captions, the item descriptions &#8212; for pop cultures references,  riffs on the classic hack-and-slack RPG, and the kind of snark that made  text-based MUDs great.</p>
<div>Players will be able interact  with Facebook friends on FU by buffing their BFFs and forming  guilds, but the constant harassment to share every event won&#8217;t be included. (There&#8217;s  nothing more annoying that a game that asks me every five  seconds if I  want to share this with my Facebook friends, especially with a giant <em>Spam all my friends!</em> button in the middle, and a tiny <em>Piss Off</em> button over in the corner.) There&#8217;s also no need to log on at a certain time to play, and you can play for as long or as little as you&#8217;d like, which seems like the ideal browser game.</div>
<div>
<div>
<div id="attachment_2205" class="wp-caption alignleft" style="width: 235px"><a href="http://simpsonsparadox.com/wp-content/uploads/2010/05/vampineapple.png"><img class="size-full wp-image-2205  " style="margin-left: 10px; margin-right: 10px;" title="vampineapple" src="http://simpsonsparadox.com/wp-content/uploads/2010/05/vampineapple.png" alt="" width="225" height="287" /></a><p class="wp-caption-text">(He vants to suhk your juice.)</p></div>
</div>
</div>
<div>Fantasy University also  offers an in-game crafting system. A good crafting system can be my favorite  part of an MMO.  FU crafting is done by following a  recipe (if you&#8217;re into rules, and following rules) or by putting things together randomly and seeing what  happens. (Oh, come on, like that&#8217;s not exactly how we played Monkey Island  games!) A lot of the recipes aren&#8217;t implemented yet, so randomly trying  to make stuff is about as rewarding as <a id="bn_j" title="recipe invention in Lost in Blue 2" href="../2009/08/lost-in-blue-2.html">recipe invention in Lost in  Blue 2</a>. I did discover that a <strong>string of yarn</strong> plus a <strong>bit of  yarn</strong> makes <strong>one sock</strong>, and, man, was I excited about that  sock! But, sadly for me, an <strong>untied lawlerskate</strong> and another <strong>untied lawlerskate</strong> didn&#8217;t make a pair. The crafting system is easy to use, just pick two or more items and see if they turn into anything new and cool. Random drops used for crafting  include elements like Easytogetium, and all the item descriptions are worth reading. (Unless you&#8217;re trying to play subtly while at work).</div>
<div>
<p>FU quest text is always well worth reading, another hallmark of text-based MUD developers, although long stories are summed up in bold for those who want to rush out and slay villains without all that tedious storytelling and motivations. Multiple storyline options, like choose-your-own adventure book, make FU feel more open-ended and individualized  than the usual  kill-ten-rats-and-bring-me-their-tails of the usual MMO. Players can pick up quests all over campus, and beyond. Although you can stumble into a tough fight as you explore random areas, truly frustrating areas are blocked to lowbies.</p>
<p>The finished version of FU will be free to play, and offer a cash shop for upgrades and  special items&#8230; This can be a great model, but I hope they&#8217;ll be nonintrusive. I never mind buying a  game or paying a monthly subscription, but I feel scammed when huge  portions of a supposedly free-to-play game are available only for   meteor credits, pearls, platinum points or whatever cutesy term means   real cash.</p>
<p>Fantasy University doesn&#8217;t try to impress with flashy graphics, choosing simple black-and-white sketches filled with sarcasm and snark. The puns, bizarre storyline, wacky names for everything, crazy characters, and general FU insanity carry the game perfectly, bringing everything I liked about zany text-based adventures without that turn-key-in-lock syntax frustration.</p>
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<p>From the blog <a href="http://www.simpsonsparadox.com">Simpson's Paradox</a>, please comment here:<br/><br/><a href="http://simpsonsparadox.com/2010/05/fantasy-university-preview.html">Fantasy University Preview</a></p>
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		<title>Osmos Reviewed</title>
		<link>http://simpsonsparadox.com/2010/05/osmos.html</link>
		<comments>http://simpsonsparadox.com/2010/05/osmos.html#comments</comments>
		<pubDate>Thu, 06 May 2010 13:45:04 +0000</pubDate>
		<dc:creator>Meg</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[IGM]]></category>
		<category><![CDATA[Indie Game Mag]]></category>
		<category><![CDATA[indie games]]></category>
		<category><![CDATA[Osmos]]></category>

		<guid isPermaLink="false">http://simpsonsparadox.com/?p=2185</guid>
		<description><![CDATA[My review of Osmos in Indie Game Mag, issue 10.
