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	<title>Simpson&#039;s Paradox &#187; Game Reviews</title>
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		<title>I Heart Chaos: Cloud Assassin</title>
		<link>http://simpsonsparadox.com/2011/07/i-heart-chaos-cloud-assassin.html</link>
		<comments>http://simpsonsparadox.com/2011/07/i-heart-chaos-cloud-assassin.html#comments</comments>
		<pubDate>Thu, 07 Jul 2011 13:00:07 +0000</pubDate>
		<dc:creator>Meg</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[New York City]]></category>

		<guid isPermaLink="false">http://simpsonsparadox.com/?p=3526</guid>
		<description><![CDATA[From my newest piece on iheartchaos (Just a reminder,  my posts here are totally worksafe,  but this site is not entirely PG. Ahem.) The new Cloud Assassin smartphone game makes the dorm (and boring workplace) game mobile and accessible. Playerscan &#8230; <a href="http://simpsonsparadox.com/2011/07/i-heart-chaos-cloud-assassin.html">Continue reading <span class="meta-nav">&#8594;</span></a><p>From the blog <a href="http://www.simpsonsparadox.com">Simpson's Paradox</a>, please comment here:<br/><br/><a href="http://simpsonsparadox.com/2011/07/i-heart-chaos-cloud-assassin.html">I Heart Chaos: Cloud Assassin</a></p>
]]></description>
			<content:encoded><![CDATA[<p>From my newest piece on <a href="http://www.iheartchaos.com/">iheartchaos</a> (Just a reminder,  my posts here are totally worksafe,  but this site is not entirely PG. Ahem.)</p>
<blockquote><p>The new <a href="http://www.cloudassass.in/"><em>Cloud Assassin</em></a> smartphone game makes the dorm (and boring workplace) game mobile and accessible. Playerscan challenge and invite players by phone number, and map their last known locations. In an awesome cyberpunk move, completely unimagined in my college water-pistol and rubber-snake assassin games, checking another player’s last known location also reveals your own. You make your kill by snapping a photo of your target’s back, and uploading it. And, yes, there’s a space for text-based trashtalking.</p>
<p>Ah, technology. Changing how we pretend to off our friends. Isn’t it great?</p></blockquote>
<p>Via <a href="http://www.iheartchaos.com/post/7263282950">iheartchaos: Cloud Assass.in</a></p>
<p>From the blog <a href="http://www.simpsonsparadox.com">Simpson's Paradox</a>, please comment here:<br/><br/><a href="http://simpsonsparadox.com/2011/07/i-heart-chaos-cloud-assassin.html">I Heart Chaos: Cloud Assassin</a></p>

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		<title>Socks, Inc.</title>
		<link>http://simpsonsparadox.com/2011/07/socks-inc.html</link>
		<comments>http://simpsonsparadox.com/2011/07/socks-inc.html#comments</comments>
		<pubDate>Tue, 05 Jul 2011 15:05:00 +0000</pubDate>
		<dc:creator>Meg</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[New York City]]></category>
		<category><![CDATA[Awkward Hug]]></category>
		<category><![CDATA[IGM]]></category>
		<category><![CDATA[Indie Game Mag]]></category>
		<category><![CDATA[indiegames]]></category>
		<category><![CDATA[nygaming]]></category>
		<category><![CDATA[Socks Inc]]></category>

		<guid isPermaLink="false">http://simpsonsparadox.com/2011/07/socks-inc.html</guid>
		<description><![CDATA[Socks, Inc. was one of the local games demoed at last week&#8217;s NYGaming. Socks, Inc. is a supercute AR game. Players create a sock puppet character, and set off to do real-world challenges, like snapping a picture of your sock &#8230; <a href="http://simpsonsparadox.com/2011/07/socks-inc.html">Continue reading <span class="meta-nav">&#8594;</span></a><p>From the blog <a href="http://www.simpsonsparadox.com">Simpson's Paradox</a>, please comment here:<br/><br/><a href="http://simpsonsparadox.com/2011/07/socks-inc.html">Socks, Inc.</a></p>
]]></description>
			<content:encoded><![CDATA[<p>Socks, Inc. was one of the local games demoed at last week&#8217;s NYGaming.</p>
<blockquote><p><a href="http://www.socksinc.com/">Socks, Inc.</a> is a supercute AR game. Players create a sock puppet character, and set off to do real-world challenges, like snapping a picture of your sock out in nature, eating a snack or playing a sport. The uploaded pictures and videos are moderated and then shared with other users (answering the obvious questions about a children’s game and user-generated content). Check out the hilarious <a href="http://www.socksinc.com/profile/32/">Alien Overload sock photostream</a> for an example.</p>
<div class="youtube-video"><object width="350" height="229" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/aCkou91vXDM?version=3&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed width="350" height="229" type="application/x-shockwave-flash" src="http://www.youtube.com/v/aCkou91vXDM?version=3&amp;hl=en_US" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></div>
<p>(This is an adorable and informative trailer, even though it includes my unfavorite games-related slogan. I admit to finding <a href="http://onlinedatingpost.com/archives/2007/11/world-of-datecraft/">World of DateCraft pretty cute and clever in 2007</a>, but I wish we could all lay off “World of ___Craft” in games journalism.)</p></blockquote>
<p>Via <a href="http://www.indiegamemag.com/socks-inc-at-nygaming/">Socks, Inc. | The Indie Game Magazine &#8211; Indie Game Reviews, Previews, News &amp; Downloads</a></p>
<p>From the blog <a href="http://www.simpsonsparadox.com">Simpson's Paradox</a>, please comment here:<br/><br/><a href="http://simpsonsparadox.com/2011/07/socks-inc.html">Socks, Inc.</a></p>

