Some Days I Really Love The Internet

fck yeah hyacinths

I recently built a Tumblr that’s automated to just find Instagram photos of flowers I like, backlink the photographer, queue and then regularly reblog them to a  pretty layout, so that whenever I feel sad, I have a whole page of lovely new hyacinths. Specifically photos of hyacinths, tagged in multiple languages, without accidentally getting any silly hyacinth macaws in my flower blog, so I have something lovely and relaxing and constantly changing for me to see.

I checked it the other day,  and it’s gotten dozens of followers, and I’m not even the most active fan. I feel like I have all these flower-loving friends now, looking at hyacinths whenever they feel stressed.

Some days I really love the internet.

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Book Review: Never Ending Bad Day

I greatly enjoyed The Labyrinth Society, and looked forward to reading middle grade fiction in Never Ending Bad Day. Reading this reminded me how much I loved this type of novel when I was younger! I think I read every Ruth Chew novel under my desk in fifth grade. (One of my students this summer, when he was receiving his contraband phone back at the end of the day, admitted that no one had ever caught him using his phone in class before. I wanted to tell him that he may well be a skilled novice, but I am the master.)

Fourteen-year-old Misty throws a coin in a gargoyle fountain, and wishes for the last day of summer vacation to never end, which is such a perfectly realistic wish, but naturally it goes as well as any wish from a literal-genie wish granter (Yeah, that’s a link to TV Tropes, I hope you weren’t planning on doing anything much for the next couple hours), and Misty gets stuck in an endless loop of August 12th.

First, she has a terrible day, but then she’s able to replay her very bad day, with some changes. Instead of getting a black eye from an errant ball at a baseball game, on the second day she neatly catches it. Or she decides NOT to eat herself sick on chocolate chip pancakes.  (There’s quite a bit of, uh, bodily functions in this book. I wasn’t at all into that, although I admit that in my thirties, my idea of a terribly bad day is more “your position is being eliminated” and not “ate too much junk food”. Still, eew.) But then her do-over seems more and more like a curse, and Misty, with some help from her friend Stanley, has to figure out how to get back to her regular life.

Things I liked: Female protagonist. Female protagonist with a believable best friend and legit friendship. A young girl being brave. Friends solving a magical curse together. Evil gargoyle redemption.  A cool glimpse into a magical world of witches and gargoyles, just below the surface in our own world.  One throwaway line about how very many people in our world are just holograms going through the motions, but no one ever notices. I’d expected a juvenile fantasy to be a bit predictable (see previous re: loads of magical middle grades fiction), but found the actual breaking of the gargoyle curse was quite surprising.

The book opens with a short explanation of the author receiving an(other) enchanted quill which contains this story. It’s just a quick intro, but I might have enjoyed this brief glimpse at the Lady Jenniveive fantasy world just as much as the fantasy world built in Never Ending Bad Day.

Things I didn’t like: Bodily functions. Dialogue is clunky at times. (Stanley to Misty: “Our last day in Myrtle Beach until next year. By then we’ll be all freaked out because we’ll be full-blown teenagers with changing bodies we don’t understand—so we need to enjoy life while we’re still half-way kids.”)

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I received a copy of Never Ending Bad Day from the publisher to review.

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Still Life With Yggdrasil

yggdrasil

My friend Allison has this on a necklace, she wore it a lot in college. Actually, I’m not sure sure if she wore it every single day, but that’s how I picture her in my head, and so, every time I see it on jewelry or other designs, I’d think of Allison.  Pretty sure Allison didn’t actually invent Yggdrasil, but I see it as “her” thing.

(By the way, one of our projects at work is called Bifrost, and I didn’t come up with it, but if you’re a fan of describing technical products through mythological allusions, it is kind of perfect. Studying ancient myth, you guys,  improves basically everything.)

