Fanfiction & Strategy in “Star Trek: Timelines”

warp speedStar Trek: Timelines from Disruptor Beam is a mobile strategy game with fan fiction elements.  Since the overall game premise is a time paradox, all different characters from all different Trek series appear, and they’re almost all able to join your crew. I considered building an all-female crew, like I did in The Walking Dead: No Man’s Land and tried to do in AstroNest,  but I kept Riker and Data and Worf, and then I got a Shirtless Swordfighting Sulu variant, and anyway, it turned into all people I like in Star Trek on one crew. Annoying characters, like Seska, Dukat, and Seven of Nine can be dismissed from your crew. The time paradox conceit makes sense of all the random drops and multiple instances. You can send your B’elanna to fight evil B’elanna, because time anomaly!  You can have Dr Crusher and Commando Crusher on an away mission together, because time anomaly! You can merge two instances of the same character into a more powerful version, because time anomaly!

Then, you can send teams of crewmembers on assignments: space battles, away missions, and faction missions.  Space battles are a little bit underwhelming, since you’re mostly just looking at cool ships and pretty galaxy art and waiting for your crewmembers’ powers to recharge to tap and reactivate them.

In faction missions, your ship receives a distress call from a Trek universe faction, and a group of your crewmembers goes to help them. This is the time-delay part of the game, a mechanic that’s pretty much required in all freemium games now, since your crewmen can’t participate in away missions while on a faction mission, which take up to three hours. (They can still participate in ship-to-ship space battles, though. I guess Starfleet crew can colocate to the bridge while dealing with a faction dilemma, but leave on  not a second away mission.) 

For away missions, players choose three crew members with the right skills, like command, diplomacy, or science, to succeed in the challenge. Crew members with special characters qualifiers like doctor, jury-rigger, or Klingon, can get extra bonuses as well. The away team must make their way through a network of challenges to gain items and XP, and advance the plot. The descriptions of what’s happened at each node are great, you’re basically writing Trek fanfiction episodes with each mission.

nooo siskoIn between space battles and away missions, Star Trek characters will talk to you about the overall plot, and you’ll choose dialogue options that will help or harm relationships with various factions.

You can also turn on the sound if you want to hear Trek actors and show sound effects but I barely care about game sound even if it’s Star Trek. (Sorry, Nate! Don’t hate me!)  

Characters stop earning XP every ten levels, and need four character items equipped to “advance” to the next ten levels.  The drop rate for these character items is either Entropia low or just bugged.  At first, I thought this was the IAP squeeze, that if a player didn’t want to battle this Maquis Raider twenty times in hopes that the desired item would drop, they’d be encouraged to just purchase the right type of phaser with real cash. But, even with dilithium crystals, there seems to be no way to purchase needed items, making grinding replaying of completed battles the only way to proceed. I’ve gotten a couple messages from Disruptor Beam in game, saying a new bug has been found and fixed, so I’m hoping this will be sorted out soon. Until then, there’s a lot of re-re-replaying those away missions, until all the fanfictiony fun is gone.

Star Trek: Timelines is freemium, with IAP of dilithium crystals to be turned into chronitons (these are the action points / energy that keep play sessions short), or on better random lots of characters, ship schematics, and gear, at the Time Portal. The “monthly pass” option offers a sign-in bonus of dilithium crystals every day for thirty days, which seems like a good model for other freemium games to try. I checked on the App Store, and this isn’t their most popular IAP, which surprised me. Extra premium currency every day for a month seems like the best bargain to me, and $3.99 is a pretty modest pricepoint. I’m surprised more freemium apps don’t offer this, it seems to capture the habit-forming value of a daily sign-in bonus and encourage small, repeated IAP.

Anyway, this is a super fun game, even if I feel a little bit like I’m cheating on Star Trek: Rivals when I play. I like it so much I actually turned on push notifications  to see when my crewmembers get back from their faction missions.

