‘The Lost Sisterhood’

“So,” said Nick, “Layer 7a was Homer’s Troy?”
Rebecca’s eyes lit up. “Don’t get me started.”
“Yes,” I urged. “Get her started. Please.”

The Lost Sisterhood by Anne Fortier tells a story of mythological Amazons, and the modern-day Oxford philologist investigating them.

    The present-day storyline involves a struggling philologist, her archeologist friend, ancient inscriptions from exotic temples in distant lands, an heirloom from a beloved grandmother, priceless artifacts, and several sets of mysterious millionaires. (Did I mention that the archeologist is a legit girl friend, with her own hobbies and career and actual shared interests with the heroine? A real friendship between intellectual women in a page-turning adventure!) As the classicists investigate mysterious clues, the ancient storyline follows female priestesses on their travels through the pre-classical world.

    The Lost Sisterhood blends modern-day academia and ancient myth, kind of like the best part of being a classics students, only with more international espionage that I found in my classes. Themes in classical scholarship, like the repatriation of ancient artifacts and Heinrich Schliemann’s destructive Troy digs, appear as plot points in the novel (but are explained perfectly clearly for rusty classicists and casual historians). Plus, it hits all my favorite mysteries, from Teutoburg forest to the gold of Troy.

The story presented a second version of the Amazons and the Trojan War, which a couple nods to competing theories before taking an entirely new path. I particularly liked seeing young Aeneas and Creusa, Hercules’ on break from his labours, and the mask of Agamemnon in the ancient storyline. Like the best historical fiction, The Lost Sisterhood used historical events and places creatively, without inventing anything too wild. (No marvelous technology that everyone mysteriously forgot to record, for example.)

Of course, every time Fortier wrote Oxford, I mentally changed it to Cambridge, but other than that, I’d give it five stars,  A+, would stay up extremely late reading again.

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The Girls At The Kingfisher Club

I was just sent an eARC of Genevieve’s new book, The Girls At The Kingfisher Club! I’ve been excited to read it since she first mentioned a project about the twelve dancing (Jazz Age) princesses. Recently, I’ve been getting some pretty great novels to review, but I’m particularly delighted at being considered the target demographic for Genevieve’s work.

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Strophe and Antistrophe

There is a theme in the tragic Greek myths of repetition. Sisyphus pushing that stupid rock up that stupid hill, and Tantalus thinking that this time he’s really going to get a sip of water. And Prometheus, chained to the rock, feeling his liver regrow every night just so it could be eaten again the next day.

Failing again and failing better is the motto for serial entrepreneurs, for disruptive start ups, for charismatic founders explaining that they built their success by hiring the best and brightest, and creating the space to fail. Failing differently is the keynote takeaway in a Silicon Alley tech summit. Failing the same is Greek tragedy.

I have a rough time with certain aspects of living in Chapel Hill, and there’s a special kind of tragedy in knowing that I have already identified and taken extreme measures to take those things out of my life. Troubleshooting my issues with the state is identifying things I already know, that I already have known (“It’s driving, Meg! You don’t ACTUALLY want everyone in the state to die, you just hate to drive!”), but the possible solutions are things I’ve tried, and failed. (Maybe I’ll work out complicated backroutes to places and only travel at off-peak hours! Maybe I’ll just never leave my house! Maybe I’ll just have Harold drive me everywhere! Maybe one day I’ll just wake up and get over it?) The driving is the worst offended, but the slowness, oh, God, the incredible Southern slowness. And I pinpoint that — Meg, you hate people most when you are waiting for simple things — and I try to solve it. Become more zen about delays. Always bring my Kindle, with some interesting reading on it. Attempt to chat with others about nothing while waiting. Just get over it. Be fully present in the moment, and breathe, and think This is my now, this is what I am doing at this particular moment, this is a moment in my life and I am spending it WAITING FOR THIS IDIOT TO PERFORM AN INCREDIBLY SIMPLE TASK WHAT HAVE I DONE WRONG IN MY LIFE TO BRING ME TO THIS POINT? Some of my attempts are more successful than others.  These are all problems I’ve had before, and solutions I’ve tried before. There are traffic intersections, social interactions, and other problems I can’t master, and I know that my life was happier without struggling with them. I know, because I’ve experienced it before.

Hating the area is strange because other people like living here so much. They are genuinely happy about the weather and the cost of living and the lifestyle. And I’m just not.

I’m constantly reminding myself to make the best of things, to look for something good, to not let my attitude become another obstacle, to change things I can, to focus on what is good. And even this refrain is a solution I’ve tried before.

I’m pretty sure the Greeks were on to something.

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Retro Adventure Game “Read Only Memories”

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Retro art and style in a narrative cyberpunk adventure game? And the player doesn’t have to be a Straight Male protagonist? I couldn’t cover this one fast enough.

