Free Free Free To Play, Pay Pay Pay To Win

fffff2p bannerIndie studio Elevate Fun’s new free-to-play iOS Game, FFFFF2P, is Free Free Free Free Free To Play. Like most free-to-play games, you can, of course, pay to win.

No, seriously. Pay to win this game!

No, seriously. Pay to win this game!

Free Free Free Free Free To Play smartly satirizes the usual free-to-play model by  blatantly bribing with in-game currency for social sharing and return gameplay,  and blatantly offering in-app purchases to unbalance the difficulty. The message is obvious, and the game is still a cute and playable playable casual game.

When the game opens, your girlfriend, Princess Pixel, is kidnapped by an evil monster who throws ads at you, trying to either squash you by dropping an advert on your head (I died a lot that way) or trap you in a cave of flashing adverts (I died a lot that way). Typical free-to-play calls to action, like limited time and bonus and so forth, flash on the falling ads. The message is clear:  our beloved videogames are being held hostage by free-to-play mechanics.

I’d really have liked the option to switch sprites, and be a little girl player trying to rescue Prince Pixel.  But this game satirizes free-to-play mechanics, not the perceived difficulty of adding a playable female character or the constant invisibility of female players, so male is the only way to play. FFFFF2P is far being from the only game where the player must be a male, but it’s particularly sad that this game so cleverly mocks scammy free-to-play games as one of the depressing and insidious trends in our industry falls prey to another depressing industry standard, the lack of playable females. An option where you could pay extra to be a girl (GET IT???) would fit well with the theme.

I’m not particularly good at platformer jumpy games, and gave this one a try mostly to check out how Elevate Fun mocks free-to-play mechanics. My lack of skill is just fine because players can get several times the coins they’d earn by jumping and closing ads by sharing on Facebook and Twitter. So FFFFF2P literally gave me the choice between earning coins through gameplay or quickly spamming my friends to get lots of coins.  This is Cow Clicker-style interactive satire.

My Twitter friends now know that I've done something very important in a game.

My Twitter friends now know that I’ve done something important in a game.

Coins earned from closing ads or sharing your progress can be spent on upgrades to help you earn more coins. Which help you earn more coins, to be spent on upgrades, to help you earn more coins. I’m no longer sure if this is Elevate Fun having a little joke, or if the entire free-to-play leveling system is an elaborate joke on all of us. In the shop, you can buy a cheap one-use candy or a more expensive multi-use candy for your hero, both candies are good for crushing this saga.

Saga is crushed by candy.

Saga is crushed by candy.

The game FFFFF2P actually is free-to-play and ad-supported, so real ads will occasionally appear as you play. I tapped one out of curiosity, and was prompted to download Blizzard’s CCG, Hearthstone, another free-to-play game that’s recently been criticized as free to play and pay to win. Another level of satire, or just an indie studio trying make some clickthrough cash to keep the lights on?

This weekend, I’d downloaded the Kardashian game, too, mostly to figure out how it could possibly be so profitable (Answer: I have no idea. So far the most entertaining part has been making my aspiring-starlet avatar and discovering that no pretty girl can wear glasses). So whenever I picked up my iPad, I’d have the standard invite from the Kardashian game to bring my doll to a pretend photo shoot, next to the tongue-in-cheek push notification from FFFFF2P inviting me to click for coins, which couldn’t have made the comparison more obvious.

While clearly parodying free-to-play mechanics, FFFFF2P offers more engaging gameplay without forcing an in-app purchase than plenty of serious free-to-play iOs games.

Other Gamers Rescuing the Princess and Paying To Win:

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Busy Person’s Correspondence Card

 

NYC cards page #1Love this amazing old postcard I found. The concept of this low-tech, automated message is amusing, and some of the options are just delightful.

I’ve found myself in a lot of interesting little secondhand shops since Harold and I started spending time together. Also, I know a lot more about vintage Star Trek figures now. These are not entirely unrelated facts.

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Math For Killing Zombies

I’m pretty sure being a professor at a small college is the best way to survive the collapse of society.  History professor John Matherson survives in One Second After, and teacher assistant Olive does just fine in An Etiquette Guide To The End Times.

In Zombies and Calculus, math professor Craig Williams mistakes the first of zombie hordes for a chronically-late student, until that student starts trying to eat his former classmates. As the zombies destroy campus and attack anything that moves, professor Williams and his allies must use math to defend themselves.

