Tag Archives: flavortext

Quing’s Quest VII

I checked out Quing’s Quest VII the other day, originally for work, but I quickly realized it was too full of mature themes and games industry snark to be good for the kids. The entire game is a parody, in which my genderqueer sidekick, … Continue reading

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Robots Need Love Too

Robots Need Love Too is an iOs puzzle game about two lovestruck robots from Elephant Mouse. In the beginning of Robots Need Love Too, you can choose names, gender, and preferred pronoun for your romantic robots. In addition to the … Continue reading

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Bik Review on Hardcore Droid

My new review is up, over on Hardcore Droid: Bik is a point-and-click (er, tap) adventure, offering all the best of the point-and-click genre: There are piles of bizarre items to be picked up and then used in unusual ways, loveable loser … Continue reading

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Is “Cookie Clicker” a Message Game?

Like Cow Clicker, Cookie Clicker is a parody of certain casual game mechanics. Players start by clicking a cookie to earn a couple points to spend on an upgrade to earn extra points. Eventually, you’re earning millions of points per second, … Continue reading

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The Silent Age

The Silent Age is a point-and-click (I mean, point-and-tap) iOs adventure from House on Fire, a small game studio in Denmark. Joe is a janitor on an average day in 1972, cleaning up on in a high-security government lab when … Continue reading

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Everlove Dialogue

I can’t stop playing Silicon Sisters’ new game “Everlove”, and the dialogue is probably the main reason.

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Flavortext Emergency!

My boss: Meg, can you come in here? We need a game writer right away! Meg: I think I’ve been waiting years for someone to say that.

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Blinded Me With Science

I’m writing a piece for Hardcore Droid about my work in games, which is turning out to be surprisingly difficult. I love talking about games but somehow when asked to describe my work and give career advice to future game … Continue reading

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Failstate Fourth Wall

What happens when I’m encouraged to write failstate messages… Working on Tokyo Hosto was a great time, and I’m pleased to see it coming together.

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Flavortext Superpower

As part of the class in game design, we ask the students to come up with unique, descriptive titles for their completed games, and to write other game text like a one-sentence summary or a brief instructional screen.  Usually I … Continue reading

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