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Author Archives: Meg
Spiderman’s Villians
My sister came down from Boston to crash with me for a couple nights, while she visited the labs at NYU and met more professors and researchers. She had a lot to do in a short visit, but she had … Continue reading
Long Way To The Top
Coverage from the Flash Gaming Summit over at Indie Game Magazine: At the Flash Gaming Summit, a one-day conference on the edge of GDC, Kixeye founders David Scott and Paul Preece discussed how to succeed as an indie dev in … Continue reading
Designing In Parallel
Friday afternoon at GDC, I went to hear Josh DeBonis from Sortasoft talk about Designing In Parallel, his process of working on two games with a similar theme simultaneously. Since not every idea can be used in every game, even … Continue reading
Posted in New York City
Tagged Funky Farm 2, games, GDC, New York City, San Fransisco, SortaSoft
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This Post Is Not Actually About Sushi
Two MMO designers are looking for a post-GDC dinner. “I thought there would be a sushi place around here.” one of them says. “Yeah, me too — you’d expect one in a city like this,” “Weird. Let’s email the mayor, … Continue reading
Still Life With Nail Polish
Today’s press pass picture.
Blast
Yesterday, a player wrote on the forums to tell me that every thing under my control is great, that they enjoyed solving my puzzles, had an emotional reaction to my story, and actually liked the content. Hey Meg, After the … Continue reading
GDC Monday
Monday morning, I went to the GDC press room to check in. I always think I’ve gotten a press invite as a mistake, so when there was some difficulty finding my name on the press list, I was absolutely sure … Continue reading
Walking Back
Harold’s been offered a job out of NYC and we were at a coffeeshop midway between our apartments, talking about it — Oh, sorry! I might not have expressly stated that where Harold lives and works has a direct impact … Continue reading
Posted in Brooklyn, New York City, North Carolina
Tagged Chapel Hill, coffee, G Train, Harold, New York City, North Carolina, subway
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Pong Backlash
Atari‘s announcement of their upcoming $100,000 Pong Indie Developer Challenge came as a bit of a surprise to me, after their recent app-store cleansing of any indie games with any mechanics similar to existing indie games. Chris Priestman writes on … Continue reading