The One and Only DNF

I recently learned that for book bloggers, DNF means Did Not Finish. What is this not-finishing-a-novel business? Seriously, I very rarely leave a book unfinished, and that is including some fairly dreadful self-published memoir and that time I thought I was reading historical fiction but it turned out to be Julius Caesar erotica; because in general, I would rather be reading a book than not reading a book. Also, how awful does something have to be to stop reading it?

Anyway, I recently got The One and Only on audiobook for the car, because I really enjoyed Baby Proof and Something Borrowed, by the same author, and also because driving is the worst.

According to the summary of The One And Only:

one and onlyThirty-three-year-old Shea Rigsby has spent her entire life in Walker, Texas—a small college town that lives and dies by football, a passion she unabashedly shares. Raised alongside her best friend, Lucy, the daughter of Walker’s legendary head coach, Clive Carr, Shea was too devoted to her hometown team to leave. Instead she stayed in Walker for college, even taking a job in the university athletic department after graduation, where she has remained for more than a decade.

But when an unexpected tragedy strikes the tight-knit Walker community, Shea’s comfortable world is upended, and she begins to wonder if the life she’s chosen is really enough for her. As she finally gives up her safety net to set out on an unexpected path, Shea discovers unsettling truths about the people and things she has always trusted most—and is forced to confront her deepest desires, fears, and secrets.

I thought this meant Shea was leaving small-town Texas for bigger ambitions in a big city (one of my favorite chick lit tropes, seriously), but actually it means she’s going to take up with Coach Carr, and that was NOT my favorite.

Times I like May-December romances: The guy is young at heart, the girl is tired of dating immature twenty-something dudebros, the two share so many interests that age doesn’t even matter, the man is a respectable Roman senator who is obviously not going to marry someone his own age, etc.

Times it creeps me right out: When the girl has serious abandonment issues with her father, so she takes up with her best friend’s father. The man is a new widower, and he’s stuck washing his own socks until he finds a hero-worshipping young girl to quit her job and do everything that his devoted wife once did for him. Also this starts practically on the ride home from his wife’s funeral. And he is a celebrity football coach, while she’s just gotten her first sports journo gig because of him.

I have never rooted so strongly for characters to seek professional help.

So unbalanced on so many levels. I found myself skipping sections of the story, like when Shea drunkdials Coach Carr, or when they reminisce about the time she got caught in teenage misbehavior, and the cops drove her to Coach Carr’s house for her scolding  Not even halfway through the book, when it became clear exactly where it was going, I shut off the CD and drove in silence.

And I guess that’s what DNF means.

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What, No Glitter?

Talking to my boss about what we can offer regarding girls and coding. He sends me this photo, tells me he ordered 10,000 of them for girl students, and that I am now in charge of the related pink-technology girls-in-STEM initiative.

What, no glitter?

What, no glitter?

I think he gets me.

 

(Unfortunately) Related Post:

pink next island

Things I Have Learned About Games.

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Southern Comfort

On Thursday, Harold and I drove up to Richmond for Wizard World Comic Con, where Harold had a table signing copies of Screamland and some of his more recent artwork. We stayed at a hilariously awful hotel, because I simply refuse to learn that when a hotel has a very good location and very low price, there is always a reason.

But when we got into town, we went straight to comfort, a Southern, comfort-food restaurant on Broad Street. (Conveniently located between the comic con and the sketchy hotel!)  comfort was active, not crowded on this Thursday night, and we  were seated immediately. We got a lovely  window table, which was pretty much the best thing ever. Richmond at night is all old brick with new neon, and downtown has a lot of foot traffic, and it wasn’t all that hard to pretend I still lived in Brooklyn.

comfort

Although I really wanted to try the whole cocktail list (in the interests of blog reviewing, obviously), I just got a Jack Rose.

Harold is always hungry, though, so we ordered before I completely devoted myself to people-watching. comfort has a selection of Southern main courses, like pulled pork and fried catfish, served with a selection of side dishes like okra and grits. As you know, I pretty much hate everything about living in the South except Harold and my job. Also okra. The South does a nice okra.