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		<title>Red Bull Augmented Racing</title>
		<link>http://simpsonsparadox.com/2011/06/3327.html</link>
		<comments>http://simpsonsparadox.com/2011/06/3327.html#comments</comments>
		<pubDate>Wed, 01 Jun 2011 13:51:22 +0000</pubDate>
		<dc:creator>Meg</dc:creator>
				<category><![CDATA[game culture]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[New York City]]></category>
		<category><![CDATA[augmented reality]]></category>
		<category><![CDATA[nygaming]]></category>
		<category><![CDATA[Red Bull]]></category>

		<guid isPermaLink="false">http://simpsonsparadox.com/?p=3327</guid>
		<description><![CDATA[When the demo for Red Bull augmented racing began at NYGaming&#8216;s local games demo, I was just getting warmed up for a rant on how much I hate branded games. Corporate sponsorship almost always means a mediocre casual game, minus &#8230; <a href="http://simpsonsparadox.com/2011/06/3327.html">Continue reading <span class="meta-nav">&#8594;</span></a><p>From the blog <a href="http://www.simpsonsparadox.com">Simpson's Paradox</a>, please comment here:<br/><br/><a href="http://simpsonsparadox.com/2011/06/3327.html">Red Bull Augmented Racing</a></p>
]]></description>
			<content:encoded><![CDATA[<p>When the demo for <a href="http://www.redbullusa.com/cs/Satellite/en_US/Red-Bull-Augmented-Racing/001242961393131#/page/home">Red Bull augmented racing</a> began at <a href="http://www.meetup.com/gaming/events/17133688/">NYGaming</a>&#8216;s local games demo, I was just getting warmed up for a rant on how much I hate branded games. Corporate sponsorship almost always means a mediocre casual game, minus some gameplay elements and plus some extra annoying popups.</p>
<p>Still, I was attracted to the cyberpunk awesome of arranging Red Bull empties into a racetrack, scanning and filming them with a smartphone (iOS only, which seems more like a branding choice for Red Bull than a technical requirement), choosing a background, and letting the app creating a playable, unique racetrack.</p>
<p>The social element comes in when players upload and share their tracks, with the ability to race the ghostcars of friends and strangers. Of course, there’s the ubiquitous social leaderboard (guess there are some elements of a typical branded reskin), and the ability to like and share on Facebook.</p>
<p>In conclusion, I still don’t really like Red Bull. I don’t really like racing games. But the juxtaposition of empty cans of chemical energy, and the augmented reality pocket tech is way too cyberpunk to ignore.</p>
<p><a href="http://simpsonsparadox.com/wp-content/uploads/2009/10/post-divider.jpg"><img class="aligncenter size-full wp-image-1574" title="post divider" src="http://simpsonsparadox.com/wp-content/uploads/2009/10/post-divider.jpg" alt="" width="77" height="28" /></a><strong></strong><a href="http://www.iheartchaos.com/post/5034061949/zeitheist-the-twitter-trends-meta-game">Twitter meta-game Zeitheist also demoed at the NYGaming at AOL Ventures the same night</a>.</p>
<p>From the blog <a href="http://www.simpsonsparadox.com">Simpson's Paradox</a>, please comment here:<br/><br/><a href="http://simpsonsparadox.com/2011/06/3327.html">Red Bull Augmented Racing</a></p>

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		<title>Droid Odyssey on Indie Game Mag</title>
		<link>http://simpsonsparadox.com/2011/05/droid-odyssey-on-indie-game-mag.html</link>
		<comments>http://simpsonsparadox.com/2011/05/droid-odyssey-on-indie-game-mag.html#comments</comments>
		<pubDate>Thu, 12 May 2011 16:55:23 +0000</pubDate>
		<dc:creator>Meg</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[my other writing]]></category>
		<category><![CDATA[New York City]]></category>

