Tag Archives: IGM
Look, I’m not condoning Indie Game Mag’s new policy of charging developers for reviews (now revoked, but the damage to IGM is pretty much done) in an attempt to make the magazine profitable. I think charging for reviews is a … Continue reading
The iOs build of Gemini Rue is out today! The iOS version is very true to the original’s point-and-click interface, while still taking advantage of the touchscreen’s capabilities. Players will navigate similar screens and will tap to investigate areas or … Continue reading
New short piece on my New York neighbors, Golden Ruby Games and their new Worm Run over at Indie Game Magazine. Their new game is a casual runner in which players help save space janitor Zeke Tallahassee from a space monster. … Continue reading
Socks, Inc. was one of the local games demoed at last week’s NYGaming. Socks, Inc. is a supercute AR game. Players create a sock puppet character, and set off to do real-world challenges, like snapping a picture of your sock … Continue reading
GameTunnel was one of the first websites that focused on the indie gaming scene. It was founded in 2002 and had years of great coverage, monthly game roundups, game of the year awards, indie game reviews and more. The founder … Continue reading
My review of Osmos in Indie Game Mag, issue 10.
My latest review in Indie Game Mag. (Click for a larger version) Slide Colors, by Simpson’s Paradox Update Jan. ’10: This review was quoted in TayKrOn’s press release about the launch of Slide Colors for the Xbox. “This is a … Continue reading