One Hubcap ‘Cause Three Got Stolen

Wednesday, 14 July 2010, 14:39 | Category : Raleigh

I remember driving alone from Vermont back to Western Mass a few months after I’d started driving, and feeling like the trip was an object lesson in gorgeous road metaphors. The curves in the mountain roads, blind corners, broad views down the mountain, and then the highway opening and flattening out in front of me. All of those road metaphors in songs and poems suddenly made sense!

So, I’m buying a car. This  has turned out to be a hilariously awful process, just as eye-opening as that New England morning drive, only now I’m fully understanding all the things people say about used cars and used car salesmen.

I don’t really like driving, and I don’t really know that much about cars. I can drive a standard and I can check a car’s oil, and I am incredibly impressed with myself for being able to do those things.

I secretly enjoy it when computer salespeople dumb things down for me, because it’s almost always followed by that awkward look when they realize I know what I’m talking about.  But with cars, I actually don’t have the foggiest idea what we’re talking about. Oh, it need a transmisserator? Excuse me while I stare blankly. And Google.

Anyway, I’ve gotten better and better at knowing what to ask when I go to look at cars. Do you have the title in hand, and is it actually in your name or your cousin’s sister-in-law’s roommate’s name? Are you selling the car because it spectacularly failed inspection recently? Did you hit a deer immediately after posting the photos? If it’s a standard, do all of the gears work?

And, one that bitter experience has taught me to ask: DOES IT HAVE SEATS?

Indie Game Mag, Issue 11

Thursday, 8 July 2010, 12:20 | Category : Los Angeles, Raleigh

Issue 11 of Indie Game Mag is out, including my article on IndieCade:

In the midst of the booth babes, the pumping ‘Poker Face’ from the Dance Central demo at Harmonix, and the all-out gaming promo swag of E3 is a section devoted to IndieCade, an independent games showcase.

IndieCade will host the third annual International Festival of Independent Games this October 8-10 in Culver City, California. This showcase displays of some of the best indie games from around the world. The exhibit in October will feature the winners of IndieCade’s competition, as decided by voters and players, but for a bit of a sneak preview, IndieCade organizers have selected twelve submitted games for display at E3.

The selected games show some amazing creativity, truly engaging storytelling and interesting new ways to interact with a game and with other players.

Just quoted enough to get ‘Poker Face’ stuck in your head again. You’re welcome!

Via Indie Game Mag

Moonbase Alpha

Tuesday, 6 July 2010, 13:34 | Category : Game Reviews, Raleigh

A few days ago, I was invited to check out NASA’s new game, Moonbase Alpha. Fortunately for you, it was still under wraps so you all were spared my clever, clever puns about a Moonbase Alpha beta.

Moonbase Alpha is described as multiplayer, but it’s actually for small cooperative groups, either public or passworded, not an MMO. Players work cooperatively to repair damaged life support systems to bring oxygen to save the trapped NPC astronauts. You have 25 minutes before oxygen runs out for a dramatic race against the clock, or you can turn off the timer for a low-stress version.

The game is a gorgeous grey moonscape, and it’s surprisingly fun to hop around in your spacesuit. If you get too interested in bouncing around and looking at the tiny earth in the sky,  you’ll be reminded of your goal by desperate cries from your oxygen-needing crew members.  Not that I did that. I’m just saying.

I found parts of the UI pretty frustrating. The radial menus were a nice stylistic choice, but I was frustrated when options were greyed out with no explanation. I often knew how to solve a puzzle but didn’t know how to use the interface to make that happen. For example, if you’re using a coupler to join two hoses, you need to be holding the hose, and activating the coupler, NOT the other way around. If you drop an item, you may need to wiggle your avatar around for a while to get into position to pick it up. I’m not sure if the goal was low-gravity, heavy suit realism or if the UI was wonky. I’ve said this before, about certain indie games, but it’s never a good thing when design choices can be mistaken for technical glitches.

And, seriously, why add frustration to an edu game about space? Was the goal to convince boys and girls that being an astronaut isn’t that cool after all, and they should be accountants instead?

The game is quite short, although there’s replay value on larger or smaller maps, and the pre-launch press release says that Moonbase Alpha is a proof of concept for a potential NASA educational game.  Moonbase Alpha shows a lot of potential for a cooperative game, especially if it’s the rumored MMO.

The game is out today, and available free on Steam.

Also, if you ever forget to call your parents, tell them you were really busy all weekend, and mumble something about “NDA… NASA…tell you as soon as I can.” It works great!