		<guid isPermaLink="false">http://simpsonsparadox.com/?p=3252</guid>
		<description><![CDATA[New review of Droid Odyssey up on Indie Game Mag: I want the Droid app market to take off. I want there to be as many wild indie games for my Droid as for my friends’ iPhones, all organized into &#8230; <a href="http://simpsonsparadox.com/2011/05/droid-odyssey-on-indie-game-mag.html">Continue reading <span class="meta-nav">&#8594;</span></a><p>From the blog <a href="http://www.simpsonsparadox.com">Simpson's Paradox</a>, please comment here:<br/><br/><a href="http://simpsonsparadox.com/2011/05/droid-odyssey-on-indie-game-mag.html">Droid Odyssey on Indie Game Mag</a></p>
]]></description>
			<content:encoded><![CDATA[<p>New review of Droid Odyssey up on Indie Game Mag:</p>
<blockquote><p><a rel="attachment wp-att-4699" href="http://simpsonsparadox.com/?attachment_id=4699"><img class="alignleft" style="margin: 10px;" title="droid odyssey" src="http://www.indiegamemag.com/media/droid-odyssey-388x259.png" alt="" width="256" height="170" /></a>I <a href="http://www.indiegamemag.com/droid-odyssey/">want the Droid app market to take off</a>.  I  want there to be as many wild indie games for my Droid as for my  friends’ iPhones, all organized into a market that’s easy to search. But  I’ll settle for a dozen more games like Droid Odyssey.</p>
<p><a href="http://carboncrystal.wordpress.com/droid-odyssey/">Droid Odyssey</a> is an adorable puzzle platformer from new indie devs <a href="http://carboncrystal.wordpress.com/">Carbon Crystal Entertainment</a>. Your goal is to guide your robot avatar through the level, whether that means avoiding obstacles or solving puzzles.</p>
<p>Players have a simple set of controls to manage their robot.  Everything can be defeated using the left arrow, the right arrow, and a  special robotic power to pick up or put down an item. Although it takes a  little while to adjust to using the arrows as thrusters in flight, the  controls never left me feeling the unresponsive frustration that plagues  mobile touchcreen games.</p></blockquote>
<p>&nbsp;</p>
<p>Via <a href="http://www.indiegamemag.com/droid-odyssey-2/">Droid Odyssey on Indie Game Mag</a></p>
<p>From the blog <a href="http://www.simpsonsparadox.com">Simpson's Paradox</a>, please comment here:<br/><br/><a href="http://simpsonsparadox.com/2011/05/droid-odyssey-on-indie-game-mag.html">Droid Odyssey on Indie Game Mag</a></p>

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		<item>
		<title>Zeitheist</title>
		<link>http://simpsonsparadox.com/2011/05/zeitheist.html</link>
		<comments>http://simpsonsparadox.com/2011/05/zeitheist.html#comments</comments>
		<pubDate>Mon, 02 May 2011 12:45:54 +0000</pubDate>
		<dc:creator>Meg</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[New York City]]></category>
		<category><![CDATA[other blogs]]></category>
		<category><![CDATA[#goplayyourvideogameswoman]]></category>
		<category><![CDATA[I heart chaos]]></category>
		<category><![CDATA[nygaming]]></category>
		<category><![CDATA[Zeitheist]]></category>

		<guid isPermaLink="false">http://simpsonsparadox.com/?p=3209</guid>
		<description><![CDATA[I&#8217;ve got a new post up on I Heart Chaos about Zeitheist.  (Warning: I Heart Chaos is not entirely safe for work. Ahem.) Zeitheist, which demoed last night at NYGaming at AOL Ventures, is a new web-based Twitter meta-game. The &#8230; <a href="http://simpsonsparadox.com/2011/05/zeitheist.html">Continue reading <span class="meta-nav">&#8594;</span></a><p>From the blog <a href="http://www.simpsonsparadox.com">Simpson's Paradox</a>, please comment here:<br/><br/><a href="http://simpsonsparadox.com/2011/05/zeitheist.html">Zeitheist</a></p>
]]></description>
			<content:encoded><![CDATA[<p>I&#8217;ve got a new post up on <a href="http://iheartchaos.com/">I Heart Chaos</a> about <a href="http://www.zeitheist.net/">Zeitheist</a>.  (Warning: <a href="http://iheartchaos.com/">I Heart Chaos</a> is not entirely safe for work. Ahem.)</p>
<blockquote><p><a href="http://www.zeitheist.net/">Zeitheist</a>, which demoed last night at <a href="http://www.meetup.com/gaming/events/17133688/">NYGaming</a> at AOL Ventures, is a new web-based  Twitter meta-game. The idea of a Twitter-based game may be new, but  Zeitheist is a pretty addictive thirty-second challenge, asking players  how well they know what’s popular on Twitter right this second.</p>
<p>You’re  given a random number of instances, and your goal is to pick 5 words  that will appear on Twitter that number of times in the next 30 seconds.  Your goal is to get as close to the randomly generated number as  possible, so you can’t just toss <em>lol </em>or <em>the</em> into zeitheist for the  obvious zillion hits.</p></blockquote>
<p>Via <a href="http://www.iheartchaos.com/post/5034061949/zeitheist-the-twitter-trends-meta-game">I Heart Chaos — Zeitheist, The Twitter Trends Meta-Game</a></p>
<p><strong> </strong></p>
<p>From the blog <a href="http://www.simpsonsparadox.com">Simpson's Paradox</a>, please comment here:<br/><br/><a href="http://simpsonsparadox.com/2011/05/zeitheist.html">Zeitheist</a></p>

