Reviewing School


A few months ago, I reviewed the novel School over at The Absolute, and the book is now out, with a quote on the back from my review!

school backFor some reason, they went with my summary and not with my snark about North Carolina for the pullquote.

A little while ago, I applied for a freelance fiction reviewing position with Kirkus. As part of the application process, I was asked to review a book using Kirkus’ review standards, and as I read over the guidelines, I knew in my heart I wasn’t going to get hired.

Some of the guidelines were standard practice — reviews are different from PR, a positive critical review should not read like a press release, the most negative review is still not a personal attack — but some of it showed real artistry in book reviewing. It was great to see critique as an actual craft.  For language lovers, the guidelines themselves are a delight to read, especially the note that a solid critique is “nearly as formulaic—though as expressive—as a sonnet.” I often struggle to describe the style and feel of a novel without giving away the plot,  or find myself using meaninglessly positive words like “readable” and “engaging”, and it’s been a helpful challenge to apply these guidelines and suggestions to improve my work.

The Kirkus review guidelines have been really great in helping me find a voice that is critical, professional, and authentic, and if the format lends itself well to shareable pullquotes, I won’t complain at all.

 

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Video Game Industry Rant — luckysipe’s old man blog

Harold has a good post up about monetizing in games, and I wanted to share it here:

So, I was at a game demo event a couple of years ago in NYC. This sort of thing was mostly attended by indie folks and folks in the industry but there was also a number of people from various VC firms there as well.

A developer went through a pretty successful demo, he had the room, he a sour-faced VC stood up and asked, “This is all fine but how does it monetize?”

The developer was quick to answer that he was focused on making a fun game and that concern was secondary to him, The room cheered.

I have a BFA and can safely attest to the disdain that most all of modern culture has for the visual arts. That said, there are many avenues for funding artistic projects. Creative Capital being one.

Where does one try and secure funding for gaming projects? VCs. You don’t go into a gaming venture with a creative mission statement but with a strong P&L and business plan.

Maybe this is a bit of the problem with the overall direction of games and the glut of F2P mobile offerings? Where is the support for innovative design takes and risk-takers? There isn’t one. Just live in your parent’s basement and work for nothing to produce an indie game or hit Kickstarter and good luck.

I am happy that there is more discussion about video games as art but until there is actual funding for these endeavors it is hard to see where it is going.

I am not saying MBAs don’t have a place in the industry, I just think that place shouldn’t be the only place in the industry.

via Video Game Industry Rant – 2/6/2014 | luckysipe’s old man blog.

I was at the same gaming demo, a few years ago, and also wrote about the moment when the game dev said he had no plans to monetize.

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Local Search Terms

Harold and I are in the car, when I notice a familiar name on a sign.

Meg: Oh, that’s what *local business* is! I’ve been wondering who they are because they follow me on Twitter. I wonder how they found me.
Harold: Does your Twitter bio say Chapel Hill?
Meg: No, of course not.
Harold: Do you tweet about living here?
Meg: Probably, but I don’t imagine I said anything nice.

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From The #SXSW Gaming Expo

Gaming-Expo-Banner

South by Southwest is almost a month of interactive, film and music shows, held annually in Austin, Texas. The festival is known for emerging music, launches of innovative tech startups, professional development sessions, and A-list keynotes, as well as for daytime drinking by attendees.  This year, South by Southwest is adding two new conferences SXSW Eco, with a focus on green technology and sustainability, and SXSW Edu, focusing on innovation in learning and educating.

In previous years, SXSW Interactive has included a strong gaming element, both with game-related technology on display and with sessions focused on game development and distribution. In 2011, South by Southwest’s Interactive festival included the first Independent Propeller Awards, for excellence in independent games.

via The South By Southwest Gaming Expo | Android Gaming News | Hardcore Droid.

I also covered the gaming awards for Hardcore Droid, an interesting return for me after covering the independent game awards for Indie Game Mag on my last SxSW trip.

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Inspiring

We have new teachers starting at my work, including my friends Mor and James (Phase one of my plan to have every single person I like in North Carolina come work with me!). After class one day, we were talking about how teaching gives us a chance to have this massive impact on young students.

Mor: I want to show my students that fashion design isn’t frivolous, it’s really practical art, and it connects to so many other aspects of our lives!

Meg: I want to show my students by example that women can and do develop games.

James: I just want to inspire the kids to get far away from the games industry while they still can.

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From #SxSWi: Gigg

SxSW Interactive always includes launches of amazing new apps (and, yeah, some ridiculous ones, but let’s not talk about that). With Gigg‘s new music app, users can make and share cute combinations of music, song lyrics, videos, and pictures. Choose your song first. Emo posting is facilitated by a search of possible songs by feeling, but you can also search by decade, genre or lyrics. Add a image to your selected music by choosing or taking a photo or video.

via Create Emo Lyric-and-Photo Combinations with Gigg | (The) Absolute.

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Shadows of Ghosts: The Civil War, With Centaurs

    When the story opens in Shadows of Ghosts, the southern provinces have recently seceded from the kingdom, due to their belief that centaurs aren’t quite human and should be kept as slaves. This has led to a civil way between the slave-holding, seceding south and the abolitionist north. In case you weren’t sure if this is referencing anything, the king of the northern provinces goes to the theater where he’s assassinated by a southern sympathizer, who is captured by being chased into a barn that’s then set on fire. The comparison is heavy-handed enough to make me uncomfortable when centaurs are called “naggies.”

