Triangle IGDA

I went to the Triangle IGDA meetup last week, while Stick was away in Charlotte. It was a bit nerve-wracking going in, but I hadn’t even gotten my name tag before I started talking to a newly-local indie game dev, and inside I ran into Lex, some of the Merscom guys, and my internet friend, Amanda d’Adesky. (Thanks again for letting me know about the event!) I won’t say I was entirely comfortable striking up conversations with strangers, but I met enough really interesting people to make my awkwardness completely worthwhile.

I often feel like a fraud introducing myself as a writer. I first thought that once I wrote something for which I was paid real money, then I’d be a real writer, but I still felt like a fraud. Then I thought I’d feel like a legitimate writer when I first saw my byline on glossy paper, or when I had recurring gigs, or when I made a certain amount of money writing (that amorphous number is always just slightly above what I’m making). I feel like I need a footnote explaining that I also have another job.

Oh, but indie game developers understand small-time journalism. Maybe it’s because when I’m asked where they could have seen my work, I can tell them. WomenGamers. Indie Game Mag. I don’t have to try to explain that I’m not quite the featured author yet, and I haven’t been published in anything mainstream. Or maybe it’s that they’re also in a creative field, where a completed game, like a completed article, is the goal. Or maybe this is all me, and I just need to practice telling strangers that I’m a writer.

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Standard Deviations

I went back to my old high school to see my old stats and programming teacher.  He was supervising a study hall on the Wednesday before Thanksgiving when I came in.

What I meant to say was, thanks for putting up with my moody high school crap, for letting me hang out in your classroom when I really should have been in gym doing… um… actually I’m not entirely sure what one does in gym since I never went, for pretending you had no idea who built a dummy DOS with a fake reformatting option and left it running on other peoples’ machines, thanks for turning me on to frustration and ecstasy of programming, I never did much with my Pascal skills but it was excellent practice for life in China.

Somehow what came out was a mutual rant about school politics, the joys of students who learn something in your class, and frustrations of precious-snowflake parents. This is because an announcement was made over the PA that there would soon be a fire drill, and that all students were expected to leave quickly and quietly, and wait at designated areas until they returned to class. There was to be no stopping at lockers to get coats, although it’s a planned drill, in November in New Jersey, and no leaving school property, even though students will be sent halfway to their cars. There would be undefined Dire Consequences for rule-breakers. And students must not dawdle on the way back to shortened pre-holiday classes since that would cut into their academic time.  Long winded announcements, it seems, must just be part of the learning process.  Seriously, how can you talk about life-altering influences that made me want to teach English when you have such school admin stupidity in front of you?

We talked for a while, catching up, until the alarm went off. I thought that the incessant clanging would be a good cue to go, so we said goodbye and I made my way through straggling students towards my car. I was feeling like a new stage of my life was opening, since I’d just talked to a former teacher as an equal. And he said I’d grown up!

On my way out, one of the school security guards tried to prevent me leaving school grounds, and I had to explain that I was actually an unauthorized trespasser, and not a wayward student. Perhaps I’m not as mature as I’d hoped.

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No Zombies Allowed

No Zombies Allowed, by Simpson’s Paradox

Undead parking is on the left.

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The Registry of Deeds

The other night, Stick and I went to a wine tasting, where I clarified my life goals.

Um. Yes, I suppose that needs an explanation.

We stopped in to a wine tasting at a small shop, just another thing I like about Charlotte. By the chardonnay, we’d exchanged the Massachusetts liberal secret handshake with the group next to us.

One woman had been an English major, such a fan of Pride and Prejudice that she once convinced her husband to read it to her. Only once, though, because he skipped parts. Which was instantly obvious to anyone who really loves Jane Austen, of course, and I knew just how she felt, since I once read a copy of Pride and Prejudice with typos. Her husband and Stick immediately wandered off to talk about football, and possibly the horrors of living with a woman who tries to take an interest by cheering for the correct color.