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		<title>Deep Sea</title>
		<link>http://simpsonsparadox.com/2011/04/deep-sea.html</link>
		<comments>http://simpsonsparadox.com/2011/04/deep-sea.html#comments</comments>
		<pubDate>Wed, 13 Apr 2011 20:41:53 +0000</pubDate>
		<dc:creator>Meg</dc:creator>
				<category><![CDATA[Austin]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[my other writing]]></category>
		<category><![CDATA[New York City]]></category>

		<guid isPermaLink="false">http://simpsonsparadox.com/2011/04/deep-sea.html</guid>
		<description><![CDATA[When I was in Austin for SxSW, I got the chance to check outsome amazing indie games at Screenburn, and I wrote up my reaction to Deep Sea, over at Indie Game Mag: Deep Sea, Robin Arnott’s terrifying sound-based undersea &#8230; <a href="http://simpsonsparadox.com/2011/04/deep-sea.html">Continue reading <span class="meta-nav">&#8594;</span></a><p>From the blog <a href="http://www.simpsonsparadox.com">Simpson's Paradox</a>, please comment here:<br/><br/><a href="http://simpsonsparadox.com/2011/04/deep-sea.html">Deep Sea</a></p>
]]></description>
			<content:encoded><![CDATA[<p>When I was in Austin for SxSW, I got the chance to check outsome amazing indie games at Screenburn, and I wrote up my reaction to Deep Sea, over at <a href="http://www.indiegamemag.com/">Indie Game Mag</a>:</p>
<blockquote><p><a href="http://www.indiepubgames.com/game/Deep_Sea"></a><a rel="attachment wp-att-6152" href="http://simpsonsparadox.com/?attachment_id=6152"><img class="alignleft size-medium wp-image-6152" style="float: left; margin: 10px;" title="deep sea mask" src="http://www.indiegamemag.com/media/deep-sea-mask-282x259.jpg" alt="" width="265" height="243" /></a>Deep Sea, <a href="http://www.wraughk.com/">Robin Arnott</a>’s  terrifying sound-based undersea adventure pushes boundaries between  game and interactive experience. Sure, there’s combat, a battle between  the player and some sort of killer leviathan, but the focus is much more  on an experience than a high score.</p>
<p>Deep Sea caught my eye in a sea of stunning indie titles at SxSW’s <a href="http://www.indiepubgames.com/">indiePub</a> pavilion because of all the apparatus. Players wear a modified gas  mask, covering the entire head and blocking out all light, and a set of  headphones, blocking all the noise from the show floor and playing  Arnott’s creepy undersea audio.</p></blockquote>
<p>&nbsp;</p>
<p>Via <a href="http://www.indiegamemag.com/deep-sea-at-sxsws-screenburn/">Deep Sea at SxSW’s Screenburn | The Indie Game Magazine<br />
</a></p>
<p>&nbsp;</p>
<p>From the blog <a href="http://www.simpsonsparadox.com">Simpson's Paradox</a>, please comment here:<br/><br/><a href="http://simpsonsparadox.com/2011/04/deep-sea.html">Deep Sea</a></p>

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		<title>Crayon Physics</title>
		<link>http://simpsonsparadox.com/2010/10/crayon-physics.html</link>
		<comments>http://simpsonsparadox.com/2010/10/crayon-physics.html#comments</comments>
		<pubDate>Wed, 20 Oct 2010 00:18:26 +0000</pubDate>
		<dc:creator>Meg</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[New Jersey]]></category>
		<category><![CDATA[Angry Gamers]]></category>
		<category><![CDATA[Crayon Physics]]></category>
		<category><![CDATA[indie games]]></category>
		<category><![CDATA[my other writing]]></category>

