Tag Archives: GDC

Rollers of the Realm

I had the chance to check out Phantom Compass‘ Rollers of The Realm at this year’s SXSW , where it was a finalist for the SXSW Gamer’s Voice award. Rollers of the Realm is a pinball-RPG hybrid, which sounds a … Continue reading

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Dickwolves, Still

After Dickwolves, I decided not to attend PAX. This is not an idle decision, or a ragequitting of a fairly underwhelming webcomic. I’m a freelance games writer who regularly covers E3, SXSW, GDC, Casual Connect, IndieCade, TechCrunch Disrupt, East Coast … Continue reading

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New, Long-Lasting Hold

When I first moved to New York (Well, I was actually moving to Scep and Katie’s study, but now that you know that all my exciting LA adventures involve me staying in the murder hotel, I guess “moving to my … Continue reading

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Getting Better

I have a new piece up on Indie Game Mag, about Robert Yang‘s talk at Games For Change. Yang talked about queer themes in games, in his own projects like Radiator and CondomCorps,  and Anna Anthropy’s games, which deal with … Continue reading

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Thoughts on Michael Saladino’s GDC Talk “Wake up! Your Team is on Fire! Why Your Real Problems Are Cultural and How To Change Them”

A common metaphor we all hear in game development, and software development in general, is fire. After an absence, we ask our team what’s on fire. We talk about projects that are on fire, we refer to fighting fires as … Continue reading

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The Round Tables

After my pass delays, I came late to Evan Skolnick’s Learn Better Game Writing In A Day, and tried to slip quietly into the room. Oddly, the room for this  all-day lesson was laid out not in lecture-hall rows, but … Continue reading

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Long Way To The Top

Coverage from the Flash Gaming Summit over at Indie Game Magazine: At the Flash Gaming Summit, a one-day conference on the edge of GDC, Kixeye founders David Scott and Paul Preece discussed how to succeed as an indie dev in … Continue reading

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Designing In Parallel

Friday afternoon at GDC, I went to hear Josh DeBonis from Sortasoft talk about Designing In Parallel, his process of working on two games with a similar theme simultaneously.  Since not every idea can be used in every game, even … Continue reading

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This Post Is Not Actually About Sushi

Two MMO designers are looking for a post-GDC dinner. “I thought there would be a sushi place around here.” one of them says. “Yeah, me too — you’d expect one in a city like this,” “Weird. Let’s email the mayor, … Continue reading

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GDC Monday

Monday morning, I went to the GDC press room to check in.  I always think I’ve gotten a press invite as a mistake, so when there was some difficulty finding my name on the press list, I was absolutely sure … Continue reading

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