Ten Years

Friday, 2 July 2010, 23:14 | Category : Boston

Bethie and I met up with a bunch of my college friends at Eric’s new condo, for lots of shrieking and hugging and laughing. Oh, and wine.

It took about six seconds for me to feel at home again. A lot had changed, of course, but a lot hadn’t. These are still some of my favorite people in the world, even if we’re not talking about final papers and getting trashed (Note to parents and prospective employers: Don’t worry! I always did it in that order!) anymore. My college friends have, bizarrely enough, gotten married (There was a bit of teasing about whether I time my travels abroad to miss weddings. I swear I don’t! I love weddings!), bought houses,  got proper jobs, and settled in the Boston suburbs. Wow. I could never really picture that for me, and now is the time to build what is for me, and it’s simultaneously exciting and scary.

Then Bethie and I took the T back to her house. We were the only people in the car, so we got a little bit hyper.  Did I mention that my sister is awesome?

In Which I Promote Myself

Wednesday, 30 June 2010, 0:54 | Category : Raleigh

Here’s my IndieCade post over on Indie Game Mag. There’s a longer version coming out in the print mag, including reactions to Maum, B.U.T.T.O.N. and my general thoughts on indie games at E3.

I also talked about playing Rock Band 3 over at DeviceMag.

And, in case you missed it, I talked about Civ 5 right here.

I’m still doing the real-journalist happy dance. I’ve written before about the awkwardness of calling myself a games journalist, and then needing to add qualifiers about reviewing small games for small publications, or having a day job, but covering E3 feels like leveling up.

More Than A Feeling

Sunday, 27 June 2010, 21:24 | Category : Boston

I’m visiting my awesome sister in Boston now. We had a salon last night where she played me some songs she’s working on and I read her my latest story.

In a lot of ways, New England is home to me. I love the saltbox houses and the town greens, and absence has made the heart grow fonder of ubiquitous Red Sox caps. I even like riding the T.  (If you’ve just tuned into Simpson’s Paradox, I feel about driving the way most people feel about visiting the dentist. Oh, not the dread and anxiety part, I just mean that driving is better than all my teeth falling out.)

As Eric said: Welcome back to the homeworld.

[PS I reread several years of Pie2K comics to find this one to go with the title.]

E3 Run-ins

Wednesday, 23 June 2010, 17:09 | Category : Raleigh

At the airport — on the LAX side — I met Mike of GameDrinkCode. We hadn’t met before, although I’m a big fan of GameDrinkCode (I’m more of a GameDrinkWrite girl myself), and I’d been disappointed to miss his highspeed-development talk at the Triangle Game Conference. When he’s not posting on how to afford an indie game, he does iPhone games as Ludoko. (Yes, from the Latin.) Thought it was a good sign that the first person I met was an indie dev.

I ran into a guy in the elevator who asked who I was representing. I said I was freelance. He congratulated me on my successful BSing of the E3 media board.  That’s how I secretly feel, deep down,  about being a journalist, but sometimes I secretly feel like I’m gothly pale or a bit too pear-shaped, and I don’t think I want that pointed out by strangers, either.

I finally met my Twitter friend @CaptainCursor in person! His people over at Rifts went on Unattended Journalist Alert when I asked to see him, and then Nick came out and said hi and tossed me up in the air a couple times.

(Which was extra nice, because my friend who usually greets me by picking me up and swinging me around the room had the bad manners to move to Korea a few years ago.) The Rifts tour was pretty awesome too, thanks, Nick! And for a little while, I felt like one of the cool kids who already knew people at E3. Look, three full days of endless introductions can be pretty exhausting.

I ran into a guy in the elevator who asked if I was a booth babe. Aww! I wasn’t sure if I wanted to laugh hysterically or hug him.

I ran into another guy in the hotel coffeeshop, who saw my Triangle Games Conference bag, and asked if my husband was here for E3. I wanted to give him a one-finger salute,  but instead I gave him my card. And an icy glare!

I met up with the rest of the guys from DIYgamer at the IndieCade party for drinks and mutual admiration society. Guys, if I didn’t tell you clearly enough, I love your posts.