From the blog Simpson's Paradox, please comment here:Osmos Reviewed
<p>From the blog <a href="http://www.simpsonsparadox.com">Simpson's Paradox</a>, please comment here:<br/><br/><a href="http://simpsonsparadox.com/2010/05/osmos.html">Osmos Reviewed</a></p>
]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://simpsonsparadox.com/wp-content/uploads/2010/05/Osmos-review-IGM.jpg"><img class="aligncenter size-full wp-image-2190" title="Osmos review IGM" src="http://simpsonsparadox.com/wp-content/uploads/2010/05/Osmos-review-IGM.jpg" alt="" width="375" height="526" /></a>My review of <a href="http://www.hemispheregames.com/osmos/">Osmos</a> in <a href="http://www.indiegamemag.com/">Indie Game Mag</a>, issue 10.</p>
<p>From the blog <a href="http://www.simpsonsparadox.com">Simpson's Paradox</a>, please comment here:<br/><br/><a href="http://simpsonsparadox.com/2010/05/osmos.html">Osmos Reviewed</a></p>
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		<title>Tiger Eye: Curse Of The Riddle Box</title>
		<link>http://simpsonsparadox.com/2010/05/tiger-eye-curse-of-the-riddle-box.html</link>
		<comments>http://simpsonsparadox.com/2010/05/tiger-eye-curse-of-the-riddle-box.html#comments</comments>
		<pubDate>Wed, 05 May 2010 14:27:03 +0000</pubDate>
		<dc:creator>Meg</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[game culture]]></category>
		<category><![CDATA[Beijing]]></category>
		<category><![CDATA[beta]]></category>
		<category><![CDATA[chinese]]></category>
		<category><![CDATA[credited]]></category>
		<category><![CDATA[Passionfruit Games]]></category>
		<category><![CDATA[TE: COTRB]]></category>
		<category><![CDATA[Tiger Eye]]></category>
		<category><![CDATA[Tiger Eye: Curse of the Riddle Box]]></category>

		<guid isPermaLink="false">http://simpsonsparadox.com/?p=2171</guid>
		<description><![CDATA[Passionfruit Games&#8216; first title, Tiger Eye: Curse of the Riddle Box is out this week. This new game blends casual adventure gameplay with the paranormal romance novel Tiger Eye by Majorie M. Liu. I was in the beta last month, so I was excited to see the finished game.
