Every ten levels, the Timelines crew members will need four items to “advance” and permit experience to be gained from missions. Each item is related to the character (as Janeway wants coffee, or Picard has a saddle), but the drop rate here is either insanely low (we’re talking about 20+ replays of the same battle, looking for one piece of a multi-item crafting recipe) or it might be bugged. The game is fairly new, with occasional downtime while the staff finds and fixes the bugs. I thought this incredibly low drop rate must be the IAP squeeze, but since I could find no way to purchase the needed items (even for premium currency) there’s just an oddly grinding aspect of this otherwise successful strategy game.
I wasn’t quite able to squeeze everything into this review, and ended up writing my own reactions over here, too. Good thing I have my own blog, because sometimes I can’t fit all my Star Trek squeeing into the outlet’s word count.