Miss Venezuala

So I’m working on a blog promotion for Thimbler. I’m having such a great time with it… usually I’m on the receiving end of poorly-targeted Dear Blogger sales emails. I really resent those emails, both because marketing teams seem to think that if I’m a blogger with ovaries, I must be a mommyblogger, and therefore, I’d love to tell my readers about baby slings and sippy cups! And I also resent the idea that bloggers will spam our readers with product information just because someone massmailed a form letter.

I might have given a long and impassioned rant about this, but for whatever the reason, my boss gave me a lot of space and autonomy to make that not happen. It’s been surprisingly fun to track down relevant bloggers, girls who’d enjoy the promo, whose readers would be interested and not feel spammed, and it’s also been fun to get an awesome product into indie fashion bloggers’ hands.

Anyway, a designer at Thimbler suggested a possible blog to me, and that’s when things got a little crazy. The blog is super popular, but I had a little trouble with it, as half of it is in espanol and my Spanish is SpanishPod Easy (Did I tell you I’m learning some Spanish? I’m learning some Spanish.)

It turns out that the blogger’s actually a former Miss Venezuela!

That’s not the crazy part.

I googled her name and found a lot of hits. At first I thought it was one of those cute mistaken identity stories, like that time we were studying Latin in the library, and Jared wanted to find our syllabus online, so he googled our Latin teacher’s name and found out she shares her first and last name with a porn star. Maybe that wasn’t so cute.

Nope, Miss Venezuela is also a high-powered lawyer.

No, that’s not the crazy part. WAIT FOR IT.

Some of those name-related hits had to do with her performances on Sabado Gigante a bunch of times, and, after we got in touch, and talked about Thimbler and Don Fransisco and so forth, it turned out that she remembered our episode of Sabado Gigante.

That was the crazy part.

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Xyzzy

Credit: <a href=I have a new piece up on In-game dating: Not just for basement-dwelling nerds up at TechCoquette.

Like online dating on Match.com, eHarmony or other matchmaking sites, couples who meet through World of Warcraft first connect entirely through their words. Game romance still holds some of the spontaneity of offline romance because gamers aren’t logging on to look for a special someone.

I sent it to my dad, who wrote back that he really liked the connections between gaming skills and relationships, but added that my mom is not too fond of the Colossal Caves style of courtship, which involves dropping one unique item in each room you pass through.

Via In-game dating: Not just for basement-dwelling nerds | TechCoquette.

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Purple State

We passed this house yesterday and I made Stick turn around so I could get a photo of all the American flags at this house and the Stop Obama sign. Do you know why the US is great? We can have huge political disagreements with each other, and no one blocks Twitter!

Unfortunately, you won’t get the whole whiplash-inducing, I-don’t-think-we’re-in-Amherst-anymore effect because when I got out of the car to take this picture, a man came out of the house.

“Taking a picture of your sign!” I said, unnecessarily, as if he might think I was just extremely interested in the hen, and hadn’t even noticed the lawn billboard.

“Wish the newspapers would.” he said. And that means he doesn’t think print is dead! So I wanted to run across the road and hug him, Obama-hating sign or no.

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Shooting Fish

I’ve been hearing disjointed quotes from the now-infamous Palin resignation speech for a couple of days and I decided to read the whole thing myself. I’m not going to go over the whole thing, because I was much more confused after reading it than before. But the speech ends with:

In the words of General MacArthur said, “We are not retreating. We are advancing in another direction.”

With my admittedly-limited knowledge of WWII battles, I sort of thought it referred to Bataan, and that seemed like a really odd choice for a speech about – I think – moving on.  So I used my awesome powers of quote-tracking (thanks, Living Pulpit gig!) and found out that the actual quote was from a Major General Oliver Prince Smith, as quoted in “Retreat of the 20,000” Time, Dec. 18, 1950

I wonder if pointing that out makes me a big meanie Gotcha Journalist, or am I still a pajama-clad blogger in my parents’ basement?