The characters, holed up in an office while zombies feast outside, work out the increasing curve of zombie infection rates, based on population, speed of infection, and — rather calmly — how many people the zombies will eat before running out of fuel. They also use physics and more math to design some improbable improvised weapons, although, naturally, the professor who manages to get and shoot a handgun completely forgets about the recoil.

You don’t actually need a calculus background for this book. Basic algebra and an interest in math applications is enough to follow the clear and straitforward explanations, and to enjoy the zombie-focused challenges. This is a modernized version of Zeno’s Paradoxes, little brainteasers imagining math concepts in daily life. The Greeks imagined speedy Achilles trying to overtake a hypothetical tortoise, but we prefer to imagine a bicyclist chased by zombies in a perfect circle.

Characters are not particularly well-developed, and there are a few moments where that cried out for a little introspection. (Naturally, a good person tries to save others from certain death at the hands of hungry zombies, but are you obligated to save an unpleasant colleague? What if it requires personal risk? What if he previously opposed your tenure?) But, overall, the characters are essentially friendly placeholders in mathematical models, and if there’s a little tell-not-show in clunky backstories, all you really need to know is that they’re the good guys using their creativity and math skills to escape from predictable and mathless  zombies.

This is a quick, fun read about academics escaping the undead, and a good answer to any student’s question about the applications and relevance of higher math.

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PanemVille: The Hunger Games Adventures

The Hunger Games novels suggest so many good games — a minigame hunting prey with Katniss’ arrows (a popular choice for the middle-school girls in my game design classes), a crafting and survival game like Lost In Blue set in the forest outside District 12, a combat game in the Arena, or even a social RPG, like Whitewolf’s Vampire: The Masquerade, set in the Capital — that I had high hopes for The Hunger Games Adventures.

hunger games adventure in IOS

I hope you like this yellow meter. You’ll be seeing it a lot.

Even when I realized this game had some appointment-style mechanics, I still thought that could work well. Maybe I’ll set snares and traps in the woods, with Gale and Katniss, and come back when I’ve caught something! Maybe I’ll have to perform actions at certain times, like sneaking through the fence when the electricity is off!

Instead, The Hunger Games Adventures is an appointment-style builder with thin missions, where pretty much every action involves spending one point of energy to tap an item,  waiting for the yellow meter to fill up, and completing the action so you can spend another energy to tap the next item. It’s not a unique mechanic by any means, although this particular game is on Facebook, iOs and Android, click-and-wait is the basis of way too many Facebook games. I’ve written before about monetizing on freemium games by designing to bore players and it’s  particularly disappointing in a game set in a world that really invites creative gameplay.

yellow bar primrose everdeen

I can’t wait until this yellow meter fills up so I can fill up my next yellow meter!

The game’s art, although clearly inspired by the movies, is awkward and mismatched. The characters have the proportions of Bratz dolls, with more realistic faces, not quite photos but definitely resembling the movie actors, while bodies are awkwardly cartoony. Arms, legs, and torso don’t quite match up, creating gaps and overlaps at the joints for all characters. (Since the game is a movie spinoff, Katniss is the Jennifer Lawrence version, not the olive-skinned Seam resident from the books.)

default Hunger games adventures

Worth noting that the default character is female. Yay!

capital couture

Unsure if this is genius monetization, or if someone missed the part where the Capital are the bad guys.

One of the introductory missions asked the player to plant flowers at the home base, a pretty standard social game task, although a terrible mismatch for Katniss’ character. In the novels, Katniss complains about the uselessness of candy, iced flowers, rainbows and hair ribbons, so marigolds before food is a pretty unlikely choice.  Also, one of the tokens for premium currency are multiples of the little mockingjay pin Katniss wears in the arena… the precious, unique pin she wears as a symbol of her district… I am pretty sure my middle schoolers understand the themes in these novels better than that.

yellow meter

Shown here is a yellow meter in its natural habitat.

I spend a lot of time around middle school kids, who are all pretty crazy about the Hunger Games. More than one student has shouted I VOLUNTEER AS TRIBUTE! in response to their name at attendance, and I use student name Katniss E as the example for the lesson on file naming conventions. (I do not tell them that working in game development makes me emphatize with Seneca Crane.)  This is particularly good with the  middle schoolers, since the younger students are crazy about some  Frozen thingy which has something to do with asking each other to build snowmen. I discuss the Hunger Games frequently, with dedicated fans in the target demographic, is where I’m going with this.

Genius monetization! At least the first dozen times...