 

 

Posted in Boston, Game Reviews, Gaming Culture | Tagged , , , | Leave a comment

Some Sympathy For Seneca Crane

fine leather jacketsThere are two major conversations happening around games and creativity. One is an amazingly positive conversation around the value of representation and allowing players of all different identities to find themselves in creative media. This is such an exciting conversation, leading so many awesome experimental games, new game narratives, new genders and gender expressions for player characters, and just increased diversity of expression in indie games. There are also new lenses for critiquing and evaluating games by noticing the presence (or absence) of diverse storylines and PCs.

The other conversation is more of a constant refrain than a conversation. Whenever someone notices that the default in games is white, straight and male, someone else comes along to say well if you don’t like it, then go make your own games! Because, obviously, the next step after noticing that there are no queer storylines or playable PoC in a beloved game is to spend several million dollars, start a AAA studio, and hire a development team to make your own game. (And not a Twine game, either, those don’t count. Heh.) While I find this response ridiculous, this attitude does remind me of the power of game makers to shape expectations and attitudes.

But in my actual work writing for games, my biggest successful pushes for diversity and inclusivity have been very small. “What if we gave girl’s names and pronouns to half of these cartoon birds? Ok, about how almost-half?” or “What if we kept this mission exactly the same, but the quest-giving scientist was a woman instead?”

Posted in Boston, Gaming Culture | Tagged , , , , | Leave a comment

#ClinkSavings Is Out of Beta

sponsored
clinkA few months ago, I wrote about Clink, a new financial app that was still in beta. Now Clink is out of beta and officially launched! This app allows uses to be what Yahoo! Finance calls “passive savers” and automatically save and invest a chosen percentage of recreational spending.

You can get the app here for iOs and here for Android.

sponsored

Posted in Boston | Tagged , , , | Leave a comment

Chimamanda Ngozi Adichie’s “Americanah”

I got this from Cambridge library because I recognized the author’s name from the NPR story on We Should All Be Feminists, and also because I love expat and travel stories. I couldn’t recommend it more, both as an excellent, sympathetic expat account and as a look at complex relations between whites, Africans and African-Americans. I reviewed it over on (The) Absolute:

Americanah tells the story of a Nigerian woman’s years in the US, and her eventual return to Nigeria. I was attracted to this novel because I usually enjoy expat stories and cross-cultural adventures, and I thought it would be an interesting way to learn more about Nigeria. Adichie handles the theme well, blending moments of cultural discovery that will be familiar to any expat, with moments that were uniquely Nigerian (and uniquely Ifemelu). I found Ifemelu’s mixture of reverse culture shock and comfort on her return to Nigeria particularly moving.

It took a little while for me to adjust to Adichie’s use of detailed description or general outlines. For example, Adichie didn’t get into much detail about Ifemelu’s college courses, but she did have a lot to say about Ifemelu’s chats with taxi drivers or her difficulties getting her hair braided. I found myself reading more slowly in order to pick up on the details, and since the info given wasn’t what I expected, I had to ask why hair relaxer and different braiding styles kept coming up. As the American social expectations around natural African hair became clear to Ifemelu, the reason for all the details became clear to me as a reader, too.

Via Nigerian and American Expectations Collide in Chimamanda Ngozi Adichie’s Novel “Americanah” | (The) Absolute

Posted in Books, Boston | Tagged , | Leave a comment

Things Forgotten

I forgot how excited everyone in Massachusetts gets over a mild spring day. All it takes is a tiny bit of sunshine, and everyone is grinning and striking up conversations. Actually, first I forgot how bitterly cold New England is, and how terribly cold that tiny space between my glove and my sleeve can get, and how dispiriting the 4 PM sunsets are.

But on the sunny day, I walked over to a diner near my house, for coffee and writing, and I was amazed at how smiley everyone was. It turned out to be a breakfast-only diner, full of workers eating pancakes and telling each other to enjoy the weather  I definitely never forgot about diners, but I worked in a breakfast-only local diner in college, and the smell of this one affected me on a cellular level.

Later on, I walked over to meet my friend, and it was so sunny and great. That’s another thing I forgot about Massachusetts –seeing my college friends on a regular basis and not trying to rush and exchange every single thing that’s happened since our last visit.  Everyone we passed was just so cheerful and smiley, and I knew they weren’t all reunited with their friends, so it must be the weather.

Anyway, that’s all for now. I’m going to go outside and smile and strike up chats with strangers, because I guess that’s the way Boston does early spring.

