Tag Archives: game development
I’m writing a Pathfinder campaign for a publisher of sourcebooks and pre-gen campaigns, This project is both one of the biggest gamewriting assignments I’ve worked on, and a cool throwback to my younger days playing tabletop games. I’ve always enjoyed playing … Continue reading
I just started reading a secondhand copy of Douglas Coupland’s JPod, and it turns out the previous owner has annotated it, adding another layer of marginalia on a novel that has instructions for ramen noodles and software bug reports in … Continue reading
Complete text of the lesson I gave my students on choosing sounds for their games. (Parents can thank me later.)
What happens when I’m encouraged to write failstate messages… Working on Tokyo Hosto was a great time, and I’m pleased to see it coming together.