Genius monetization! At least the first dozen times…

As I played the game, tapping to fill yellow meters that representing burning bread in the bakery’s oven, shooting wild turkeys with Gale, or helping Prim heal injuries, I would receive popups telling me that Haymitch had found a sponsor for me, which translated to watching an advert in exchange for free tokens. This isn’t a unique system, and I’ll admit to watching a few adverts for coins on The Sims Social. But here, clicking to wait for an advert to play to give me points just highlighted that I was waiting through an ad video in order to spend those points clicking and waiting for another meter to fill up.

These popups were push notifications, occurring randomly when I was trying to doing something else (usually completing a mission or traveling to a new location. Getting harassed to watch ads, or click a second popup, confirming that I really didn’t want to watch an advert for tokens, combined with a gameplay that mostly involved watching meters fill up became frustrating very quickly.

A popup asking if I'm sure I want to close this popup.

A popup asking if I’m sure I want to close the popup I didn’t request.

No! I do not watch to watch an ad! If I wanted to watch an ad, I’ll click Haymitch and watch an ad! I want to tap on things and pretend I am living in District 12!
By pretty much any standard, The Hunger Games Adventures is not a good game. It’s a click-and-wait mechanic, plus clunky art, supersaturated with click-and-wait adverts. And yet, I kept playing, because I wanted to pretend to be surviving in District 12.  After several days of gameplay (I’m also a dedicated game reviewer), I can definitively say that you’re probably better off running around the back lot shooting imaginary squirrels with a pretend bow or just rereading the books already.

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An Unpleasant Combat Game

Quoted from Leigh Alexander’s blog. Posted without comment, because how could I improve this?

What’s your favorite video game?

Metal Gear Solid 3. It’s a game set in the Cold War that you can play however you want, but those of optimal skill levels aim to play with perfect stealth. Ideally you kill no one, except the person that matters most to you. I’m attracted to ambivalent ascension narratives.

What’s it like being a woman in the game industry?

Like playing Metal Gear Solid 3. You feel a sense of pleasure and mastery so long as you don’t generate noise or movement above a certain acceptable baseline. Call enough attention to yourself and suddenly you’re fighting an unpleasant combat game in which you experience crushing anxiety and virtual pain. I’d like to see that change for us.

via Leigh Alexander.

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But I Really Like This Book

Harold: Look, I got Robocop on DVD! Will you watch it with me?
Meg: I guess if it’s important to you —
Harold: It is!
Meg: Then I will read my book in the same room where you watch this movie.

 

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My Kind Of Advertising

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An Etiquette Guide To The End Times

etiquetteIn Maia Sepp’s novella An Etiquette Guide to the End Times, Olive writes a blog answering etiquette questions for well-mannered survivalists in the semi-collapsed society. Just because the earth grows warmer every year, beachfront property is now underwater property, and infrastructure has all but collapsed, there’s no reason we have to be impolite about it. Olive only mentions a few recent headlines, inspiring the reader to imagine other potentially awkward social situations in a world where hoarding solar panels is an etiquette breach.

Harsh times make for unusual allies, and Olive notes that before the collapse, she might not have had much to say to her neighbor, Camilla, who was a PR rep back when there was anything to publicize. I loved the worldbuilding here, the casual mentions of protein loaf, retrofitted electric cars, and unlicensed chickens.

Representatives of the Core — the remaining government faction — invite Olive into what’s left of the city to discuss turning her blog into a government mouthpiece. The Core still has coffeeshops and air conditioning, telephones and formalwear, unlike the homesteaders and survivalists now living in Olive’s former suburb. There’s plenty of temptation in the offer, but there’s also a warning in what might happen if Olive chooses to ignore the “request” of those in charge of enforcing the laws. (On a more personal note, themes of a writer considering trading in her personal blogging for a sponsored, if less creative, site, really struck a chord for me.)

…the novella carefully blends tiny, personal moments with larger social themes…

But that’s just background. The real story is about preparing a dinner, at which Olive will enlist the help of Camilla’s sailor friends in finding her missing grandfather, and as she collects ingredients, the novella carefully blends tiny, personal moments with larger social themes. Olive’s able to pick veggies in the back garden and use up precious stores from before the collapse. She has to trade for meat, and an unpleasant conversation with a predatory butcher is both a personal challenge as she prepares dinner, and a larger concern — without social rules, what will stop our baser instincts from taking over? And without these social norms, what’s to stop the sailors from accepting her food, and failing to respond with a favor?