Players take on the role of Dela, [...]<p>From the blog <a href="http://www.simpsonsparadox.com">Simpson's Paradox</a>, please comment here:<br/><br/><a href="http://simpsonsparadox.com/2010/05/tiger-eye-curse-of-the-riddle-box.html">Tiger Eye: Curse Of The Riddle Box</a></p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://passionfruitgames.com/">Passionfruit Games</a>&#8216; first title, <a href="http://passionfruitgames.com/download/"><em>Tiger Eye: Curse of the Riddle Box</em></a> is out this week. This new game blends casual adventure gameplay with the paranormal romance novel Tiger Eye by Majorie M. Liu. I was <a href="http://simpsonsparadox.com/2010/03/passionfruit-game.html">in the beta</a> last month, so I was excited to see the finished game.</p>
<p>Players take on the role of Dela, a psychic metalsmith who&#8217;s visiting Beijing when she stumbles upon a magical puzzle box with an enslaved tiger-man inside. (Sorry, family, all I brought you from Beijing was scarves and pajamas.) As players solve the mysteries as Dela,<em> Tiger Eye</em> blends hidden object environments with puzzles. I&#8217;m not enthralled with HO gameplay in general &#8212; there are only so many times you can find and reassemble a note or pry open a door with a conveniently-placed crowbar &#8212; but the hidden object scenes do follow the story.</p>
<p style="text-align: center;"><a href="../wp-content/uploads/2010/05/Beijing-DVD-store.png"><img title="Beijing DVD store" src="../wp-content/uploads/2010/05/Beijing-DVD-store.png" alt="" width="434" height="325" /></a><a href="../2007/11/embassy-district-dvds.html"></a></p>
<p style="text-align: center;"><a href="../2007/11/embassy-district-dvds.html">I  think this shop sells DVD in the back.</a></p>
<p>The puzzles really shine, blending match-three,  spacial relations puzzles, codebreaking, and other minigames for engaging gameplay.<em> Tiger Eye</em> adds to the usual simplistic jigsaw puzzle. The puzzles here aren&#8217;t square, so no looking for corners and edge pieces, and the edges of the pieces don&#8217;t follow a regular grid or jigsaw pattern, so you can&#8217;t see if you&#8217;ve left a decent shape between pieces. There&#8217;s also an ideogram-matching puzzle, using some of the basic  radicals and stylized pictures of the definition.</p>
<p style="text-align: center;"><a href="http://simpsonsparadox.com/wp-content/uploads/2010/05/hot-water-text-box1.png"><img class="aligncenter size-full wp-image-2173" title="hot water text box" src="http://simpsonsparadox.com/wp-content/uploads/2010/05/hot-water-text-box1.png" alt="" width="455" height="175" /></a>Someone was supposed to fix the shower? Hey, <a href="http://simpsonsparadox.com/2008/01/not-fixed.html">that happened to me in Beijing, too</a>!</p>
<p>I&#8217;m always impressed when real Chinese characters   are used any place that pretty red squiggles would have done just  as  well. I couldn&#8217;t read everything in the environments, but it was great to see &#8220;dragon woman&#8221; written over a shop doorway and recognize other words throughout the games. My hours upon hours with ChinesePod (Tip: Don&#8217;t ask me what level I am now. It&#8217;s quite sad.) brought in-game foreshadowing and huge excitement!</p>
<p>The setting was gorgeous, the puzzles were varied and engaging, the HO scenes and minigames followed the story logically, and the protagonist had clear motivations. <em>Tiger Eye</em> had everything I&#8217;d ask for in a HO adventure.  Unfortunately, I was disappointed by a couple of the usual romance-novel cliches and a shovel-faced heartthrob in what&#8217;s otherwise a great game.</p>
<p>This is Passionfruit Games&#8217; first release, so I&#8217;m really interested in seeing what comes next.  You can <a href="http://passionfruitgames.com/download/">check out the demo of <em>Tiger Eye</em> or buy the game</a> here.</p>
<p>From the blog <a href="http://www.simpsonsparadox.com">Simpson's Paradox</a>, please comment here:<br/><br/><a href="http://simpsonsparadox.com/2010/05/tiger-eye-curse-of-the-riddle-box.html">Tiger Eye: Curse Of The Riddle Box</a></p>
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		<title>Virtual Mooncake Exchange</title>
		<link>http://simpsonsparadox.com/2010/04/virtual-mooncake-exchange.html</link>
		<comments>http://simpsonsparadox.com/2010/04/virtual-mooncake-exchange.html#comments</comments>
		<pubDate>Thu, 22 Apr 2010 18:11:36 +0000</pubDate>
		<dc:creator>Meg</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Raleigh]]></category>
		<category><![CDATA[game culture]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Farmville]]></category>
		<category><![CDATA[social media]]></category>
		<category><![CDATA[Zynga]]></category>

		<guid isPermaLink="false">http://simpsonsparadox.com/?p=2064</guid>
		<description><![CDATA[A friend of mine, who&#8217;s going to go nameless in this post, called most Facebook social games &#8220;window dressing on the poke application.&#8221; He wasn&#8217;t specifically referring to FarmVille, but it fits.
