Category Archives: Boston

Indie Dev Life

A post shared by Meg (@simpsonsparadox) on Nov 22, 2017 at 11:13am PST

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Shanghaist and Gothamist Are Over

A week ago, reporters and editors in the combined newsroom of DNAinfo and Gothamist, two of New York City’s leading digital purveyors of local news, celebrated victory in their vote to join a union. On Thursday, they lost their jobs, … Continue reading

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Scenes From An MFA, Part 2

My assignment schedule: This week you have a major assignment due on Wednesday, and a minor journal due on Thursday. Me: Ok, so means I’ll submit my minor journal on Wednesday and turn in the major assignment on Thursday. Got … Continue reading

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Takeout, After BFIG

We showed my card game Takeout at Boston FIG yesterday as part of the Tabletop Showcase.  I’m so happy we got in, so happy we went, and I had a lot of interesting conversations all day… but it was emotionally exhausting … Continue reading

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Women in Games: From Designing to Playing and Nurturing the Next Generation

I was delighted to be part of this panel for LadiesCon! Such a great time talking with other ladies about gaming and game dev. It’s always so inspiring to talk with other game creators. Women in Games: From Designing to … Continue reading

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Out of Print

Just turned up a site offering pirated copies of an anthology that I was in a couple years ago. Totally counts as being back in print, right?

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In Which I Am Actually 12 Years Old

After a Pokemon-catching adventure, my friend’s tween son commented that he remembered exactly where they parked because it was level D, and that’s hilariously memorable because a certain male body part starts with D. Oh man, I thought. Imagine being … Continue reading

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Takeout

Takeout, my new card game, was chosen for Boston FIG’s Tabletop Showcase this September! I’m really excited (and also terrified) to show my game. Takeout is a social setbuilding game about American backpackers trying to order Chinese food. Each player … Continue reading

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Hold The Spoiler

Today, my coworker wanted to know how far I’d gotten in Game of Thrones, but very considerately didn’t want to spoil it for me, so he ran down the hall, grabbed a doorstop from another room, brought it back and … Continue reading

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In Which I Push My Feminist Agenda

Over the years that I’ve been working in games, I’ve been accused of slipping a feminist agenda into game creative. Usually this means I objected to Smurfetteing, or pinking, not that I was actually trying to sneak female empowerment into a … Continue reading

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