The two women were lawyers and now professors of law at a local college. After a mutual rant on text message-speak slipping into students’ essays, they told me they’d recently been to an out-of-town conference in a city that was also home to a historical plantation house, surrounded by local legend.

“Amy and I had a whole day to relax before the conference,” she said,  “and you know what she did? She dragged me to the Registry of Deeds.” (Please note: I had no idea there was a physical registry of deeds. I forget that sometimes you have to go to your information, instead of it coming to you.)

“Where we looked up the house.”

“And we found the deed.”

“Which was an irregular lawyer-babble lawyer-babble entailed on the heirs as a lawyer-babble!”

“And we did the happy dance.”

“The Registry of Deeds happy dance.”

Look, I’m still not entirely sure if the heirs owned the property and let the historical society use it, or if the heirs has defaulted and the society had picked up the slack, but I do know that I want the Registry of Deeds happy dance. I want to do something so interesting that I want to do it on my days off.

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The Ancient Bracelet Of Detect Plot

I stumbled onto this list of writers’ guidelines over at Clarkesworld Magazine, and I thought this list of sci-fi and fantasy cliches was so impressive I had to share.

Though no particular setting, theme, or plot is anathema to us, the following are likely hard sells:

* stories in which a milquetoast civilian government is depicted as the sole obstacle to either catching some depraved criminal or to an uncomplicated military victory
* stories in which the words “thou” or “thine” appear
* talking cats
* talking swords
* stories where the climax is dependent on the spilling of intestines
* stories where FTL travel is as easy as is it on television shows or movies
* time travel too
* stories that depend on some vestigial belief in Judeo-Christian mythology in order to be frightening (i.e., Cain and Abel are vampires, the End Times are a’ comin’, Communion wine turns to Christ’s literal blood and it’s HIV positive, Satan’s gonna getcha, etc.)
* stories about rapist-murderer-cannibals
* stories about young kids playing in some field and discovering ANYTHING. (a body, an alien craft, Excalibur, ANYTHING).
* stories about the stuff we all read in Scientific American three months ago
* stories where the Republicans, or Democrats, or Libertarians, or the Spartacist League, etc. take over the world and either save or ruin it
* your AD&D game
* “funny” stories that depend on, or even include, puns
* sexy vampires, wanton werewolves, or lusty pirates
* zombies or zombie-wannabes
* stories originally intended for someone’s upcoming theme anthology or issue
* stories where the protagonist is either widely despised or widely admired simply because he or she is just so smart and/or strange

I’d like to add sideplots that exist just to get all the characters naked (I’m looking at you, Piers Anthony), and XKCD’s made-up words rule.

Fiction Rule of Thumb

Via Clarkesworld Magazine, and XKCD

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Extreme Shopping

I’m reviewing Cooking Mama 3 for ThumbGods right now. I was expecting more of the chopping and frying fun of Cooking Mama 2, but a new shopping game has me hungry for melon popcorn, drinking yogurt and hawthorne strips.

cooking mama 3 shoppingCooking Mama 3’s shopping game is uncannily like shopping in a Chinese supermarket. Mama sends you out to find 4 pieces of unwrapped, unrefridgerated meat, but as you search the store to fill your reusable carrier bag, you’ve got to avoid oddly familiar  store characters — shouting shop assistants in pastel uniform aprons or a girl with a basket of  squid, shellfish and other distinctly Yantai seafood — who’ll slow your shopping progress by trapping you into minigames. Higher levels add loose eggs, heads-on fish and mushrooms to your shopping list, and more people to the store. I keep trying for the elusive perfect score, since I imagine it’ll unlock a “Sunday In The Auchan” extreme challenge level.

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Slide Colors

My latest review in Indie Game Mag. (Click for a larger version)

Slide Colors, by Simpson’s Paradox

Update Jan. ’10:
This review was quoted in TayKrOn’s press release about the launch of Slide Colors for the Xbox. “This is a solid breaktime puzzle game, and the different puzzle styles help hold players interest.”

