Category Archives: New York City

The Round Tables

After my pass delays, I came late to Evan Skolnick’s Learn Better Game Writing In A Day, and tried to slip quietly into the room. Oddly, the room for this  all-day lesson was laid out not in lecture-hall rows, but … Continue reading

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All the URLs

Meg:  Hi Chip! We were just talking about you. And about how you buy ALL the URLS! Chip:  hahaha all the URLs in the world alltheURLs.com is now mine Meg: Of course it is.

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Now With Extra Hipster!

My friend Nick was visiting our offices, and he redecorated my PC while I was away from my desk. I think he’s trying to send some kind of message.

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Distantly Awesome

I work developing missions and gameplay for an MMO, which has outsourced parts of development, and marketing, and works remotely with a distant platform, and is pretty great about letting folks work remotely when necessary. Anyway, my point is that … Continue reading

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Not Today

I’ve been feeling very not-today recently. There are some cool restaurants by my office, but it’ll be more efficient to eat quickly and get back to my desk. I think about stopping for a coffee, a designer coffee with foam … Continue reading

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Spring

This was going to be a picture of how it’s spring! And I’m growing a hyacinth! But since I am not very good at lining up shots, instead it’s a picture of my dresser! Which is only springlike in the … Continue reading

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So Fine And Subtle Were They

I have a short story, called So Fine And Subtle Were They, included in A Torn Page: 2012 Spring Short Fiction Anthology. That version’s on dead trees, there’s also a Kindle edition for reading on the subway. I’m so pleased … Continue reading

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Spiderman’s Villians

My sister came down from Boston to crash with me for a couple nights, while she visited the labs at NYU and met more professors and researchers. She had a lot to do in a short visit, but she had … Continue reading

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Long Way To The Top

Coverage from the Flash Gaming Summit over at Indie Game Magazine: At the Flash Gaming Summit, a one-day conference on the edge of GDC, Kixeye founders David Scott and Paul Preece discussed how to succeed as an indie dev in … Continue reading

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Designing In Parallel

Friday afternoon at GDC, I went to hear Josh DeBonis from Sortasoft talk about Designing In Parallel, his process of working on two games with a similar theme simultaneously.  Since not every idea can be used in every game, even … Continue reading

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