		<guid isPermaLink="false">http://simpsonsparadox.com/?p=2569</guid>
		<description><![CDATA[Before settling down to create the full length Crayon Physics Deluxe, Petri Purho, of the one-man game studio Kloonigames, wrote one minigame a month. You can really see that creativity and adaptability in the finished Crayon Physics. Each level of &#8230; <a href="http://simpsonsparadox.com/2010/10/crayon-physics.html">Continue reading <span class="meta-nav">&#8594;</span></a><p>From the blog <a href="http://www.simpsonsparadox.com">Simpson's Paradox</a>, please comment here:<br/><br/><a href="http://simpsonsparadox.com/2010/10/crayon-physics.html">Crayon Physics</a></p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://simpsonsparadox.com/wp-content/uploads/2010/10/draw-stuff.jpg"><img class="alignleft size-medium wp-image-2570" style="margin-left: 10px; margin-right: 10px;" title="draw stuff" src="http://simpsonsparadox.com/wp-content/uploads/2010/10/draw-stuff-300x234.jpg" alt="" width="250" height="196" /></a>Before settling down to create the full length <a href="http://www.crayonphysics.com/" target="_blank">Crayon Physics Deluxe</a>, Petri Purho, of the one-man game studio <a href="http://www.kloonigames.com/blog/" target="_blank">Kloonigames</a>, wrote one minigame a month. You can really see that creativity and adaptability in the finished Crayon Physics.  Each level of CPD is a new crayoned picture, and players interact by  drawing ramps, levers, spinners, stairs and other contraptions to  complete the brilliantly simple objective of bringing the red ball over  to the star. In the first couple of levels, the red ball reaches the  star by means of stairs or a slide, while later levels involve levers,  weights and all kinds of moving parts, for an irresistible mix of  coloring outside the lines and Rube Goldberg contraptions.</p>
<p>Remember those old Sierra games, where you&#8217;d go to cross the road  and get hit by a car? Get into an elevator and plunge to your death? Pet  a cat and contract a particularly virulent strain of rabies? Well, you  see where I&#8217;m going with this. Games that screw players for creative  problem-solving or exploration just aren&#8217;t fun.</p>
<p>Crayon Physics  Deluxe is an excellent sandbox game in that it&#8217;s never punishing for  players to experiment. If your experiment fails, a new red ball appears.  You&#8217;re not timed, you&#8217;re not losing points for screwing up, the only  real effect of failure is that you haven&#8217;t met your goal and so you need  to try again. With unlimited attempts, feel free to try any crazy ideas  that come to mind. Write your name in crayon and see what happens! Build a swing or a seesaw!<br />
<a href="http://simpsonsparadox.com/wp-content/uploads/2010/10/crayon-physics-level.jpg"><img class="alignleft size-medium wp-image-2571" style="margin-left: 10px; margin-right: 10px;" title="crayon physics level" src="http://simpsonsparadox.com/wp-content/uploads/2010/10/crayon-physics-level-300x187.jpg" alt="" width="248" height="154" /></a> The endless supply of new chances has a <a href="http://simpsonsparadox.com/2010/06/civ-v-at-e3.html">Civ-like &#8220;one more turn!&#8221;  effect</a>, and coupled with the rewards of seeing what&#8217;ll happen, can make  this an addictive game.  And, although you&#8217;ll be trying again and again,  CPD thankfully stays clear of all those annoying attempts at  encouragement. No saccharine requests to please try again here.</p>
<p>The sandbox-y aspect, and the lack of punishment make Crayon Physics  a great game to introduce to a non-gamer in your life. Because the  controls are so intuitive, you won&#8217;t be spending a long time explaining  the many uses of the A button. Everything in CPD is done with the mouse,  so if you can master Paint, you can start crayoning creations. A  simple, intuitive set of controls goes a long way towards making a game  playable, you don&#8217;t want to mash buttons while you sort out what A and B  do in each situation. CPD eliminates that learning curve without  eliminating the new-game challenge.</p>
<p>Crayon Physics keeps the cute crayon  style throughout the game. After completing the basic levels, players  hop in a messy crayoned boat and sail to new green-outlined islands,  full of new levels. Even the game menus look like something your little  niece or nephew would want you to hang on the fridge.</p>
<p>By being so brilliantly simple, Crayon Physics  Deluxe highlights everything that&#8217;s overblown in typical mainstream games. It&#8217;s  an addictive game, without any half-naked women, any explosions or any  blood, it&#8217;s great to see a game that goes in a totally different  direction.</p>
<p><a href="http://simpsonsparadox.com/wp-content/uploads/2009/10/post-divider.jpg"><img class="aligncenter size-full wp-image-1574" title="post divider" src="http://simpsonsparadox.com/wp-content/uploads/2009/10/post-divider.jpg" alt="" width="77" height="28" /></a></p>
<p>Originally written February &#8217;09, for AngryGamers.com</p>
<p>From the blog <a href="http://www.simpsonsparadox.com">Simpson's Paradox</a>, please comment here:<br/><br/><a href="http://simpsonsparadox.com/2010/10/crayon-physics.html">Crayon Physics</a></p>

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		<title>Pretending To Be A Vampire</title>
		<link>http://simpsonsparadox.com/2010/10/pretending-to-be-a-vampire.html</link>
		<comments>http://simpsonsparadox.com/2010/10/pretending-to-be-a-vampire.html#comments</comments>
		<pubDate>Tue, 05 Oct 2010 17:57:18 +0000</pubDate>
		<dc:creator>Meg</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Raleigh]]></category>
		<category><![CDATA[browser games]]></category>
		<category><![CDATA[Choice of the Vampire]]></category>
		<category><![CDATA[ChoiceScript]]></category>
		<category><![CDATA[iphone games]]></category>
		<category><![CDATA[my other writing]]></category>
		<category><![CDATA[RoboAwesome]]></category>