    One of the really thoughtful and personalized rejections that Star-Crossed received included a disclaimer that no one really likes Civil War alternate histories. As a rule, I enjoy alternate histories, but reading a heavy-handed morality play in a thinly-veiled Civil War made me understand why they are disliked.

    Anyway, there’s a prince hidden away in a backwater village, who becomes the new king when the old king gets shot at the theater. He joins up with his loyal best friend (the son of a Confederate soldier) and a centaur helper (who ran away from his owner when his wife and child were sold), and travels through the woods on their way to meet General MacGuffin in the wild western provinces, meeting members of different factions as they travel. And also eating cheese sandwiches… they eat a lot of cheese sandwiches in this book.

    Each meeting with a secondary character along their path follows a similar formula. The party would say who they were (usually lying), the newcomer would tell them not to lie, the party spokesperson would repeat the answer, and then the new secondary character would give a monologue about how the war had affected his life. Here is a poor Southern who’s never owned centaurs, blaming the centaurs for starting all the trouble. Here is a Southern sympathizer who points out that the Northern economy is different so they were able to acquire wealth without centaur labour.  And so forth. Instead of adding sympathy for all the people in the kingdom affected by the war, it was heavy-handed and unpleasant, and didn’t really do much to advance the hero’s journey.

    The Bechdel Test examines media from a feminist perspective, asking if the media includes two female characters, if they both have names, and if they have a conversation with each other about something other than a man. Shadows of Ghosts fails hard at that. We meet only one woman, the wife of an abolitionist, in the entire novel, and she talks about housekeeping to the all-male protagonist party.

    Some of the stilted dialogue led me down the wrong trail. When the party is hiding at the house of an abolitionist, the wife disappeared and then returns saying that she just had to take the bread out of the oven before it burned. It was such a clunky moment, especially when coupled with the awkward greeting (basically insisting that she wasn’t an abolitionist, didn’t know any abolitionists and had totally never met their contact, which seemed a pretty firm denial in a northern village, you know?) that I was 100% sure she’d just sent a message to pro-southern forces to come get their king.

    Many, many interesting subplots are hinted at, and then dropped. There’s a ghost daughter and a ghost mother, and the young king frequently gets a bad feeling premonition, but none of these shadows or ghosts is really explored. Which is a shame, because these seemed a lot more interesting than learning how Real People™ had been affected by the war.

    I received a review copy of Shadows of Ghosts from the publisher. That did not affect opinions expressed in my review, although it is why I finished reading the book instead of putting it down.

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Indie Game Blog Carnival #1

indie games wordle

Hello everyone! I’m at SxSW right now, and I’m either listening to an amazing session, drinking with friends, or completely lost on the complete opposite side of where I mean to be going. (That is how conferences go for me.) But here are some awesome indie game links while I’m away:

Shawn Trautman shares some freeware recommendations over on Discover Games Discover Games is a great blog to follow, both for curating interesting game links from other sites and for Shawn’s own reviews. I particularly enjoyed Shawn’s law-student take on The Devil’s Attorney. (I reviewed this for Hardcore Droid, and it’s fun to see where we overlapped.)

Andy McNamara presents Buggyz : Slot Racing in the Future! posted at Buggyz : Game Development Blog. Andy calls BUGGYZ “a fun, fast-moving slot-racing game set in the future but with a retro 1950’s cartoon vibe – think ‘The Jetsons’ meets Scalextric and you get the idea.” In Buggyz, players will compete again a friend or against the computer as they race and do tricks. The game is being developed for iOs and iPad.

Indie Game Freak has a review of Sleep is Death – A Remarkable 8-Bit Storytelling Game for Two Players over at Indie Game Reviewer.

R3nD shares the making of Super Rocket Shootout, a 4-player couch multiplayer brawler, posted at Oddly Shaped Pixels.

Hiroshi Mishima shares a review of “The Loch: A Scottish Fishing RPG” by Mitch Alexander over on The Daily Dakmordian (Did you know there are fishing-themed game jams? I didn’t.)

That concludes the first Indie Games Blog Carnival! You can participate in the next one by submiting a link from your dev blog or a link to an indie game review by using the carnival submission form, or you can email me. Or leave a comment here. Or send a carrier pigeon, whatever you want.

 

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SxSW Summary

Got a little while between sessions? Here is a sponsored docking station with couches, free artisan cupcakes and free-trade fresh roasted coffee, gluten-free breakfast tacos, and organic champagne, and a promo model from another sponsor stops by bringing free beers every half-hour. Also you can get a free t-shirt by tweeting our lounge hashtag and a canvas bag for downloading our app.

Need to park your car*? That’ll be $99.99, there are 400 people in line ahead of you, and we only accept BitCoins or pirate dubloons.

*Also applies to buying a sandwich, phone charger, etc.
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Bigger on the inside! #sxsw #drwho #blog

Bigger on the inside! #sxsw #drwho #blog | March 07, 2014 at 12:50PM
Bigger on the inside! #sxsw #drwho #blog

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