 

I realize, though, that no one I know in Chapel Hill has ever seen Allison, and isn’t that terribly sad and bizarre? That Harold and Allison have never met each other? That my adventures living upstairs from Allison were all more than ten years ago? That I see my friend basically once every two years? Wait, what I meant to say is, that since no one here knows Allison, I can probably wear the same world tree without being a big copycat.

These are my new favorite earrings! I think about Allison every time I put them on, which is nice. Also, I got these on my midwinter beach adventure with Harold, when we decided that adults can drive to the ocean in January if they feel like it.

And naturally, I wore these earrings  to New York, and when I went to have dinner with my sister. We met on the Upper West Side, and once we got out of the cold, and into a wonderful basement restaurant (that turned out way fancier than I’d expected, from a basement restaurant, but then again, UWS), I peeled off my scarf and hat.

“Oh, Meggie!” my sister said, “I have those earrings, too!”

 

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Oddly Accurate Fairy Sim

Sims 3 Goals

My Sims’s goals are to talk about her  job, work on her novel, become a better writer (because writing skill is distinct from actually completing assignments, isn’t it?) and be worth $20,000.

In case you’re wondering if I’m going to outgrown making myself as a Sim now that I’m in my thirties, I’d like to point out that this time I’m a Fairy sim. I just got Sims 3: Supernatural, and I didn’t even finish reading what Fairies can do,  I chose it the instant I saw that Fairies spend several Sim-lifetimes as Young Adults, before they have to become Adults.

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Instagram

my archnemeisI’m really enjoying taking more photos, playing around with Instagram and Pixlr, and finding a good one to post here every week. It’s a good mental practice to keep my eyes open for small details of everyday life that are especially attractive or meaningful.

I didn’t expect to like Instagram so much, because my first impressions were of quasi-celebs holding expensive products, with associated affiliate link, of course, and loads of bathroom selfies. (I’m a selfie fan, just not a toilet-in-the-background fan). I’m finding interesting photostreams to follow, and discovering new sides of writer friends and colleagues.

keyboard frameI do wonder how some some users get so many followers. Are they just amazing? Is it  a follow-for-follow kind of thing, do they purchase followers on Instagram, or judicious use  hashtags, or just live in a gorgeous place and take photos?

Instagram’s not great for everything, mostly because it’s mobile-only. So it’s usually pretty awkward and unwieldy to put PC screenshots there, and I’m not sure if all my photos are necessarily improved with the square frame. I recently added Pixlr  for photoediting. You can add a border around a photo, without adding a filter, which is something I can’t make Instagram do for me. There are a bunch of Chinese New Year add-ons, with lanterns and good luck characters and so forth that kind of make me wonder if I really am too old for stickered Instagram photos.

Some information in this post was provided by SMMexpert.net

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Still Life With Alcohol

cocktail instagram
Lifehack: Eat small portions of diet food all day, so that you take one sip of the house cocktail, and are immediately hammered.

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The First Hero: Saving the World on a Grecian Urn

The First Hero, from BeGamer, is a short point-and-click adventure about a young champion on a Greek urn, I mean, a young champion in mythical Greece.

athene

You’re not, as far as I could tell, any particular mythological hero, just a young champion who uses his wits to win the shield of Athene and the helmet and spear of Hephaestus, even though I’m pretty sure Haephestus makes helmets for the GODS and not for random human champions. Nevermind, Zeus probably slept with his mom.

Aphrodite gives you the most beautiful woman in the world, which works about as well it usually does in Greek myth. Battle ensues.

[Tweet “The First Hero: Aphrodite gives you the most beautiful woman in the world, which works about as well it usually does in Greek myth.”]

Aphrodite, no! Not the most beautiful woman in the world!  Can't you reward me with cash?

Please, Aphrodite, can’t you just reward me with cash?