Info via Alaska Governor Sarah Palin, Time Magazine

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White On Black, Point Ten, With Flames, Robots and A BFG

Why do gaming sites feel the need to have white text on a black background? Don’t you have any sympathy for my eyes? It’s bad enough when I have to turn up the font size (shut up) but seriously, white-on-black is impossible to read! My first Geocities page had turquoise text on a lavender background (shut up), and I think I had some kind of creative font that looks like script, too, but I was a fifteen-year-old, not a major developer! I hate going to company sites and having to view the page with no formatting so I can actually read it.

I wonder if this is the game equivalent of if the music’s too loud, you’re too old.

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Playing Quidditch

“Stick? Can you play Quidditch for me?”

I recently rented Harry Potter for the DS, and the Quidditch parts are just as annoying as they are in the books and movies. Unlike the books and movies, I can’t flip a few pages or fast forward to when Gryffindor wins the Quidditch Cup.

The Quidditch World Cup is, coincidentally, when Stick stopped reading the books.

(I want to review the game, but my love of all things Harry Potter makes me biased, and completely able to overlook the fact that the first dozen or so missions involve running around Hogwarts picking up items and delivering them to different people. You get to use the Marauders’ Map as a GPS so it’s ok.)

When I get to a minigame I don’t like on the Nintendo DS, like the bug-squashing part in Sims Castaway, I can just hand the console over to Stick. He played for a while, complained about stupid Quidditch, and finally finished.

“I’m done. And Ginny Weasley says she wishes she had a reusable hangman.”

“Oh, man, just ’cause she’s my girlfriend I’m going to have run all around Hogwarts doing stupid tasks for her.”

“Welcome to my world.” Stick said.

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Wesleyan Commencement Speech

When I went to Bethie’s graduation last month, Anna Quindlen was the commencement speaker. (I know this is not exactly timely, but it took me a while to get my thoughts into a coherent shape) I was really excited to hear her, actually I was more excited about Anna Quindlen than I would have been about last year’s speaker, Obama. All due respect to my Twitter buddy Barack, but I was deeply affected by Object Lessons long before I even knew Obama’s name. I bought Blessings at the bookstore in Wangfujing last year, when English books were a rare and expensive luxury.

Quindlen’s speech at Wesleyan was a call to action, it was what every new graduate should hear. It was a reminder that finishing college is more than a piece of paper and a pile of student debts. It was great to be around New England liberals again. People who think global warming is real, our natural resources are finite, and it would be great if all Americans had healthcare.

One of the hardest things about being in North Carolina is the chitchat minefield. I often hear that global warming is a natural phenomenon, nothing to do with us, or that last year was so unseasonably cold that climate change can’t possibly exist. It felt really nice to be surrounded by educated and liberal young people, especially as they were being called upon to go forth and save the world!

Quindlen also praised this generation for changing attitudes towards gender and racial relations,  and wow, Quindlen is a great public speaker. But my idol suddenly had feet of clay when Quindlen threw in the obligatory Simpsons reference, that hallmark of a professor trying to show they’re young and hip. Don’t show me you’re hip, professors, show me you’ve read more books than I’ve heard of.

In the midst of calling on the new graduates to solve illiteracy problems, build a lifestyle not based on debt, and stop climate change, she exhorted them to make movies that weren’t comic book spin-offs. I believe this was meant as a reference to Wesleyan’s film school, but it sounded as through trashy movies are on a par with the destruction of the environment. So Wolverine and Watchmen aren’t great art (not like The Simpsons) but I don’t know if a predictable plot is on quite the same level as finite resources.

There was another odd moment, when in the midst of praising social change and technical progress, Quindlen stopped to question whether Twitter would be “dopey haiku for the mini-mind”. I’m so pleased that Twitter is on the scene now, taking the pressure off blogs. All the complaints once thrown around about blogs are now directed towards Twitter, as if the desire to connect with others and to share experiences is something frivolous and new.