		<guid isPermaLink="false">http://simpsonsparadox.com/?p=2515</guid>
		<description><![CDATA[I&#8217;m chatting about text-based Choice of the Vampire over on RoboAwesome: CotV asks players a lot of questions about their goals for their, uh, un-life. Do you want to create lasting art, find true love, rise to the top of &#8230; <a href="http://simpsonsparadox.com/2010/10/pretending-to-be-a-vampire.html">Continue reading <span class="meta-nav">&#8594;</span></a><p>From the blog <a href="http://www.simpsonsparadox.com">Simpson's Paradox</a>, please comment here:<br/><br/><a href="http://simpsonsparadox.com/2010/10/pretending-to-be-a-vampire.html">Pretending To Be A Vampire</a></p>
]]></description>
			<content:encoded><![CDATA[<p>I&#8217;m chatting about text-based <a href="http://www.choiceofgames.com/vampire/">Choice of the Vampire</a> over on <a href="http://www.roboawesome.com/">RoboAwesome</a>:</p>
<blockquote><p>CotV asks players a lot of questions about their goals for their, uh,  un-life. Do you want to create lasting art, find true love, rise to the  top of the vampire society or accumulate power? This helped me feel like  my character had actual motivation, but I was frustrated by the lack of  progress towards my stated goal. Choice of the Vampire is the first of  several planned installments, so hopefully I’ll get another chance at  rocking the undead art world.</p></blockquote>
<p>I couldn&#8217;t quite work it into the post, but it&#8217;s worth mentioning that the CotV story includes the botched Jackson assassination, one of my favorite bizarre history moments.</p>
<p>Via <a href="http://www.roboawesome.com/?p=14618">Choice of The Vampire | Review (PC and Mobile)</a></p>
<p>From the blog <a href="http://www.simpsonsparadox.com">Simpson's Paradox</a>, please comment here:<br/><br/><a href="http://simpsonsparadox.com/2010/10/pretending-to-be-a-vampire.html">Pretending To Be A Vampire</a></p>

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		<title>MyTribe&#8217;s New Mystery</title>
		<link>http://simpsonsparadox.com/2010/08/mytribes-new-mystery.html</link>
		<comments>http://simpsonsparadox.com/2010/08/mytribes-new-mystery.html#comments</comments>
		<pubDate>Tue, 10 Aug 2010 03:26:04 +0000</pubDate>
		<dc:creator>Meg</dc:creator>
				<category><![CDATA[facebook games]]></category>
		<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Raleigh]]></category>
		<category><![CDATA[Facebook]]></category>
		<category><![CDATA[Farmville]]></category>
		<category><![CDATA[Flotsam's Call]]></category>
		<category><![CDATA[jewel Vault]]></category>
		<category><![CDATA[LOST]]></category>
		<category><![CDATA[My Tribe]]></category>
		<category><![CDATA[MyTribe]]></category>
		<category><![CDATA[new mysteries]]></category>
		<category><![CDATA[random]]></category>