FarmVille&#8217;s genius is turning our contract with society into a game. The addictive side of play is not so much the virtual sheep or [...]<p>From the blog <a href="http://www.simpsonsparadox.com">Simpson's Paradox</a>, please comment here:<br/><br/><a href="http://simpsonsparadox.com/2010/04/virtual-mooncake-exchange.html">Virtual Mooncake Exchange</a></p>
]]></description>
			<content:encoded><![CDATA[<p>A friend of mine, who&#8217;s going to go nameless in this post, called most Facebook social games &#8220;window dressing on the poke application.&#8221; He wasn&#8217;t specifically referring to FarmVille, but it fits.</p>
<p>FarmVille&#8217;s genius is turning our contract with society into a game. The addictive side of play is not so much the virtual sheep or farm improvements, but because we have social expectations surrounding favors and gifts (even if they&#8217;re pretend ones).</p>
<p>I <a href="http://simpsonsparadox.com/2010/01/game-review-funky-farm-2.html">really like farming sims</a>, I&#8217;m having fun <a href="http://simpsonsparadox.com/2010/04/my-tribe-for-facebook.html">with MyTribe on Facebook</a>, and I love the idea of a casual MMO game, so I was expecting to enjoy a recent assignment on FarmVille. But as I played, I saw less of the pretend raspberries and coffee beans, and more of a social currency.</p>
<p>Sure, I noticed the addictive powers of game mechanics like limited-time availability of items, the slot-machine draw of random gifts, the timing and variety of in-game achievements, and the pull of FarmVille status updates, but what fascinated me most is the gifting system.</p>
<p><a href="http://simpsonsparadox.com/wp-content/uploads/2010/04/farmville.png"><img class="alignleft size-medium wp-image-2138" style="margin-left: 5px; margin-right: 5px;" title="farmville" src="http://simpsonsparadox.com/wp-content/uploads/2010/04/farmville-300x245.png" alt="" width="218" height="178" /></a>We have social expectations around gifts and favors, but FarmVille turns the guanxi network into a game. FarmVille encourages you to send free virtual gifts to your friends!  Who wouldn&#8217;t spend a couple mouseclicks on a gift to a friend? You do have friends, right? You aren&#8217;t some kind of friendless pariah, are you? And you&#8217;re not some horrible jerk who won&#8217;t share, right? Look at this poor homeless calf! You&#8217;ve got to find a home for it!</p>
<div>And then, you have to respond to gifts. Of course you&#8217;re going to send a thank you gift &#8212; who wouldn&#8217;t spend a few moments responding to a virtual sheep? You&#8217;re not totally lacking in social graces, are you? And now you&#8217;ve exchanged your virtual items, you&#8217;re locked in. It would be kind of mean to accept their help for a barn-raising and then not offer them a pink cow or perfect bunch of daffodils. It&#8217;s window dressing on our social contract.</div>
<div>That is also the problem with FarmVille (and similar games). The frustration comes when invitations and free sheep from distant acquaintances on the far edges of our social networks seem more like spam than actual connections.  I&#8217;m beginning to see Easter eggs or pear tree exchange the way I saw certain Chinese English students accosting me to practice their English on a real foreigner. Somehow the personal connection is missing from what seems like a personal interaction.</div>
<div>What do you think? Is FarmVille brilliantly turning our social contract and expectation into huge fun (and huge profit for Zynga)? Or are we fake-interacting with each other, like the mall greeter, as we grow our pretend crops?</div>
<p>From the blog <a href="http://www.simpsonsparadox.com">Simpson's Paradox</a>, please comment here:<br/><br/><a href="http://simpsonsparadox.com/2010/04/virtual-mooncake-exchange.html">Virtual Mooncake Exchange</a></p>
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		<title>Eufloria Reviewed</title>