Overall, comfort does a great everything. I’ve had good barbecue and fried catfish and okra before, but it’s somehow less appealing off melting styrofoam plates, served on greasy tables. comfort’s decor and atmosphere were Brooklyn-good, even if the service was definitely on a southern schedule, not New York time.

comfort
200 W. Broad St.
Richmond, VA 23220
Comfort on Urbanspoon

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Bik Review on Hardcore Droid

Bik_CampScene-1024x576

My new review is up, over on Hardcore Droid:

Bik is a point-and-click (er, tap) adventure, offering all the best of the point-and-click genre: There are piles of bizarre items to be picked up and then used in unusual ways, loveable loser characters in the tradition of Guybrush Threepwood and Roger Wilco, snarky flavortext, bizarre ways to get yourself killed, and a twisted, dramatic adventure plot.

Like the old Sierra games, it’s quite easy to experiment and get yourself killed in Bik, but the game keeps from being too punishing by autosaving right before performing an action that might lead to certain death. As I played, I grew quite frightened of seeing the autosave screen…

Knowing that Bik will autosave before character death does encourage players to try ridiculous actions, as well as to try firing Ammet’s blaster at random objects. Some scenes still needed to be repeated, either due to bad luck (avoiding the random approach of an alien sensor, for example) or because it took me several times to figure out my objective. Repeating scenes doesn’t feel like punishment or filler, but it doesn’t feel like great game design, either.

Via Bik—A Space Adventure Review | Hardcore Droid.

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Zyrobotics’ Turtle Invaders

turtle invaders screenshot

Zyrobotics’ Turtle Invaders is a simple, undersea action game for young children, available for both iOs and Android mobile devices. The developers’ goal is to help young children and children with special needs to improve their motor skills with an engaging game, and to allow children to access a colorful action game regardless of skill level.

In Turtle Invaders, players take on the role of an ink-squirting Octoremus, who’s defending their undersea home from invading turtles. Hitting a turtle with ink gives players points, but the game is very clear that the turtles aren’t hurt, just magically teleported back to their own turf. Which is exactly how all enemies should be vanquished in children’s games!

turtle invaders level cleared

Turtle Invaders asks young children to look at the turtles’ path and the Octoremus’ path, and decide when to shoot ink. They’ll need to predict where the turtle targets will be, by the time the ink projective will be. It’s a fairly standard shooter mechanic, in a cute, undersea, non-violent setting. It’s optimized to play with little ones because players can adjust pretty much everything, so you can customize it just right for the child. Slow down the enemies to make it easier for young ones who might be struggling with hand-eye coordination, and keep young players from feeling frustrated. Or add faster and more interesting paths to challenge an older or more skilled player. Although I’m saying “older” and “younger”, because I’m most familiar with adapting games to different ages, developer Zyrobotics has designed Turtle Invaders to be accessible to children with special needs. (Including autism-spectrum children — there are several ways to reduce the amount of sensory stimulation in this game to keep players from getting overwhelmed.)

Zyrobotics’ other work includes apps and toys designed to be accessible and inclusive for different player capabilities, and Access4Kids, accessibility hardware to help users who have difficulties with motor skills use a tablet or other touchscreen.

Turtle Invaders is now available for iOs and Droid, and in keeping with the developers’ accessibility goals, the game is free to download and doesn’t offer any in-app purchases.

zyrobotics

This post is in conjunction with Zyrobotics. I’m really pleased to be writing about a company developing cute and accessible games for children with different ability levels.  Getting a pitch on an experimental, edu game means my blog is pretty much where I want it to be.

Other Bloggers on Zyrobotics’ Work:

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Thanks, Team

thanks team

Another photo from my office.

After working on projects where any office notes were passive-aggressive, and after struggling to produce good work with rapidly changing priorities, multiple rounds of “I’ll know it when I see it” approvals, and conflicting deadlines, I am especially grateful for my current workplace.

