JPodding

 So it turns out that I don’t love JPod as much as I previously thought. Sure, there was a completely genius part where our hero, Ethan, can’t quit his job because he’s been kinda-sorta-promised a promotion to assistant production assistant once he gets his art, programming, management and people skills up to the mark. And there’s also an all-too-realistic meeting in which an upper manager decides to add random new elements to a nearly-completed game because he thinks his kid will like it. (I was in that meeting, several times.)

But then Ethan meets a fictional Douglas Coupland, and even though it’s been foreshadowed since pretty much the first page, it’s a bizarre twist. There had been a couple references to Coupland novels before this, but mostly tongue-in-cheek moments as the plot raced along.

There’s a scene in Candace Bushnell’s One Fifth Avenue where Lola Fabrikant refuses to live anywhere besides the Village because that’s where Carrie Bradshaw lived. When she says this, Lola is moving from a McMansion in the suburban sprawl of Windsor Pines to an apartment selected and funded by her parents. This character couldn’t possibly be more different from Bushnell’s Carrie, and the moment is hilarious in context, even with a little wiggling of the fourth wall.

One could argue that it’s just as likely that tech hipsters in JPod would have read Coupland’s other novels as wannabe Manhattanite Lola would have read (or possibly, seen) Sex And The City. But the Coupland thing isn’t a tongue-in-cheek moment, it’s an entire subplot.

I felt like I’d entered an absurdist play or a was reading a freshman English writing project. What happens to the narrative if the writer is BOTH an unreliable narrator and himself? What happens when the writer is literally the deus ex machina in his story? Is this purely an indulgent ego trip or am I missing something?

Since I was less interested in Coupland writing about Coupland writing about JPod, and more interested in the JPodders, this was kind of a downer. After giggling and wishing I were ereading so I could share passages all though the first part, I found myself kind of skimming the sections about Coupland, and waiting for the story to improve.

Still, the first half of the book struck home for me, and I’m glad I read it for myself after hearing it called recommended reading for anyone who works on a merry team of weirdos making a game. Which pretty much describes my career.

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Memorable Activities

I was assigned a new team at the core studio, and found this at my new desk.

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Or Something

I’ve been reading a wonderful reinvention of Northanger Abbey by Val McDermid, and it’s full of clever references to Austen stories, or jokes about Twilight,  or literary snark in general. I’ve been highlighting a passage on practically every page, but this one made me laugh out loud.


‘Do you play DragonSky?’ she asked. He nodded with enthusiasm.

‘I used to play it all the time. Not so much now that Felony Driver IV came out.’

‘Did you know that Morag Fraser was one of the writers on DragonSky?’ Taken aback, he goggled at her.

‘I don’t see how,’ he said. ‘You sure she didn’t just make the credits for being somebody’s girlfriend or something?’

via Northanger Abbey by Val McDermid

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Blog Birthday

April makes ten years that I’ve been blogging, which is longer than I’ve done just about anything. I even blogged from behind the Great Firewall of China for two of those ten years.

In honor of my decade writing my thoughts to the internet, I wandered through a lot of my old posts, and was sort of amused by what had changed. Ten years ago, I was studying classics and hoping it would turn into a career of reading Roman history all day.  I got classical history questions at work, and in class. Still really love Rome, would still happily read about the Romans all day. I just started rewatching I, Claudius and it’s still great. I’m not saying Harold wasn’t interested in British Roman backstabbery, but he wandered off for a snack during “don’t touch the figs”. I’m hoping he’ll come back when Captain Sejanus is onscreen.

I barely remember seeing Troy, but when I reread this post about how awful I thought Troy was, I suddenly remembered writing it, while sitting in the room I shared with Kristine at Castle Von Hoffman, and that made me really happy.

Ten years ago, I really didn’t have patience for kids. Still don’t. One of the nice things about being over 30 is that now when I say that I love kids but don’t want any,  people rarely tell me I’ll change my mind when I’m older. Of course, I sometimes have to hear how few years of fertility I have left before barren tragedy sets in, so there’s that.

Ten years ago, I’d just started driving, and I was quite upset when I got pulled over for nervously driving exactly the speed limit. I’ve become a bit more comfortable with driving over the last decade, but this was not the last time the boys in blue would stop me to ask why I was so nervously obeying all traffic laws. As I’ve gotten older though, I’ve been harassed less and less when I get pulled over for driving suspiciously, and in the south, this ends with polite wishes to have a nice day, ma’am.