		<link>http://simpsonsparadox.com/2010/03/eufloria-reviewed.html</link>
		<comments>http://simpsonsparadox.com/2010/03/eufloria-reviewed.html#comments</comments>
		<pubDate>Wed, 10 Mar 2010 01:24:39 +0000</pubDate>
		<dc:creator>Meg</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Raleigh]]></category>
		<category><![CDATA[Bytten]]></category>
		<category><![CDATA[Civilization]]></category>
		<category><![CDATA[Dyson]]></category>
		<category><![CDATA[election]]></category>
		<category><![CDATA[Eufloria]]></category>
		<category><![CDATA[gaming]]></category>
		<category><![CDATA[General]]></category>
		<category><![CDATA[indie games]]></category>
		<category><![CDATA[reading]]></category>

		<guid isPermaLink="false">http://simpsonsparadox.com/?p=1836</guid>
		<description><![CDATA[My Eufloria review is up on Bytten. Despite really enjoying Eufloria, this was a hard review to write. I loved the organic-art graphics so much, but as I read and reread my attempts at a review, I started to feel awkward about being a female reviewer squeeing over the pretty. I also loved the streamlined, [...]<p>From the blog <a href="http://www.simpsonsparadox.com">Simpson's Paradox</a>, please comment here:<br/><br/><a href="http://simpsonsparadox.com/2010/03/eufloria-reviewed.html">Eufloria Reviewed</a></p>
]]></description>
			<content:encoded><![CDATA[<p>My <a href="http://bytten.com/gamereview.php?id=398&amp;name=Eufloria">Eufloria review</a> is up on <a href="http://bytten.com/">Bytten</a>. Despite really enjoying <a href="http://eufloria-game.com/">Eufloria</a>, this was a hard review to write. I loved the organic-art graphics so much, but as I read and reread my attempts at a review, I started to feel awkward about being a female reviewer squeeing over the pretty. I also loved the streamlined, elegantly basic RTS mechanics, but, again, I didn&#8217;t want to sound like the girl player who likes the simplified strategy game.</p>
<blockquote><p><a href="../wp-content/uploads/2010/03/yellow-closeup.png"><img class="alignleft" style="margin: 2px 5px;" title="yellow closeup" src="../wp-content/uploads/2010/03/yellow-closeup.png" alt="" width="160" height="120" /></a>Not since I first discovered Civ2 has a game made me late for so many things. Eufloria offers two of the same addictive qualities as the Civilization series, both the empire-spreading and the need to play just a few more minutes until the next mini-milestone. Eufloria simplifies the unit selection and improvement add-ons of the real-time strategy genre, presenting mystical space lifeforms in a surprisingly vibrant universe. You play not as a general or political leader, but as a collection of seedlings, and your goal is to grow, and spread, take over neighboring asteroids, and make the growers proud.</p>
<p><a href="http://bytten.com/gamereview.php?id=398&amp;name=Eufloria">Read the rest on Bytten.com</a></p></blockquote>
<p>So, yes. I like a game with flowers. Deathray flowers.</p>
<p>From the blog <a href="http://www.simpsonsparadox.com">Simpson's Paradox</a>, please comment here:<br/><br/><a href="http://simpsonsparadox.com/2010/03/eufloria-reviewed.html">Eufloria Reviewed</a></p>
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		<title>BeeAppi Interview</title>
		<link>http://simpsonsparadox.com/2010/03/beeappi-interview.html</link>
		<comments>http://simpsonsparadox.com/2010/03/beeappi-interview.html#comments</comments>
		<pubDate>Fri, 05 Mar 2010 05:11:23 +0000</pubDate>
		<dc:creator>Meg</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Raleigh]]></category>
		<category><![CDATA[beeappi]]></category>
		<category><![CDATA[cyberword]]></category>
		<category><![CDATA[Google]]></category>
		<category><![CDATA[Indie Game Mag]]></category>
		<category><![CDATA[karen jirak]]></category>
		<category><![CDATA[mail]]></category>

		<guid isPermaLink="false">http://simpsonsparadox.com/?p=1948</guid>
		<description><![CDATA[My article on BeeAppi&#8217;s CyberWord is in the latest issue of Indie Game Mag.
