Tag Archives: Amanda d’Adesky

Booth Dudes

That’s it. When my studio goes big time, I’m hiring booth dudes for #E3. –amandadadesky, via Twitter Tweet this!

Posted in game culture, Los Angeles | Tagged , , , , | 6 Comments

Skipping The Tutorial

A recent post on Brenda Brathwaite’s blog discusses “the frequently forced, painful and cramped narrative-on-rails that is the in-game tutorial” (Full text here). These are usually an awkward blend in media res urgency with a constant jarring reminder of what … Continue reading

Posted in Boston, game culture | Tagged , , , , , , , , , | 3 Comments

Impressive

I made it to the first day of the Triangle Game Conference this morning with a minimum of fuss and confusion, and picked up my very first media pass! It’s so awesome, I’m thinking I might start wearing it everywhere. … Continue reading

Posted in game culture, my other writing | Tagged , , , , , , | 2 Comments

Wisegal

Wisegal is actually the second time I’ve contributed to a Lifetime casual game. I also helped to test Lifetime / Large Animal Game’s Fashion Solitaire in 2008, although I didn’t make it into the credits. Maybe I shouldn’t make fun … Continue reading

Posted in milestones, Raleigh | Tagged , , , , , , , , , , , , , | 5 Comments

Triangle IGDA

I went to the Triangle IGDA meetup last week, while Stick was away in Charlotte. It was a bit nerve-wracking going in, but I hadn’t even gotten my name tag before I started talking to a newly-local indie game dev, … Continue reading

Posted in charlotte, Raleigh | Tagged , , , , , , , , , , , | 2 Comments