You write about your daily life and your thoughts on the internet? How narcissistic! No one cares what you think! Why would anyone read that! And what about internet privacy? Anyone could come by and read it! I can’t believe you’d waste time writing and sharing your thoughts!

I’m going to be happy when Flutter comes out and Twitter gets a rest.

The speech really captured how I see Wesleyan. Liberal, world-changing, brilliant, moving, with just a tiny little reminder that Wes is better than plebs with stupid hobbies.

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Wonderland Adventures Review

I’ve got a new review in the July/August issue of Indie Game Mag, talking about Wonderland Adventures: Mysteries of Fire Island.

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Create-a-Mall

A lovely picture of Create-a-mall to go with my scathing Create-a-mall game review. I don’t think I’m quite the target audience for the new Create-A-Mall, since I don’t really like malls and shopping, but games often take a surprising premise to create a great game. A Nintendo game where you played a paperboy was really popular, DQ Tycoon isn’t like actually working at Dairy Queen, and playing Kudos as an underskilled twenty-year-old waitress was way more fun than actually being one.

Unfortunately, Create-a-Mall took mindless consumerism and crossed it with repetitive, challengeless gameplay. You play as Kelly, a corporate drone tasked with leasing stores to create a mall.

Time and resource management games all have some similarities. No matter what the game theme is, players will need to manage resources and time to complete goals. But Create-a-Mall felt like a clone of the repetitive playstyle and unrewarding rewards of Build-A-Lot 2, reskinned as a mall instead of a neighborhood.

In both games, players need the building plans, resources, and workers to create buildings, but all of those things are purchased, so there’s really only one resource, money, which makes it more of an earn-and-spend cycle and not actually a game.

Waiting to have money to buy things isn’t a fun game! As I became more successful, I had the opposite problem: I had money, but nothing to spend it on. Future building plans are locked, so even if you could afford an improvement before the scheduled level, you can’t have it.  And locked plans are hidden, so I’ll never know if you can build a penny fountain or a Beanie Babies shop later on. (I do try to complete games before reviewing, but I couldn’t make it through this one) Because your choices of plans to buy and therefore, stores to lease, was so limited, even later levels felt like a tutorial.

Both Create-a-Mall and Build-a-Lot give you the option to upgrade your existing houses or shops to make more money from them. Sadly these upgrades don’t add colored awnings or sandwich boards, they just add flying gold stars. Exactly like upgrading in Build-a-Lot!

One of my problems with the last game I bashed, the disastrous Tropical Dream, was that the reward system was an image of an empty room, to which you could add images of reward items. Ok, so Kelly’s office in Create-a-Mall didn’t make me want to cry, the way the bazillion spots for diving trip best shots did, but having a limited selection of bland reward items to decorate my office didn’t exactly motivate me.

If you do well, you receive “store credits” at the end of each level, which can be redeemed for items to put in Kelly’s office or for clothes for Kelly. This part was quite a lot like a real mall. Sometimes I have to make a return with no receipt, and I end up searching for something to use up my store credit.

This could just be my deep dislike of corporate life coming through into this game. Maybe there are hordes of players just dying to decorate their virtual cubicles. Right.

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Apex

Buckwheat Farm is out in Apex, so we drove through old Apex on the way home. Last summer, when we were looking for an apartment, I secretly wanted to live in Apex. Not because I know anything in particular about Apex, just because of Undine Sprague. (Really, it’s hard to work a good Edith Wharton joke into conversation. I think it’s all the suicides.)

This is more what I was expecting from North Carolina. These old buildings are North Carolina’s hutongs, something that was once so everyday has becoming car-stoppingly photo-worthy. Like the hutongs, they’re disappearing into modern life.

I don’t know if old is automatically better than new — I was not too thrilled with the bugs in our hutong — but it’s sad to see old buildings with such character replaced by developments of matching houses or industrial parks of matching offices.

(Your feed reader isn’t broken, this was originally part of Harvest Moonlighting but it seemed like a disconnect when I reread it, so I decided to make this into its own post.)

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