Posted in Boston | Tagged | Leave a comment

Walking Dead: No Man’s Land

New post over on iOs Strategy Games:

In The Walking Dead: No Man’s Land from Next Games Oy, high production values and solid combat mechanics help this stand out from the crowded field of freemium zombie battles. The zombie apocalypse setting will be familiar for fans of the show and comic, players will send survivors on dangerous missions to gather materials, XP, weapons and more. Meanwhile, players use a familiar system of resource gathering and upgrades to improve base camp. Camp improvements include a weapons workshop, a training camp for survivors, farm plots and so forth, to give your survivors the best chance of defeating the zombie hordes.

Source: Walking Dead: No Man’s Land

Posted in Boston, Game Reviews | Tagged , , | Leave a comment

AstroNest: The Beginning

I’ve started writing some game reviews for iOsStrategyGames (I swear I didn’t know about that awesome communist branding before I took the assignments), and I was assigned AstroNest. On the plus side, female characters wearing clothes!  On the minus side, pretty much everything else:

Science fiction in general requires good writing to keep it from becoming a meaningless technobabble story. With “trons” to build and “cosments” to collect, good writing could take AstroNest from spreadsheets in space to a vivid and exciting sci-fi adventure. Unfortunately, the combination of typos, spelling mistakes, and poor localization in the game’s text makes directives hard to understand and really destroys any world building intent a player may have in the process.

This has been a lovely outlet to work with, and I hope I’ll have more reviews here soon.

Via AstroNest: The Beginning on iOsStrategyGames

Posted in Boston, Game Reviews, Gaming Culture | Tagged , , , , | Leave a comment

Thoughts On The Yelp Millennial Thing

Did you see the Open Letter To My CEO, about a starving (well, kinda starving, we’ll get to that) young Yelp employee?

On one hand, YES. Rent is insanely high. Especially in cities, which is where job opportunities are. Entry-level jobs are paid so poorly they almost require either a second job or generous parents. College loans are insane. The gap between the wealthy and the struggling continues to grow.

On the other hand… the letter-writer wants a job being funny on the internet, but is complaining about having to put in a year on a lower rung first. Expecting your first job to be your dream job, and expecting to turn funny on Twitter into financial security is pretty much why people say millennials are entitled. She complains about the type of free foods stocked at her office, and also that the free snacks are only replenished on weekdays, even though she has to work weekends too. Working weekends in order to move up is pretty much textbook career advice. (Turning free work snacks into a meal is also a respectable career move, check the press room for the complimentary bagels and free coffee.)

There are SO MANY ways that the system is stacked against people beginning work. SO MANY. And I hate all the narratives that new grads are required to pay one’s dues through unpaid and underpaid starter work (which goes double in creative fields where you’re supposed to write, design, draw, etc. for the sheer love of it, never mind wanting to pay your rent). I hate that professional work in your field is unpaid because you’re promised you’ll get valuable skills and  experience, and that the retail or food service work you take to get by is poorly paid because you’re told it doesn’t require skills. I hate that my gut reaction to this piece was You have health insurance! Quit your moaning! like the ability to see a doctor is some kind of heavenly peak that only the elite could aspire to reach. I hate that we keep repeating this narrative about working hard at whatever’s available until you get promoted, like we’re not watching my generation getting crushed under rounds of layoffs, salaried jobs turning into contract jobs or thirty-five-hour “part-time” jobs, stagnant salaries, and mounting interest on mounting student loans.

This open letter though… ugh. It’s not at all a sympathetic account of struggling to make ends meet. It isn’t a story about the compromises of living with too many roommates for the space available, or the exhaustion of working nights in a second job.  It’s really hard to read. In the letter, she asks her CEO to pay her phone bill. She also recounts a story of telling her manager she didn’t have the $6 fare to get to work, a situation I can’t possibly imagine. I mean, I can imagine needing train fare (been there), I can’t imagine calling my job to ask what I should do about it. She describes the poverty that led her to write this letter, and also leads her to include Venmo, Square Cash and PayPal donation options at the bottom. She’s eating only rice, she can’t afford to turn on her heater, she’s drinking water to make her stomach feel full. Except, is she really?

