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Tag Archives: game design
Takeout, After BFIG
We showed my card game Takeout at Boston FIG yesterday as part of the Tabletop Showcase. I’m so happy we got in, so happy we went, and I had a lot of interesting conversations all day… but it was emotionally exhausting … Continue reading
In Which I Push My Feminist Agenda
Over the years that I’ve been working in games, I’ve been accused of slipping a feminist agenda into game creative. Usually this means I objected to Smurfetteing, or pinking, not that I was actually trying to sneak female empowerment into a … Continue reading
Posted in Boston, Gaming Culture
Tagged feminism, game design, Small Monsters Games, Trio, why's it gotta be pink?
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Captain Prototype
Remember that Captain Action game I started working on last year? We got the first prototype this week, and it looks so good. After so long on index cards and in shared docs, it’s great to see it looking like … Continue reading
Videogame Zinesters Revisited
IndieCade East inspired me to reread Anna Anthropy’s manifesto/memoir/guidebook Rise of the Videogame Zinesters: How Freaks, Normals, Amateurs, Artists, Dreamers, Drop-outs, Queers, Housewives, and People Like You Are Taking Back an Art Form. Rereading on a Kindle is particularly interesting, … Continue reading
Posted in Chapel Hill
Tagged Anna Anthropy, game design, indiecade, Rise of the Videogame Zinesters
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Building a better action figure with 3D Printing?
In which Harold goes to my work party, but is actually thinking about action figures the whole time. Mobile apps and games now occupy children from a very young age. In addition to consuming New Media, more and more children … Continue reading
Posted in Chapel Hill
Tagged 3D Printing, Action Figure Fury, game design, games, Harold, tech. action figures
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Bik Review on Hardcore Droid
My new review is up, over on Hardcore Droid: Bik is a point-and-click (er, tap) adventure, offering all the best of the point-and-click genre: There are piles of bizarre items to be picked up and then used in unusual ways, loveable loser … Continue reading
Block, Block, and Block
I tweeted my link to my Depression Quest review the other day, and accidentally walked into the Zoe Quinn Twitter battle. I try to tweet my games journalism multiple times, because I’m a narcissistic attention whore, or working freelance writer, tick where … Continue reading
Posted in Chapel Hill, Game Reviews, Gaming Culture
Tagged Depression Quest, discovergames, game design, games, Indie Game Mag, Zoe Quinn
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Saturday With Harold
Star Wars Pez Dispensers On Saturday, Harold and I went out to Winston-Salem to pick up some Star Trek toys communicators. Apparently there still are some Trek collectibles that he doesn’t own! He’d dome some kind of trade with the … Continue reading
Posted in Chapel Hill, North Carolina
Tagged Fortnite, game design, games, Greensboro, Harold, Instagram, The Hunger Games
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PanemVille: The Hunger Games Adventures
The Hunger Games novels suggest so many good games — a minigame hunting prey with Katniss’ arrows (a popular choice for the middle-school girls in my game design classes), a crafting and survival game like Lost In Blue set in … Continue reading
Posted in Books, Chapel Hill, Game Reviews, Gaming Culture
Tagged Android, District 12, game design, games, Hunger Game, Hunger Games Adventures, iOs, Katniss Everdeen, mockingjay, The Hunger Games
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Success Marker
One of my current App Design students took Game Design with me last year, and today he asked if I would please tell him the story of Cow Clicker again.