This is a littler browser game so a thousand ships are not required. Each scene is a simple point-and-click puzzlesolving adventure. It’s simplified enough that everything you need is on one screen (well, almost everything… keep your eyes open in the maze), and you can usually solve the puzzle with a little investigative clicking. If you do get lost in the labyrinth or killed by the hydra, you’ll get another chance to replay the scene.

the first hero

Hades kidnaps the young hero’s girlfriend, because that’s what happens when you have the most beautiful woman in the world,  and the player must descend to the underworld to get her back. I was planning to make a joke about Hades kidnapping the young hero’s girlfriend in revenge for stealing the helmet Heaphestus was about to give to Hades, so when my hero got to the underworld, and Hades actually said, yeah, bring me my helmet and we’ll talk, I laughed out loud.  You’re not actually trading in the helmet for your girl though, Hades is sending you on mission to find his invisible helmet. I’m sure that won’t be too hard to find…

The art is, of course, what attracted me to this game. Each scene is the distinctive terracotta and black of Greek pottery, with columns and meanders to set the scene, and the occasional white accents. I thought it might be a good educational game for the kids, but a certain goddess of love seems to have a bit of an aversion to wearing clothes.

The First Hero doesn’t take too long to complete, but every scene in this short browser adventure riffs on classical art and mythology.

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At IndieCade, Part 2

Ikeyboard frame ran into Nate, and then he ran into one of his friends, and introduced me.

“Oh, is your last name Stivison?” Nate’s friend asked.

“Yeah, it is.”

“You reviewed my game!”

I’m always so terribly nervous when that happens, and I was extra nervous, because I has no memory of this game when he said the title (No reflection on the quality of the game, more a reflection of my own awkwardness), but he pulled it up on his phone, and fortunately,  I’d written good things about it.

IndieCade is a good reminder that people actually read what I write.

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At IndieCade

phone story indiecade

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Not All YouTubers

Part of my work involves creating video content, managing the creation of video content from others, and building a friendly fan community around games, all for students ages 8-14. Sometimes, working on gaming videos really highlights how inappropriate and angry YouTube gamer culture can be. It ranges from telling everyone who doesn’t love a favorite game that they’re clueless noobs, all the way to telling specific women who don’t love a favorite game that you’re going to rape and kill them. Of course, #NotAllYouTubers. (I’d really like to be wrong about this, though, so if you know the secret password to find the polite and clever vloggers, do share it, ok?)

I definitely don’t mean that every single person who chooses vlogging as their outlet is toxic, clearly. But it’s difficult to find thoughtful games commentary in a sea of hostile vloggers, being loudly nasty about liking the wrong games, engaging with those games the wrong way, not being an arbitrary level of good enough at an arbitrary list of games, not deserving to be a gamer, etc., performing for a community who regularly appear from the ether to swear at each other in the comments. Sometimes I wonder if there’s so much of this angry and hostile content because that’s meeting some horrible inner  need.

But then one of my students will send me a game strategy video where he opens by saying it’s only his best strategy, and viewers may have another one, and theirs is probably good too, and I don’t feel so completely hopeless.

I went to an IndieCade talk yesterday, on Subverting Toxic Let’s Play Culture, from Matt Albrecht of the Fourplay show. All of IndieCade makes me feel like I’m among My People, from facemeeting my internet friends and meeting so many creative and brilliant strangers, and like I’m the little kid tagging along with the grownups, just from the sheer talent around me.

This talk was no exception, and I felt both like YEAH SOMEONE FINALLY SAID WHAT WE’RE ALL THINKING! and Man, I would never have figured that out… in rapid succession.  You can get Matt Albrecht’s presentation here, and if you’re interested in games criticism, or gaming communities, or building spaces to shares thoughts on games, it’s really worth looking at this presentation. I kind of want everyone to read it. Although, I tweeted the slide in which the Rooster Teeth community managers asks female fans what they’d like more of, and the ladies respond (predictably) with requests for more female talent and fewer rape jokes, and I was (predictably) told off for policing games…. Lots for me to think over after this presentation, as we work to make a fun, safe, and age-appropriate gaming community for our students.

This presentation, and the talks afterwards, have also given me a lot to think about to improve my own language when I write, since there are many small ways to be more inclusive of all readers and viewers.

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