There’s been an unsurprising backlash of folks going through her social media (now mostly private, but someone’s archived her work-hating tweets and cupcake-baking ‘grams at That’sALotOfRice) and coming up with evidence that she’s lying about her poverty. There are a lot of fancy meals, drinks, and cupcakes for someone who claims to be living on rice and water. 

But I don’t think that automatically means she’s lying about the finanical trouble she’s having, because it’s quite easy to exaggerate or present a different story on social media. My own timeline includes lovely shots of my bay window reading nook, artfully angled to hide the restaurant dumpster outside the window. The internet police force doesn’t need to sift through this girl’s social media in determine if she bought unnecessary meals out, we can see that the system is flawed when there’s a massive debate about under what circumstances a college grad who’s working full time deserves to buy herself something nice, ever.

Even if her account of surviving on rice and water is bullsh– hyperbole, the system of high rents, low wages and college debt presents a real problem. Do you remember Mike Daisey’s iPhone story on NPR? And the retraction? I don’t think I posted about it here, which is odd because I think I told everyone I know, several times, how angry I am because now all the real information about the very real exploitation in Apple factories in China is going to be tainted with his exaggerated, falsified story.  It’s the same thing with this Open Letter and the plight of entry-level employees.

In conclusion, yeah, it’s entitled and ridiculous to expect to graduate and land your dream job, to expect to live in an expensive city with no lifestyle compromises, to write a callout letter and be surprised when you get fired. 

But the rent really is too high, college tuition is too high, interest on college loans is too high, entry-level salaries are too low, mid-level salaries are stagnant, and the gap between haves and have-nots is growing all the time. So many of us have followed the instructions to go to college, earn a degree, get a job, start on the bottom, work hard and you can move up, but we’re finding that doesn’t really lead to a solid middle-class life anymore.  Eventually we’re going to have to see this as a system failure and not the result of individual mistakes.

sp screenshot

Posted in Boston | Tagged , , , , | Leave a comment

BostonFIG Talks

I went to the BostonFIG Talks the other day… er… the other month. (That is pretty much how my life is going right now.) It was great to see the games being developed in Boston, and it was just a really thoughtfully planned day. First, the keynote ended with an activity of taking names and looking for those people at the conference. This was nice because even though I never found my second person, every time I chatted with someone during the day, we’d compare names and ask if the other person knew them. So that was an automatic icebreaker, as designed.

Also, they had food. Usually conferences have coffee and danishes in the press room, and while I’m not exactly complaining about the free food for writers, I am now too old to manage on caffeine and sugar, so I usually find myself in an awesome city, and looking for an Au Bon Pain or whatever so I can overpay for quick sandwich. Getting older is the worst. Moving on.

All the talks I heard were interesting skillshares — actually, that’s another way this was a really thoughtfully organized conference. I don’t really have experience with AAA work, so talks about large-scale, high-budget development isn’t too applicable to me. But I’ve worked on several games, so I’m not too interested in introductory lectures.

Probably the most fun talk was on avatars and character customization. This one was given by a student, Francesca Carletto-Leon, and all her friends came to point out which of her avatar examples were themselves or their other friends. It was great in the sense that it shows a thriving indie dev community in my new city. But it was also alienating because it shows a thriving community of people who all know each other… and not me.

She did reference some of Carly’s research, which is always great to see.

A photo posted by Meg (@simpsonsparadox) on

I did not yell out “Look, you guys! My friend is in this presentation too!” but I strongly considered it.

Posted in Boston, Gaming Culture | Tagged , , | Leave a comment

No, Seriously. Don’t Skip “Monument Valley”

I have a new post over (The) Absolute, talking about the wonderful puzzles of Monument Valley:

Monument Valley. Are you playing this? You probably should be.

This mobile game from ustwo has been out for a while, but the description of it as a casual puzzler kept me expecting yet another underwhelming freemium click-and-wait game. I missed out on months and months I could be playing Princess Ida on her beautiful puzzle path!

Via No, Seriously. Don’t Skip “Monument Valley” | (The) Absolute

Posted in Boston, Gaming Culture | Tagged , , , | Leave a comment