My only problem with this novella is simply that it’s a novella. The half-collapsed society and cast of characters are just coming into focus when the story ends. I can only hope Maia Sepp writes a complete novel set in this world.

I received an eARC of this novel from the publisher, which has never stopped me from snarking about a bad book. All opinions are my own.

Related Books:

For great post-apocalypse fiction, I just read M. R. Carey’s The Girl With All The Gifts. Also One Second After, which I read only because my friend James recommended it,  and it’s absolutely ruined visiting Asheville for me, Mira Grant’s Feed which I read only because Alicia promised it was really more about journalism and blogging than zombies.

What Other Reviewers Are Saying:

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Meteolojinx Recanto

I wrote this a while ago, right after it happened, but I thought it was too negative, and didn’t post it. Recently, I got into a discussion about whether we’d recommend our rental company to friends, and I had to admit that no, whenever we have to deal with this company, it starts a serious talk about buying a house.  I’ve rented happily for more than ten years in different cities, and we’re now in a beautiful apartment, in a lovely building, where all the other residents own their apartment.

I was originally going to write about a nice day at work and a peaceful evening at home with Harold.  But that evening, after he’d shut off the Star Trek we were watching (see previous re: “at home with Harold”), we heard a strange noise… which turned out to be water dripping through the ceiling onto the washing machine. This is not a sound that is immediately identifiable, since washing machines are not typically outdoor furniture.

Harold went to alert our upstairs neighbour that it was raining in our apartment, and probably not benefiting her floors any, and she called the building emergency number, and went through a long phone tree where she pinky-swore that it was a real emergency, and we really, really did need an after-hours maintenance visit.  No luck. As we waited for them to call,  Harold, our neighbour and I all talked about how great it was that in two apartments full of books, no one’s books got wet. (Now that I have a Kindle, the physical books I own all have emotional significance for me, and it would have been really sad to lose any of them.)

Maintenance called the next day, saying that since we weren’t calling for a real emergency, they’d try to come back sometime soon, if they could get around to it. Look, I’m not a repair expert, but if water coming through the ceiling isn’t a maintenance emergency, I am pretty curious about what that emergency would be.

When the crew came, they discovered that we hadn’t actually heard the water coming through until it had filled the light fixture, and started to drip down. And I guess the light was turned on, although it wasn’t exactly emitting any light, just charging all the water in the light fixture!

I wasn’t actually watching when the crew poured out a ceiling light full of hot water, and I wasn’t the person who took the rusted lightbulb down. But I am pretty sure this isn’t a healthy lightbulb.

IMAG2328

They promised to be back right away to deal with the rusty wires hanging from the ceiling (also not an emergency), and they were super sorry about that potential for electrocution. I shrugged.

“Hey, Harold,” I said, after the crew had left, “Did I ever tell you about the time I had an extension cord running through my shower?

 

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Still Not Rome.

In which my love of the Rome series tricks me into reading another Colleen McCullough novel.

I have mixed feelings on Colleen McCullough’s work. On one hand, Caesar’s Women and the rest of her Rome series are epic and well researched, grand-scale and personal, and basically everything that a historical novel should be. On the other hand, The Independence of Miss Mary Bennett takes the prize for the worst Austenite fiction I’ve ever read, and I’ve read quite a few. I was excited to read and review Bittersweet because I was sure it would either be amazing or dreadful, to the extreme.

So I was surprised at how terribly slow the first two thirds of the book were. The story focuses on four sisters, two sets of twins with the same father and different mothers. After the mother of the older twins died, their rector father quickly remarried the housekeeper, who gave him another set of twin girls. There is a tantalizingly brief mention of Maude’s speedy engagement and premature babies, which I translated into shotgun wedding, but it wasn’t really addressed again. The two sets of twins are almost the same age, and the older ones are kept back a little bit and the younger ones sped up a little bit so they can all start school together. (Squishing the girls into not-quite-right because it’s convenient for those around them is kind of the theme of the book.)

The sisters become nursing students, and there is mildly interesting class tension among hospital staff, and thoughtful commentary connecting the nurses’ special role of half waitress, half doctor to larger themes of women’s lib in Australia. It’s all engaging, but it’s not exactly a sweeping epic. The hospital is built on wide level ground so they don’t have to have stairs. (This is mentioned by pretty much every character in the book, so I thought it was worth mentioning in the blog review.)

via Mixed Reactions to Bittersweet: More underwhelming than bittersweet in this slow-moving novel.

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