I had a great time talking with Karen about iPhone game development, and I also went to hear her at the Triangle All-Stars iPhone panel, which might make me a BeeAppi fangirl. (Oh, and Karen? That part where I call your boyfriend [...]<p>From the blog <a href="http://www.simpsonsparadox.com">Simpson's Paradox</a>, please comment here:<br/><br/><a href="http://simpsonsparadox.com/2010/03/beeappi-interview.html">BeeAppi Interview</a></p>
]]></description>
			<content:encoded><![CDATA[<p style="text-align: left;">My article on <a href="http://www.beeappi.com/">BeeAppi</a>&#8217;s CyberWord is in the latest issue of <a href="http://indiegamemag.com/">Indie Game Mag</a>.</p>
<p style="text-align: left;">I had a great time talking with Karen about iPhone game development, and I also went to hear her at the Triangle All-Stars iPhone panel, which might make me a BeeAppi fangirl. (Oh, and Karen? That part where I call your boyfriend a booth babe? I meant that in a good way!)</p>
<p style="text-align: center;"><a title="Bee Appi Article by Simpson's Paradox, on Flickr" href="http://www.flickr.com/photos/29323904@N08/4407408217/"><img src="http://farm3.static.flickr.com/2696/4407408217_53bee192fc_b.jpg" alt="Bee Appi Article" width="502" height="432" /></a><br />
<small>(<a href="http://www.flickr.com/photos/29323904@N08/4407408217/">click for fullsize version</a>)</small></p>
<p style="text-align: center;"><a href="http://simpsonsparadox.com/wp-content/uploads/2009/06/post-divider.jpg"><img class="size-medium wp-image-1447 alignnone" title="post-divider" src="http://simpsonsparadox.com/wp-content/uploads/2009/06/post-divider.jpg" alt="" width="77" height="28" /></a></p>
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<p>From the blog <a href="http://www.simpsonsparadox.com">Simpson's Paradox</a>, please comment here:<br/><br/><a href="http://simpsonsparadox.com/2010/03/beeappi-interview.html">BeeAppi Interview</a></p>
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		<title>Game Review: My Boyfriend</title>
		<link>http://simpsonsparadox.com/2010/02/game-review-my-boyfriend.html</link>
		<comments>http://simpsonsparadox.com/2010/02/game-review-my-boyfriend.html#comments</comments>
		<pubDate>Mon, 22 Feb 2010 06:41:17 +0000</pubDate>
		<dc:creator>Meg</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[dating]]></category>
		<category><![CDATA[flops]]></category>
		<category><![CDATA[my boyfriend]]></category>
		<category><![CDATA[nancy drew dossier]]></category>
		<category><![CDATA[nintendo DS]]></category>
		<category><![CDATA[resorting to danger]]></category>
		<category><![CDATA[ThumbGods]]></category>
		<category><![CDATA[why's it gotta be pink?]]></category>

		<guid isPermaLink="false">http://simpsonsparadox.com/?p=1911</guid>
		<description><![CDATA[  I was way too excited for the new My Boyfriend game. I anticipated all the fun of Sim dating, plus my favorite guilty pleasure (changing my avatar’s clothes every five minutes), without all that tedious eating and sleeping and meter-watching of actual Sims. I really wanted to like it. I wasn’t lying in [...]