Palm Springs — San Fransisco

DEMO was held at a gorgeous resort, and I was completely impressed. This is, quite literally, the view from my balcony. I woke up every day completely amazed that this is my real life. (Of course, I spent the rest of each day rushing around, vibrating between the excruciating boredom of answering the same three questions* over and over, and the terrifying strangeness of interviews and all the other bizarre new activities that has somehow become my job.) I think I’ll come back to launch my next tech startup here, too!

After DEMO, I flew to San Fransisco for GDC. My Geary Street hotel has the thickly-painted doors and aggressively ugly linens that I’m starting to expect when I pick a hotel based on price, proximity and wifi. More importantly, it was full of students, small-studio devs and journalists in town for the conference. Game chat was constantly breaking out in the halls or over lounge coffee, and it wasn’t a rehearsed exchange of elevator pitches. The game journo dorm is definitely more home than the resort.

* Those three questions are:

1) So, it’s like Second Life, huh?

2) So, it’s like World of WarCraft, huh?

3) Wow, a girl computer gamer. Are all the boys are crazy about you?

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The Right Problems

One of our demo laptops bluescreened at the booth, so I rushed back to my room to grab my netbook and hotfix some gameplay videos. I picked up my netbook, and ran back to the pavilion. I was running up a sweeping marble staircase, under the palm trees, worrying about kludging a demo of my MMO, when I realized I was stressing about running through the palm trees in time to kludge a demo of my videogame.

Because I’m not a waitress anymore!

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Social Gaming

It was at this precise moment when our heroine realized that she usually prefers playing videogames alone.

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Daily Grind, Part 2


Guess I did a couple game demos at the booth… In other news, our Facebook integration is working smoothly.

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Freakishly Accurate Candid Shot

 

 

Registration at Demo Spring 2011, by The DEMO Conference

 

Setting up the game to present at DEMO.

This is what a potential connection problem looks like. Unfortunately there’s no picture of my happy dance a few minutes later when I got it working.

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Punchbacks

Figment came to pick me up at LAX to bring me out to the resort where DEMO was being held. He made my few hours in LA even more awesome by taking me on an epic quest for all the West Coast-only drivethrus, actually eating Del Taco in the line for In-and-Out Burgers.

A few minutes in, he turned and gave me a weird look. I followed his eyes to the VW bug pulling out in front of us. There was a pause. With meaningful eye contact. I knew what he was thinking. The only questions was which of us would say the thing that was on both of our minds…

Oh, are we starting that again?” he said.

It is a two hour drive from Los Angeles to Palm Springs. I’m just saying.

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Not A Metaphor

The other night, I told my parents my travel plans for California to go to DEMO and then GDC.

“When you’re driving out from LA to Palm Springs,” my dad said, “and you look out the window and see how green everything is, remember that your dad irrigated that desert.”

“You know, Dad,” I said, “when I was growing up, every time you referred to dropping out of an Ivy League college and digging ditches, I thought it was a metaphor.”

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Mix Tapes

Meg: I’m listening to all my bad music before you come work with me!

Harold: Oh, that’s ok, I’m pretty laid back with music.

Meg: You only say that because you haven’t heard my awesome Lady Gaga / ABBA mix tape.

Harold: Yeah… I might not be that laid back.

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Daily Grind

 

This is my to-do list.

(crossposted to my work blog, Next Island News)

 

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Monkeys and Tigers

(I started to post an apology about how this actually came out as a hard copy around Christmas, but posting about it has slipped my mind because I’ve been so busy with the killer monkeys and timetravel at my day job. Then I realized that I’ve been busy with killer monkeys and timetravel at my day job!!! and rather than apologizing about it, I did a little happy dance.)

Anyway! Last spring, I helped out with Passionfruit Games’ first title Tiger Eye. The game was originally released as a downloadable game in May 2010, but it’s now available as a hard copy, with a box and disc and all that. I haven’t seen it in a store yet (see previous re: monkeys), but I’m sure there’s an another  in-aisle happy dance in my immediate future. 

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