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Godzilla is the Focal Point of Our Library

Harold has started writing about toys for Action Figure Fury, writing a toy collecting column for people who know the proper names for his monster dolls, or Barbie’s army boyfriend, or little Star Trek men. This recent post talks “finding the fun” (UGH) in game development meetings, playing with little action figure men, and our home:

Godzilla is the focal point of our library, drawing the attention of child and adult visitors alike. We recently had some old friends over and their 4-year old daughter fixated on Godzilla immediately, though she would persist in calling him “Bigfoot.”

via Finding the Fun Factor in Action Figure Collecting | Action Figure Fury.

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Chirba Chat

Meg: Today I received the greatest news
in all the time I have lived in North Carolina
so amazing
I am not just trying to be happy about this
I am legitimately thrilled about this news
this would even make me happy in Brooklyn
the best news ever
so awesome
Harold: What was that?
Meg: The dumpling truck is coming to my work!
Next Monday!
Bringing me jiao zi!
Harold: Haha
I’m glad you are happy
Meg: Stefan just sent me a schedule of the food trucks near our new studio
AND THE DUMPLING TRUCK IS COMING STRAIGHT TO ME!!!
also some other food
and other days
actually trucks every day
Bringing us food that is almost, but not as good as dumplings.
chirba

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No Pineapple Left Behind

no pineapple left behindSeth Alter, from Subaltern Games, has a released a trailer for upcoming indie No Pineapple Left Behind, a single-player PC game around education reform. (Seth’s the  developer of serious strategy game Neocolonialism and was also kind enough to do an interview for my students about indie development!)

In No Pineapple Left Behind, players take on the role of school administrator at a school where a wizard has turned all the students into pineapples. Don’t worry, thought, it turns out that pineapples are preferable to students because pineapples take tests and get grades (they are enchanted pineapples, obvs) without asking annoying questions, getting bored and restless, or all those other pesky things that children do. The school’s goal is to pass exams, and no one really looks too hard into whether a child or a pineapple took the exam, as long as they get a good grade. So when pineapples do well on their exams, the school and therefore the player, will get more money. The game’s success is measured in the school’s funding, naturally.

no pineapplesUnfortunately, the pineapple cure is not foolproof, and sometimes an unattended pineapple can turn back into a child. Ugh. This is an undesirable outcome, because children need things besides exams and children do things besides take tests.

Some of the player’s goals in No Pineapple Left Behind will include leveling up teachers and then firing them when they burn out, or identifying and expelling problem children before they affect the pineapples’ exam averages. You’ll also be able to cut those frivolous art classes to save money.

The game will have scenarios to play through, as well as a sandbox mode for free play. Of course, we recommend against anything as open-ended and free as sandbox play, and suggest you study for your exams instead.

Check out the trailer here.

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MYS ROB and MYS WIS

I got an Arthur Clark novel, too, because if you are determined to simplify and to own fewer books, you’ll find yourself taking out library books to re-read.

After reading Finished Business, I wanted some more ancient Rome, so I picked up Parthian Shot from the library. In actual hardcover, because the Chapel Hill library doesn’t quite have the ebook collection that NYPL has.

Across from MYS WIS, where I found David Wishart’s Marcus Corvinus mysteries, was MYS ROB, where I stumbled across some more of John Maddox Roberts’ SPQR series. I picked up the next on in the series, SPQR XII: Oracle of The Dead, which is amazing, and well-researched, and thoroughly roman, and I would totally recommend it. Only maybe don’t read both series at the same time, because two contemporaneous Roman heroes bumping into the same historical figures as they solve their mysteries can be a bit confusing.

I tucked the checkout slip into the back pocket of SPQR XII, and discovered that the person who’d taken it out last had also done that. That reader had picked up a string of Roman historical fiction, all completely unknown to me and all listed on the checkout slip.

There are so many ways to find new books. Recommendations from friends, book reviews on NPR, GoodReads authors, or Amazon similar-to recommendations… or a slip left behind by previous library patron and fellow Roman enthusiast.

Libraries and Rome

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