Tag Archives: text-based games

No Way Out of ‘Depression Quest’

I’ve decided to share a post I wrote for IGM last year about text-based Depression Quest. There’s an ongoing conversation about depression and suicide, and talking about games is also how I like to talk about feelings. Depression Quest is … Continue reading

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Failing The Turing Test

  A copy-paste of my chat with Delta Airlines It went on like that for a while, while I tried to handle my frustration by imagining the conversation as a moment in text-based Adventure, trying endless variations on Open door … Continue reading

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Choice of Romance

Choice of Romance is a new text-based PC and iPhone game by Heather Albano and Adam Strong-Morse, using the same ChoiceScript code and choose-your-own-adventure style as Choice of Dragon. You play as a young mage, from a noble but impoverished … Continue reading

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Choice of Dragon

Playing Fantasy University reminded me of how much I enjoyed text-based adventure games. Not that FU is entirely text based, just the the quest texts and item descriptions are meant to be read. I checked out Choice of Dragon, a … Continue reading

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Ancient Secrets

I recently heard about Ancient Secrets over on GameHouse. You play as Kate, a young archeologist, who is following her father’s footsteps in the search for the lost key of the Tekka. Kate needs to gather solves puzzles to gather … Continue reading

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Adventure in China.

When I was younger, I really liked playing text-based computer games. I played a lot of Adventure, a game without any graphics in which you controlled the story by typing commands, like Open Door or Take Gold. Often, you needed … Continue reading

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Weifang Math

So we’re trying to check into a hotel in Weifang. It takes all 3 of us to speak Chinese. I can understand the most, then I tell Jeff and Fresca the gist of what’s just been said. Jeff says “Oh, … Continue reading

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