<p>From the blog <a href="http://www.simpsonsparadox.com">Simpson's Paradox</a>, please comment here:<br/><br/><a href="http://simpsonsparadox.com/2010/02/game-review-my-boyfriend.html">Game Review: My Boyfriend</a></p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.amazon.com/gp/product/B002DY9KAW?ie=UTF8&amp;tag=simpspara-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=B002DY9KAW"> <img class="alignleft" style="margin-left: 5px; margin-right: 5px;" title="my-boyfriend" src="http://thumbgods.com/wp-content/uploads/my-boyfriend.jpg" alt="my-boyfriend" width="160" height="143" /></a> I was way too <a href="../2009/10/1602.html">excited for the new <em>My Boyfriend</em> game</a>. I anticipated all the fun of Sim dating, plus my favorite guilty pleasure (changing my avatar’s clothes every five minutes), without all that tedious eating and sleeping and meter-watching of actual Sims. I really wanted to like it. I wasn’t lying in angry-feminist wait for objectionable themes, I wanted to blog about frothy dialogue, cute outfits and imaginary boyfriends.</p>
<p>But it was awful.</p>
<p>The game opens with you and your best friend arriving at a resort full of  fun activities and hot guys! Unfortunately, the dialogue is stilted, partly because it’s EFL, and partly because I hoped for witty banter. There’s a lot of clicking ok, only “ok” is an awkward agreement. The dialogue was so awkward that I couldn’t always tell who was supposed to be an attractive possible friend and who was a mean girl to be thwarted with my killer wits. I could tell which guys were potential boyfriends, though, because the minor NPCs only had one line to say. Over and over.</p>
<p>As you walk around the resort, white stars appear over activatable items, and you have the option to participate in different resort activities. Whether you choose to relax in the sun, rent waterskiis, or swim in the pool, you don’t play a minigame or even watch a little cutscene animation. You watch a clock tick. I’m not exaggerating. You watch a pink clock tick. Um, when does the fun start?</p>
<p>Other activities do involve minigames. These are activated by talking to an NPC. I’m usually a big fan of minigames (see also: all my recent hidden objects game reviews), but these minigames were awful. AWFUL. We’re talking incomprehensible directions, repetitive gameplay and bizarrely uneven difficultly levels. For Step Aerobics, you need to click the right color in the right order five times to complete level one. For Kareoke, you need to click the right color at the right time FORTY EIGHT times to complete level one. Wait, one is more difficult than the next by<em> a factor of ten</em>?</p>
<p>Your character can also experiment with makeup, but the extremely limited choices forbade either adorable looks or hilarious fashion trainwrecks. (If you think makeup doesn’t lend itself well to a videogame, check out the facial minigame in <a href="../2009/08/nancy-drew-dossier-resorting-to-danger.html">Nancy Drew Dossier: Resorting To Danger</a> for a makeup game done right, or Sims 3 for recreational avatar decoration.)</p>
<p>I really wanted to like <em>My Boyfriend</em>, but we have to break up. This just isn’t working out.</p>
<p style="text-align: center;"><a href="http://thumbgods.com/archives/2009/11/04/game-review-my-boyfriend"></a><a href="http://simpsonsparadox.com/wp-content/uploads/2009/10/post-divider.jpg"><img class="size-full wp-image-1574  aligncenter" title="post divider" src="http://simpsonsparadox.com/wp-content/uploads/2009/10/post-divider.jpg" alt="" width="77" height="28" /></a></p>
<p><a href="http://thumbgods.com/archives/2009/11/04/game-review-my-boyfriend">Originally posted on ThumbGods, November &#8216;09</a></p>
<p>From the blog <a href="http://www.simpsonsparadox.com">Simpson's Paradox</a>, please comment here:<br/><br/><a href="http://simpsonsparadox.com/2010/02/game-review-my-boyfriend.html">Game Review: My Boyfriend</a></p>
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