One of my favorite old magazines, Hardcore Droid, is back up, and I have a new review up. So fun to be writing here again.
As If By An Occult Hand
Pavilion is a unique twist on the exploration game. After a few levels of sending my little hero back and forth, I started to feel a bit badly for him. Not only because I sent him running back and forth, again and again, that’s just life as a game protag. But he seemed afraid of the dark and I had to turn the lights out on him to get him towards his goal. He wanted to go towards the warmth, and I kept blocking his easy path. I couldn’t help feeling sorry for my passive hero, getting pushed on to different paths by unseen forces, especially in the levels where I had to ring multiple bells and make my hero keep changing his goals.
It’s hard to know if this is intentional or just my feelings about a lost little guy in an abandoned world. But playing this mobile game took me down mental paths about how much control we have over our life choices, and how much is just trying to get around obstacles.