		<guid isPermaLink="false">http://simpsonsparadox.com/?p=2403</guid>
		<description><![CDATA[So my favorite Facebook game, MyTribe recently added sending gifts and begging for gifts, and that&#8217;s pretty much the day I lost interest in the game. It was extra frustrating because there were so many great ways MyTribe could have &#8230; <a href="http://simpsonsparadox.com/2010/08/mytribes-new-mystery.html">Continue reading <span class="meta-nav">&#8594;</span></a><p>From the blog <a href="http://www.simpsonsparadox.com">Simpson's Paradox</a>, please comment here:<br/><br/><a href="http://simpsonsparadox.com/2010/08/mytribes-new-mystery.html">MyTribe&#8217;s New Mystery</a></p>
]]></description>
			<content:encoded><![CDATA[<p>So my favorite Facebook game, <a href="http://simpsonsparadox.com/2010/04/my-tribe-for-facebook.html">MyTribe</a> recently added sending gifts and begging for gifts, and that&#8217;s pretty much the day I lost interest in the game. It was extra frustrating because there were so many great ways MyTribe could have implemented social trading &#8212; trading island resources and crops, for example &#8212; but instead it went <a href="http://simpsonsparadox.com/2010/04/virtual-mooncake-exchange.html">the way of FarmVille spamming</a>.</p>
<p>MyTribe also has collections made of random drops now, but I haven&#8217;t seen them add anything to gameplay, so virtual packratting doesn&#8217;t appeal to me. I&#8217;d like at least a veneer of gameplay over the acquisition of imaginary items. I mean, I&#8217;ll still rerun Van Cleef a dozen times to get the whole set of matching Defias armor&#8230;</p>
<p><a href="http://simpsonsparadox.com/wp-content/uploads/2010/08/flotsam-hatch.jpg"><img class="alignleft size-full wp-image-2405" style="margin-left: 5px; margin-right: 5px;" title="flotsam hatch" src="http://simpsonsparadox.com/wp-content/uploads/2010/08/flotsam-hatch.jpg" alt="" width="183" height="164" /></a>But&#8230; I started playing MyTribe again because there are new mysteries to unlock. Flotsam&#8217;s Call (or as I like to call it, the Hatch), is the first of six new mysteries, so start building your <a href="http://simpsonsparadox.com/2010/05/mytribes-second-island.html">Great Ark</a> now to get to a new island with three new mysteries.</p>
<p>Solving <strong>Flotsam&#8217;s Call</strong> takes advantage of the new crafting recipes. Crafting was a great addition, I tend to like crafting (If I&#8217;m not wearing the Defias leather, I&#8217;ll endlessly mine and level my blacksmithing to craft another complete set of armor) and it adds a little bit of individuality to your tribe&#8217;s island. You&#8217;ll need to craft 4 torches, so to solve the mystery, you&#8217;ll need the recipe for torches (found under Supplies, then Decorations, then Decorative), 40 wood and 40 mushrooms. Then place one torch in each hole in the hatch. The reward is an increased drop rate for regular and silver crates and barrels, a nice bonus if you <em>are</em> interested in completed collections.</p>
<p><a href="http://simpsonsparadox.com/wp-content/uploads/2010/08/new-mystery.bmp"><img class="alignleft" style="margin-left: 5px; margin-right: 5px;" title="new mystery" src="http://simpsonsparadox.com/wp-content/uploads/2010/08/new-mystery.bmp" alt="" width="214" height="178" /></a>To open the <strong>Jewel Vault</strong> (because, seriously, what tropical island doesn&#8217;t have a jewel vault?),  you&#8217;ll need to find four gems, one each from the Common, Uncommon, Rare  and Scarce categories. Apply these gems to clothing, and dress your tribespeople in their  sparkly new power-up clothes.</p>
<p>It seems you can use the same tribesperson wearing  different clothes each time to unlock the mystery, but that even if he&#8217;s  wearing two or more gems at a time, he can&#8217;t fulfill two or more  requirements at once.</p>
<p>As a reward, you&#8217;ll get four new gems.  Any one  know if these are  the same four every time? You&#8217;ll also be able to remove gems from  clothing by putting a gem-wearing tribesperson on the Jewel Vault. So,  hey, getting gems stuck on clothing isn&#8217;t a design flaw! You just need the Jewel Vault mystery!</p>
<p>More mysteries will be out on August 23rd.</p>
<p>What do you think? Are you excited about the new MyTribe  mysteries, or burned out on all the giftspam?</p>
<p>From the blog <a href="http://www.simpsonsparadox.com">Simpson's Paradox</a>, please comment here:<br/><br/><a href="http://simpsonsparadox.com/2010/08/mytribes-new-mystery.html">MyTribe&#8217;s New Mystery</a></p>

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		<title>The Daring Game For Girls</title>
		<link>http://simpsonsparadox.com/2010/08/the-daring-game-for-girls.html</link>
		<comments>http://simpsonsparadox.com/2010/08/the-daring-game-for-girls.html#comments</comments>
		<pubDate>Fri, 06 Aug 2010 16:17:23 +0000</pubDate>
		<dc:creator>Meg</dc:creator>
				<category><![CDATA[Game Reviews]]></category>
		<category><![CDATA[Raleigh]]></category>
		<category><![CDATA[cooking]]></category>
		<category><![CDATA[daring game for girls]]></category>
		<category><![CDATA[e3]]></category>
		<category><![CDATA[family]]></category>
		<category><![CDATA[games]]></category>
		<category><![CDATA[glasses]]></category>
		<category><![CDATA[LOST]]></category>
		<category><![CDATA[Lost in Blue 2]]></category>
		<category><![CDATA[nintendo DS]]></category>
		<category><![CDATA[teaching]]></category>