The game resembles beloved classic adventure games by using character dialogue and text options to move through branching storylines, but the story is modernized with a focus on queer characters and customizable gender. Not only will players be able to choose their gender, a simple mechanic I can’t stop praising in ChoiceScript adventure games, but they’ll also be able to choose their preferred personal pronouns. (And the list includes He, She, They, or Mind Your Own Beeswax.)

MidBoss Games, the developers of Read Only Memories, are no strangers to queer themes in gaming or to crowdfunding success. MidBoss Games successfully founded and Kickstarted the GaymerX convention, a convention for queer gamers and allies. With the ongoing harassment of women and GLBTQ people in mainstream gaming culture, GaymerX fills the need for a safe gaming space and helps make the gaming experience more inclusive. Adding genderqueer characters to the Read Only Memories gameworld continues to make gaming a more accessible and inclusive space.

via Cruise Around Dystopian San Fransisco in LGBT-Friendly Adventure Game “Read Only Memories” | (The) Absolute. (My article, not my headline.)

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Below Freezing Below the Mason-Dixon Line

Got an assignment from Yahoo Voices on the current cold weather. It was a pretty tight deadline, but I’m really pleased with what I came up with.

When the weather turns cold in North Carolina, there are two types of people. The first type bundle up in September, wearing cable-knit sweaters and stylish scarves, fall fashions that will never be rumpled by an actual coat or unattractive cap. The second type are deeply proud of how long into calendar winter they can wear their flip-flops, as if there’s an unlockable achievement in bare toes. It doesn’t have all that much to do transplants versus Southerners, either. Born and raised North Carolinians, saying y’all and bless her heart, are just as likely to be competing in the no-winter Olympics as transplants from colder climates.

via Below Freezing Below the Mason-Dixon Line – Meg Stivison – Yahoo

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Apps That Need To Exist: Local Etiquettr

I could really use a GMail plugin that sorts, separates and color-codes my New York City contacts and my North Carolina contacts.  That way, when I see a blue email, I know the sender’s in NYC, and not waste anyone’s time on a response unless there’s a problem or  important changes to convey. When I get a yellow message, I know the sender’s from North Carolina, so it’s only decent to write back to thank the sender for their message telling me they got my email.

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23 Cents

Look, I’m not condoning Indie Game Mag’s new policy of charging developers for reviews (now revoked, but the damage to IGM is pretty much done) in an attempt to make the magazine profitable. I think charging for reviews is a bad call, I think paying the writers a rev share is a bad call, but before everyone attacks the new owner for trying to make money from IGM, it’s worth putting it in context.

Here’s a post from GameMaker Blog, entitled “Indie Game Mag, Why Would Anyone Buy This?”. Although the blog describes itself as a community of developers using GameMaker and interested in GameMaker, and not an official GameMaker channel, it’s safe to assume that the writers and readers are indie game developers, or at least aspiring developers. The article first complained that IGM offered a pay-what-you-want sale where the minimum price was actually $1 and not zero dollars and zero cents. This was discovered when the blogger tried to pay nothing for it, which I suppose is a thing people do when told they can pay any price. Why isn’t this free for me? The author asks, in different words, over and over. I think writing should be free.

The author wonders why anyone would pay for anything at all, when blogs about games are free.

I have seen issues of the magazine before and decided that it wasn’t worth paying $3.30 an issue for.  … excluding the cover, contents pages, advert pages etcetera there are 14 pages of material in the January-February 2010 issue.  It is not a bad magazine but I do not feel it merits a price tag when similar material is available on blogs.

The author doesn’t object on the grounds that IGM has awful writing or low production values or bashed this guy’s favorite game or some other reason to dislike the mag, just why pay for games journalism at all? If 23 cents per page is too high, what value does games journalism have at all? (The issue in question is actually 20 pages, including my story on Time, Gentleman, Please!, but the GameMaker writer has discounted things like the cover, table of contents, and other things, which are worth apparently 0 cents.)

The article ends with the author uploading that $1 issue of IGM, perhaps serving as a reminder to us all that Creative Commons means sharing and creativity and collaboration, and also, internet dickery.

I had previously found back issues of the magazine on the Internet freely available to download (although the sites they are uploaded to do also contain obviously illegal material). I paid my $1 so you don’t have to. … I have decided to make a download link available:  Download Indie Game Mag Issue 8 for Jan-Feb 2010 (13.1 MB). Not sure if this is what they intended but it is legally sound. 

Legally sound, and you can sleep well at night knowing you’ve done your bit to keep games journalists from getting paid.

My point isn’t that GameMaker blog or this writer or the commenters (Actual comment: “I read it and I enjoyed the articles though. Pity its not free.”), are particularly awful people. The ideas expressed — that 23 cents a page is too high because journalism itself isn’t worth paying for — are widespread sentiments. To see more of that sentiment, just read the comments on that post, find torrents of magazines, or notice the huge amounts of “for exposure” and revenue share job listings for writers. But it’s particularly rough to hear from the indie community itself.

