Tag Archives: games

Longform

My editor at Geek sent all the writers a group email suggesting that we all feel free to go over our wordcounts whenever the subject warrants a longer piece. I responded with a longform essay on serious, indie games, because who … Continue reading

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Text-Based Space Opera in ‘Choice of the Star Captain’

I’ve talked a lot about text-based games like Heroes Rise, To The City of the Clouds, Choice of Romance, Choice of The Vampire, Choice of the Dragon, and now, I’ve got a new piece on Geek talking about Star Captain. Choice of the Star Captain … Continue reading

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Fiction and Family

“I found my extra copy of A Torn Page when I was packing,” I told Harold, “I think I might give it to your mom — she was asking me about my work, and a fiction anthology is probably better … Continue reading

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New York Gaming

While I was in Brooklyn, I went over to the NY Gaming demo at Microsoft, checked out the games my NYC neighbors are building, and wrote it up for Geek Magazine: New York Gaming tends towards electronic games, so  I … Continue reading

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New, Long-Lasting Hold

When I first moved to New York (Well, I was actually moving to Scep and Katie’s study, but now that you know that all my exciting LA adventures involve me staying in the murder hotel, I guess “moving to my … Continue reading

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Speaking Simlish

I play a lot of games. I also read about games, and think about games, and work on games, and write about games. Sometimes my game development work gets in the way of my games journalism, and my editor at Hardcore … Continue reading

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Recent Posts

Two recent pieces on Indie Game Magazine on serious sim games. First, I loved the concept of Auroch Digital’s relevant sim Endgame Syria, even if I ultimately thought the execution was simplistic and somewhat lacking. Then, I broke my rule against posting … Continue reading

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Hidden Object Adventures

Harold came in while I was sprawled on the couch, immersed in a new game for a Hardcore Droid review. “Are you playing a hidden object game?” he asked, with a certain amount of shock in his voice. Harold and … Continue reading

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Pretend Space and Real Trees

New post on IGM that’s half about a new initiative from indie studio RocketOwl, and half my rambling about social games for social change. …The Ottawa indie game developers RocketOwl will be planting a real live tree for each new … Continue reading

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The Blogger Abides: A Practical Guide to Writing Well and Not Starving

The Blogger Abides: A Practical Guide to Writing Well and Not Starving is Chris Higgins’ new book on freelancing. (Disclosure: Chris is one of my favorite things about Mental Floss and he sent me an advance copy of the book … Continue reading

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