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This Is Just To Say

Stick looked up from the fridge, disappointed. “Oh, are we all out of pears?”

“Um. Yeah.” I said, “Well, there was only one left… were you saving it?”

“Yes.”

“Forgive me
It was delicious
so sweet
and so cold.”

Better vocab through poetry class still going well, then?”

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Still Lost In Blue

The other day I was googling for “I’m stuck on an island with a total moron,” er, I mean, reading a bit about Lost in Blue 2, and I stumbled upon this Guide 2 Games review of Jack and Amy’s adventures.

Sexual Content
At one point, the two teens discover a hot spring, and there’s the option to have them bathe together. Amy responds to this by telling you she’s a little shy. However, both are shown with their clothes still on even in the water. Still, at first the implication is there that this was not the case, especially if you choose one of them to go in alone. The other one will look away.

Also worth noting is that Amy and Jack live together while on the island. Now, both are shown sleeping in separate beds, but it’s still worth noting in this day and age.

My first reaction was giggles, because the hot springs cutscene takes about 15 seconds, compared to the HOURS AND HOURS OF MY LIFE I’ve spent repetitively spear-fishing, picking fruit, cooking food, walking Jack to the stream to drink, and trying to get Jack to eat the lunchboxes in his bag instead of STARVING TO DEATH.

Where was I going with this? Oh, right, Lost in Blue 2 is so open-ended that you need to have a certain relationship level been Jack and Amy, go visit the hot springs, and pick a certain dialogue option, and then the kids relax in the hot spring together, fully clothed, with space between them.  (But the famed Hot Coffee mod in Grand Theft Auto was much harder to access, and I don’t think being less-than-obvious makes content unimportant.) Also the kids sleep on separate piles of leaves when they take shelter in the same cave after a shipwreck, it’s hardly steamy cohabitating romance.

This type of rating review seems to have a checklist of what the writer or publication thinks may cause offense, so the review becomes a boob, booze and blood alert. One of the first computer games I played was the original Monkey Island, a game that would earn a Teen rating —  and some of the ire that Nancy Drew Dosser: Lights, Camera, Curses received — for existing in a universe that also involves alcohol. The problem with the checklist type of review is that it doesn’t address how that element is incorporated into the game. A pirate drinking grog is different from, say, a struggling, recovering alcoholic as an NPC.   Review ratings often cite Princess Maker — an awesome game — for showing your princess’ paper-doll panties as she changes her dress, and more rarely mention the assumptions in the game’s goal of helping your princess to be pretty, cook, look after children and marry rich.  There’s no blood when Grandpa Sim dies, but seeing his grieving family is much more emotionally affecting than a huge, bloody bodycount in a shooter.  I could go on and on with examples of disservices the hotbutton checklist does to games and to potential players.

But we read reviews because we really want to know what’s in the game. It’s important let players and game shoppers know what they’re getting into, whether it’s a parent choosing a game for a child, or just a player of any age  looking for a suitable, enjoyable game.  I don’t need a rating to protect me from so-called objectionable themes, but I don’t really enjoy running through corridors splattering guts.  I recently focus-tested the new Shutter Island game, but I spent most of the session asking the producer to please please warn me if there were going to be any body parts or dead people or icky things. The lines between an adventure game, a RPG with combat, a RPG with bloody combat, and a total gorefest can be fluid, and I’d like to know what I’m going to play.

I wonder if there’s any way to talk about game content without condemning games with certain elements or slapping on an age rating. Can reviewers talk about what a game contains, without jumping to decide who should play it? Can we let potential players know what they’ll find in the game without putting our own biases into a rating review? Or is what’s acceptable on the screen too closely linked with what we find acceptable in real life?

 

 

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No, I’m Just Oblivious

Random guy outside library: Are you an angel for Halloween?

Meg: What?

Guy: Is this your angel costume, baby?

Meg: No, I… Oh! Wait! You’re hitting on me! Thus proving that the library really is the place to meet boys!

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