Tag Archives: game design
At our sprint review meeting on Friday, we met two new team members. “I took a pretty unusual path,” said one of my new colleagues. “Before this, I lived in Beijing. I know that moving to China is not the most common path into teaching … Continue reading
Legend Online is the second game I’ve reviewed over at GiN. My editor, Marie, assigned me the game and also sent me a very generous credit in Diamonds, the game’s premium currency, from the game’s publicist. But when I looked … Continue reading
Neocolonialism is Seth Alter’s new strategy game of economic control and dirty politics. I wrote about Neocolonialism’s Kickstarter for IGM, back in January. The game’s out now, so I interviewed Seth for GamerHub.Tv: What was your main goal in developing and … Continue reading
After I showed Grumpy Goats to my game design students, we had a discussion about elements of Facebook games, and I showed them World of Secrets. One might not think a Facebook hidden object game lends itself well to a … Continue reading
Showing off Grumpy Goats to my game design students.
I always enjoy reading student work in the Game Concepts class. I’m so proud when students turn their rambling and epic game ideas into succinct summaries with player objectives, win conditions and fail conditions.
As part of the class in game design, we ask the students to come up with unique, descriptive titles for their completed games, and to write other game text like a one-sentence summary or a brief instructional screen. Usually I … Continue reading
I came across this photo from my game design class last spring. I shared it at iheartchaos a while ago, but I don’t think I ever shared it here. We covered this in a discussion about cognitive biases. I … Continue reading
When women are harassed, whether it’s a creepy come-on, an “accidental” grope, a sexist joke, or whatever form it takes, we often ignore it to avoid being considered moody or hard to work with. Especially in the working sphere, we … Continue reading