I just think the indie community has been fairly quick to attack the new owner for trying to make some money from Indie Games Magazine BUT also pretty quick to avoid paying a few dollars themselves. If indie developers and dedicated fans, basically the community most invested in continued games journalism, don’t see value in games journalism, I don’t know if there’s any future in it.

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Snow By Night: Fur-Traders and Magic in the Frozen North

New piece up on thalo:

snow by night artSnow By Night is an independently published comic (as seen in photos 1 – 3) about a fantasy alternate history. Instead of being set in a generically medieval, Euro-ish kingdom, though, Snow’s alternate history takes place in a frontier town, populated by historically accurate French fur-traders as well as fantasy magic users. The beautifully illustrated story follows the adventures of thieves, a corporeal water-spirit, a salon girl, and other characters in the small town of Sherboug.  I caught up with Eric Menge, the comic’s writer, to ask about this unusual storyline.

thalo: ‘Snow By Night’ is set in a well-researched historical setting… with fantasy elements. What led you to this particular time and place as a fantasy setting?

Eric Menge: I grew up in St. Augustine, Florida, which is an old Spanish colonial town so there was always that era lurking behind everything in town, whether it was the Castillo de San Marcos or Ponce de Leon’s search for the Fountain of Youth. When I moved to Virginia, I found even more colonial influences up here with Jamestown, Williamsburg, and Alexandria. Most fantasy is set in a pseudo-medieval setting, probably stemming from the influence of Lord of the Rings and Dungeons & Dragons on the genre. But I thought we could find the fantastic here in the New World. North America is rich with conflicting cultures, folktales, and drama. Furthermore, not too many webcomics use this setting. Like the northeastern woodlands, colonial fantasy is all virgin wilderness.

via Snow By Night: Fur-Traders and Magic in the Frozen North / thalo Articles.

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Unleashing Mr. Darcy

   I wasn’t sure if I was going to like Teri Wilson’s Unleashing Mr. Darcy. On one hand, I (almost always) love new takes on Jane Austen’s Pride and Prejudice, but this one isn’t just set in upscale Manhattan and London neighborhoods, it’s also based around dog shows. I am, well, not a dog person. Or a cat person. Or a babies person. I’m not really good at that whole caring and responsibility thing. But I AM a  Pride and Prejudice person, so…

Elizabeth Scott is on hiatus for her teaching job at a Manhattan prep school — after being framed for extortion, no less! — and takes herself and sister Jane to a dog show as a birthday treat. Donovan Darcy is introduced when he judges the event in which Elizabeth shows her dog. (The dog has four legs and fur, and also some other characteristics that make it show-worthy.)

Elizabeth manages to set sparks flying with Mr. Darcy, as well as landing a temporary gig as a dog caretaker for a British couple with their own collection of show dogs. Good thing, too, because if she doesn’t find a job, she’ll have to move back to New Jersey and work in family business, and that would be the worst thing ever. (Just kidding, family in New Jersey!) In London, Elizabeth just keeps bumping into Mr. Darcy, despite declaring over and over how much she dislikes him.

Although the story uses some of Austen’s dialogue, and some other sweet references to classic Pride and Prejudice adaptations, the story is not a shot-for-shot remake. Wilson has updated the plot, with snarky prep-school politicking and nosy tabloid journalists, but kept the themes and basic outline of Austen’s novel. Readers have no doubt that Darcy and Elizabeth’s harsh words and misunderstandings will eventually lead to a dreamy proposal, but aren’t sure how Wilson will take them there.

 This was the first P&P adaptation I’ve read where I empathized more with Jane than Elizabeth. Wilson’s Jane is calmly sipping Starbucks and quietly romancing Bingley throughout Elizabeth’s twists of fate.

 I’m just not a dog person, so there was certain amount of skimming over breeds and canine characteristics.  Still, there’s enough smouldering Mr. Darcy and clever Janeite banter to make me glad I gave it a shot.

This review is based on an eARC from the publisher. Thank you! Opinions are my own and  free copies  have never stopped me from snarking about a bad book before.

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‘School’ By Hunter Gardner

New story up on The Absolute, discussing Hunter Gardner’s School.

The upcoming novel School by Hunter Gardner explains that there is so little to do in North Carolina that one might become a major drug dealer out of boredom. No, really.

No, really. Lucas, and his friend Jake, are suburban North Carolina kids who become accidental dealers. They’re not in need of cash, and they don’t use their own product. Lucas seems to be motivated by the challenge of building and running his empire, and Jake — at first — seems to be along for the ride.

  The  boys set out to increase their empire. Lucas feigns ADD to get a prescription to sell, sells answers for his chem tests, and recruits football-playing Tyler to be their muscle and their car.  (Because, as we know, North Carolina is useless without a car.) They meet Christopher, a transfer student making cash by selling English papers for $10 a page, and add his special skills to their business. The boys are a little too bright and too creative for a suburban North Carolina school, which makes them very sympathetic, even if their actions are not exactly legal.

Via School on The Absolute

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