Second Adolescence

It was my birthday this weekend, and I was a little bit down about it. As much as I don’t want to fall into the cliches about women and getting older, I still have to admit that turning thirty is a life milestone, and I’m not really where I planned to be at this milestone. Everything’s going the right direction, at least, I’m loving my game job and being in the city and writing, I’ve reconnected with old friends and made some great new ones. But being completely broke, ending a long-term relationship, and moving back to Jersey is just not the story I wanted to be at thirty.

I’ve long thought the Facebook birthday thing was a pointless use of the technology, an add-on that really existed to sell virtual gifts (remember those?) or targeted ads. But when my Facebook wall exploded with greetings for my second adolescence and the beginning of official spinsterhood, I had to reconsider.

Former students from around the world. Guys I dated. Co-writers on projects that rocked. Co-writers on projects that flopped. Expat friends. Ex-boyfriends’ family members.  Game journalists. China bloggers. Tech writers.  I’m pretty excited to be connected to so many awesome people as I start my next adolescence.

That’s the story I want.

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Missing Blue Robot

Saw this by my office.

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Holiday Spirit

My Mom: Any suggestions for Easter dinner?

Meg: Let’s have turkey and screw with everyone!

My Mom: You’re not helping.

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Hello Kitty Car

Saw this the other night. It’s actually NOT the first Hello Kitty car I’ve seen!

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Overheard in New York

Harold and I were on the train the other night, talking about the game. It was the usual post-work subway, crowded and loud when we got on, but a lull happened to fall in the car a few minutes in.

“I mean,” I said to Harold, and to the silent subway car, “Once timetravel’s working smoothly, we can move the teleporters without a lot of problems.”

They say people don’t stare at you in New York City, but I happen to know that’s a big lie.

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Deep Sea

When I was in Austin for SxSW, I got the chance to check outsome amazing indie games at Screenburn, and I wrote up my reaction to Deep Sea, over at Indie Game Mag:

Deep Sea, Robin Arnott’s terrifying sound-based undersea adventure pushes boundaries between game and interactive experience. Sure, there’s combat, a battle between the player and some sort of killer leviathan, but the focus is much more on an experience than a high score.

Deep Sea caught my eye in a sea of stunning indie titles at SxSW’s indiePub pavilion because of all the apparatus. Players wear a modified gas mask, covering the entire head and blocking out all light, and a set of headphones, blocking all the noise from the show floor and playing Arnott’s creepy undersea audio.

 

Via Deep Sea at SxSW’s Screenburn | The Indie Game Magazine

 

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Entropia Times Magazine

The March issue of the Entropia Times magazine is out, and the ET staff has done a beautiful job, once again. There’s a pretty awesome piece about some of the crazy things I do for a living.

After it went to press, I added killing monkeys to protect the virtual dating coach to my job description. (Not kidding.) My job is pretty awesome.

You can read the magazine online, or get the PDF.

 

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Augmented Reality

“…and I’ve also been going to the gym here a lot,” Stick said, midway through the backlog of saw-this-and-thought-of-you that makes up our recent phone conversations.
“Yeah, I know,” I said. “I saw it on your SCVNGR feed.”
“Oh yeah? Are you internet stalking me?”
“Stick, we share a phone plan! If I wanted to keep tabs on you, I wouldn’t have to use SCVNGR!”
“Oh, yeah.”

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Overused Metaphor #536

(There was accompanying text, but just as I was hitting Publish, I got a call from UMass telling me that I would retroactively fail every single literature and poetry class I’ve ever taken, unless I immediately deleted all that cliched garbage about spring and renewal and hopefulness.)

 

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Why I Should Consider Getting Out More

I was at dinner with Harold when I got a message from our boss on my phone.

“You get this one?” I asked. “‘See source code’? Why’s he telling us to see the source code? Oh, man, it’s the game assets, isn’t it? No, he’s gotta mean the main site, there’s something wrong with the CMS, I should probably log in and — ”

Source Code is a movie, Meg.”

“Oh. Right.”

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