		<guid isPermaLink="false">http://simpsonsparadox.com/?p=2333</guid>
		<description><![CDATA[When I wasn&#8217;t teaching or running around Manhattan with packs of teenagers, I checked out The Daring Game For Girls on the DS. I know this is the girl-player stereotype, but I just can&#8217;t overstate how important a customizable avatar &#8230; <a href="http://simpsonsparadox.com/2010/08/the-daring-game-for-girls.html">Continue reading <span class="meta-nav">&#8594;</span></a><p>From the blog <a href="http://www.simpsonsparadox.com">Simpson's Paradox</a>, please comment here:<br/><br/><a href="http://simpsonsparadox.com/2010/08/the-daring-game-for-girls.html">The Daring Game For Girls</a></p>
]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.amazon.com/gp/product/B002HJOYN6?ie=UTF8&amp;tag=simpspara-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=B002HJOYN6"><br />
</a><a href="http://simpsonsparadox.com/wp-content/uploads/2010/08/daring-gmae-for-girls.jpg"><img class="alignleft size-full wp-image-2389" style="border: 2px solid black; margin-left: 5px; margin-right: 5px;" title="daring gmae for girls" src="http://simpsonsparadox.com/wp-content/uploads/2010/08/daring-gmae-for-girls.jpg" alt="" width="206" height="185" /></a>When I wasn&#8217;t teaching or running around Manhattan with packs of teenagers, I checked out <a href="http://www.amazon.com/gp/product/B002HJOYN6?ie=UTF8&amp;tag=simpspara-20&amp;linkCode=as2&amp;camp=1789&amp;creative=9325&amp;creativeASIN=B002HJOYN6"><em>The Daring Game For Girls</em></a> on the DS. I know this is the girl-player stereotype, but I just can&#8217;t overstate how important a customizable avatar is for making me feel connected to the game. I felt a bit guilty playing demos at <a href="../2010/07/indiecade.html">E3</a> and, as the demonstrator told me about system reqs and combat styles, I&#8217;d ask if I could change my battle bikini, but <em>The Daring Game For Girls</em> is, well, for girls.</p>
<p>So I was pleased to see a variety of coloring in the four choices for your avatar, but disappointed that race seemed to be the only distinguishing characteristic. I&#8217;d have liked to choose my hair and my clothes, or just been given some differing accessories, so I didn&#8217;t feel like I was choosing between Blonde, Hispanic, Asian or Black, but between, say, Artist, Tomboy, Bookworm, etc. This disappointing start set the tone for a well-intentioned but ultimately flat game.</p>
<p>Regardless of which &#8216;toon you choose, your character has recently moved to a new town, and you parents promise to take you on a super exciting trip, if you can achieve Girl Scout-style badges in different areas, like life skills, arts &amp; literature, world knowledge, sports &amp; games, adventure and &#8216;girl lore&#8217;, and make enough money to fund your trip.</p>
<p>To do this, you&#8217;ll play a bunch of minigames based on summertime activities and friendly interactions. You might plant seeds (and you won&#8217;t even have to <a href="http://simpsonsparadox.com/2010/04/virtual-mooncake-exchange.html">harass your friends to water them</a>) or help a friend find missing homework or jump rope. You can make and sell lemonade and craft projects to earn money. There&#8217;s enough variety in the items that the game avoided the awful cycle of making money to buy materials to craft items to make money to buy materials&#8230;</p>
<p>Crafting puzzles were a slightly less sadistic version of building in <a href="http://simpsonsparadox.com/2009/08/lost-in-blue-2.html">Lost in Blue 2</a>. (I guess <a href="http://simpsonsparadox.com/2009/11/extreme-shopping.html">Cooking Mama</a> has ruined me for games that are essentially tracing a stylus along a dotted line.) The items for the collection missions respawned fast enough to avoid frustration, but there wasn&#8217;t much difference between walking back and forth looking for feathers, or between walking back and forth looking for science homework. Overall, the minigames lived up to the game&#8217;s promises of female protagonists and family-friendly activities, but they weren&#8217;t particularly challenging, innovative or even fun. They felt more like phoned-in mini-versions of other popular DS puzzles.  I think it takes more than the absence of boobs and beer to make a really good game for preteen girls.</p>
<p>If the female-empowerment message is supposed to validate a pretty underwhelming collection of minigames, what about the <em>other</em> messages in the game? What about the stereotypes in the game, the shy glasses-wearing girl who does literature trivia or the black girl who only wants to play double-dutch? What about the in-game warnings that caving and fire-starting are dangerous should not be tried at home, which seems to defeat the whole girl-power theme of the game? Be daring with your stylus only!</p>
<p>And what is up with the friendship bracelets? Throughout the game, you&#8217;ll meet shy or suspicious girls who don&#8217;t automatically warm to your friendly overtures, and the solution is to give them a bracelet and automatically become friends. I don&#8217;t know if the message here is <em>trust people who give you stuff</em> or maybe <em>gifts are the same thing as affection</em> or just<em> girls are shallow</em>, but either way, I don&#8217;t like it.  I&#8217;m confused that we should read realism into girls starting campfires or exploring, but not into little girls trading trust and affection for jewelry.</p>
<p>Overall, <em>The Daring Game of Girls</em> gets close to success on gameplay and close on theme, but ultimately falls flat on both.</p>
<p>From the blog <a href="http://www.simpsonsparadox.com">Simpson's Paradox</a>, please comment here:<br/><br/><a href="http://simpsonsparadox.com/2010/08/the-daring-game-for-girls.html">The Daring Game For Girls</a></p>

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