I was in a taxi on the way to the Scott Pilgrim kegger when some basketball team won something or other, and the whole city started cheering. Oh, yeah, and when I got to the party, the line went down the block and around the corner, but the  line was fantastic, tarted-up girls and posturing guys, all texting friends and comparing how drunk they got last night to how drunk they’re going to get tonight.  I thought it would be fun to post about how I couldn’t get into the Hollywood party, so I went to the front of the line, and said who I was, and asked if I was on the list. I wasn’t, of course, but here, go in anyway. This is either because A) I am famous or B) There weren’t enough girls inside. You decide!

The thing is, that once you’ve gotten inside, then you’re just a girl at a party who doesn’t know anyone, and that’s a bit annoying. Sometimes, as a journalist, you have to look at the line of kegs and ask yourself “What would Hemmingway do?”

I added an extra day to my trip to see the Getty Villa, because one nerd-dom just isn’t enough for me. Seeing the Getty Villa has been a dream since I first read about the Villa of the Papyri and the reconstruction. It was an awesome day for me. Then I caught the bus back to downtown LA. The route runs along the Pacific Ocean, so there’s a bus full of tired commuters and dirty vagrants… and me, jumping up and down and staring at the Santa Monica Pier.

Nerd Flu

Wednesday, 23 June 2010, 15:14 | Category : Raleigh

Nerd flu – (n.) – The post-convention malaise caused by flying across the country, not sleeping properly and touching the same game controllers every one else is touching.

(Wish I had made this one up, but I actually heard it from a guy in the press room.)

But After Midnight, I Was Stuck With This Pumpkin

Tuesday, 22 June 2010, 0:30 | Category : Raleigh

I saw this on PostSecret a few weeks back, and it perfectly captures how I feel about traveling. Maybe I’m not completely enamored with the cattle call of boarding, or the choice between eating airport McD’s or airport Burger King, but I love the feeling of possibility. I love distant, exotic place names on the departures boards.

Besides the excitement of being a real journalist (and really, I can’t overstate the awesomeness of that), and seeing all the new games,  this was last week was my first trip to Los Angeles. I’ve really missed city life, the buses and taxis and crowds. I saw the Pacific for the first time, and that was awesome in a lot of ways.

And now I’m back. I wanted to say ‘back home’ but I don’t really feel like Raleigh is my home. I worked at the restaurant today, and while it didn’t go quite as badly as my last post-travel, post-conference return to work, it wasn’t a great day. Spent a while catching up on little things, and wondering if my contribution to the world will be that I wiped down the check folders or refilled the sugar packets.  I’m stagnating professionally, financially and even romantically, and it’s all been thrown into sharper focus by my amazing week.

Catching On

Sunday, 20 June 2010, 22:20 | Category : Los Angeles, game culture

One of my favorite things about teaching is watching my students catch on to something. These are honors kids in a digital time, so everyone has read the SparkNotes on Animal Farm and can recite on cue that it’s an allegory for communism published in 1945. But they realize on their own, in the midst of an entirely different inclass discussion that their friend is a bit like Horse.

The benefits and tenure of a full-time job in K12 would be quite nice, but I so love that I get to be part of the discussions connecting literature to their lives.

Just in case you ALSO like watching people catch on, here are some things I’ve recently discovered:

I should have arrived at E3 earlier. I didn’t realize just how much went on before the official show opened, and that I could actually go to a lot of those events because I’m press.

I should have planned a proper showfloor route, and it should have been on the location of demo booths and not my own favorite games. Because, oddly enough, the sprawling display booths were not arranged in order of how much I like the game, and it’s a long walk from Sims3 Ambitions over to Harvest Moon.

I need an iPhone. The people who were tweeting up and looking up directions as they walked around had a huge advantage over those of us who had to haul our laptops back to the free wifi in the pressroom. But hey, did I mention that I’m press and I can hang out in the pressroom?

I found an affordable place to stay at the Cecil Hotel, which is a mix of old Hollywood glamour and the Happiness Hotel from the Great Muppet Caper. The lobby has recessed statues and marble columns, but the dorm-room doors on the rooms have been painted and thickly repainted into heavy smoothness, and the guests who weren’t E3 attendees were long-term residents. It’s clean and close, which is what I was looking for, and the Roman decor is just an extra bonus.

Unfortunately, I made the assumption that a hotel offering wifi meant there would be wifi in the rooms. Not so. The wifi is actually available only in a marble-floored lobby.  Late at night, the tables and chairs, and corners, and even the curving marble stairs fill with games bloggers posting news and filing their stories. We exchange deadline nods or greetings and cards over our respective laptops and respective WordPress dashboards, and I think, for all my mistakes on this trip, I’ve found my people.