Escape Room Concept: The players work at an adult-ed program and need to print something in 1 hour before students arrive, but the toner, paper, and printer access code are stored in different locked-away, hidden cupboards, so teachers aren’t wasting supplies.
The keys/keycodes to those cupboards are held by various part-time staffers (to save on benefits) who aren’t in today. Puzzles include a deduction puzzle about which colored but unlabeled key matches which lock, codebreaking puzzles, and a physical search for keys and a password book. As the players search the room for the key to the locked drawer full of unlabeled keys, where the keys to the other locked supply closet are kept, large piles of foreign cash, gems, and gold bars keep falling out on the players, because the one-day-a-week staffer who does the international deposits hasn’t been in yet.
The game’s final reveal is the player team entering SchoolName101 into the printer at the last possible second.