Ten years ago, I thought it might be interesting to write a little bit about some computer games. Just, you know, for fun sometimes. Not even remotely expecting that anything would come of it.

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Grab It Magazine

photo(9)I have a new piece in Grab It Magazine talking with Nate about his amazing work in game audio. (He has more to say about sound design than I do.)

Grab It is a new iPad magazine focusing on indie iOs games, and specifically on recommending unusual new titles. Really happy to be part of this issue. I was also happy to see a feature on Artifex Mundi’s newest release, I usually enjoy their games (like Deadlings and Dark Arcana).

You can get a copy of the magazine from the app store!

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Things I Am Not Good At, Part 5,473

I’ve been taking 40 to work at the game studio. It’s about a 30-minute drive from my apartment,  if I don’t encounter any traffic, accidents, construction, or Mercury being in retrograde, so I have to leave pretty early because apparently adults allow for delays so they can get places on time. Whatever.

Today it took me exactly 31 minutes, the absolute best-case scenario, so I got to the studio quite early. I must have hit that sweet spot after schoolbus hell and before rush hour hell, or maybe no one rear-ended anyone else on 40 today, or just maybe, after a decade or so, I’ve finally gotten good at this driving thing.

Then I remember that today is Good Friday, so almost everything is closed, and almost no one is on the roads.

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JPod: Continue? y/n

I just started reading a secondhand copy of Douglas Coupland’s JPod, and it turns out the previous owner has annotated it, adding another layer of marginalia on a novel that has instructions for ramen noodles and software bug reports in the text.

Today I joked (with my bizarrely-assorted game dev pod) that I’d add my own layer by highlighting everything that has actually happened to me in game development. Maybe I’ll color-code by studio. And underline all the things I recognize from living in China.  I’m loving the previous reader’s notes, but I also really wish I had this as an ebook so I could highlight and share passages.

Anyway, it’s pretty good so far.

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Turning Gaming Passions into Profits at SXSW

Anthony, one of my friends from The Phat Startup, was on a panel called “Turning Gaming Passions into Profits” at SXSW.  I would normally skip this kind of panel, because these usually talk about elevator pitches and personal brands and other marketing terms that sound fake and exhausting and terrible. I have terrible imposter syndrome and always struggle to describe my work history in flattering ways. I know I need to work on that, but most marketing advice just sounds like instructions on how to be an unlikeable egotist.

I went because when your friend has a panel at SXSW, you go, but I was really just planning on clapping for my friends. This turned out to be one of the best SXSW discussions I attended. (Also, instead of supporting my friends by filling a seat, I was lucky to get a good spot!)

phat startupThe Phat Startup panelists talked about building non-traditional careers in games, which is always great to hear. They were all really honest about setbacks they’d encountered, and about the role that good timing and good friends had played in their successes. I don’t mean to imply that they just got lucky. Random events affect all of our career trajectories, and it’s good to remain grateful for a chance meeting or a helpful friend of a friend. It was also good to be around creative people with multiple projects going, not just the Phat Startup panel, but the audience members who asked questions as well. I kept thinking what a great question! or what a good answer, and most importantly, these are my people.

  The guys opened up for questions by reminding the audience that “we’re all family here”, which was a really delightful contrast to some of the startup posturing and name-dropping I encountered at certain other SXSW events. It worked well, audience members were encouraged to explain their own career difficulties,  to get expert practical advice from the panelists. It’s easy to get burned out in the games industry, and it was inspiring to me to be around others who are turning their skills and interests into new careers, especially careers that didn’t exist five years ago. I left feeling very pleased to be part of the games industry and the Phat Startup family.

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Grape Lemonade Gum

This is a new grape-lemonade gum, and it’s pretty much the best thing ever.

Trident Layers Grape Lemonade The purple part tastes like the grape Bubblicious I wasn’t allowed to have when I was a kid because it has too much sugar, plus the yellow part tastes like the Country Time Lemonade power I wasn’t supposed to eat because it has too much sugar, and also the purple and yellow are in cute little layers, just like the Andes mints I wasn’t supposed to eat because they have so much sugar.

Being an adult is pretty great, is what I’m saying.

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This is in no way a compensated post, I was just chewing gum and thinking about how nice it is.  Also I stole that photo from TVandGumAreAwesome because there’s not a lot of chewing-gum-related art out there.

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Codeswitching

I’m currently working on a core game, and I also teach programming for preteens. Today at the core studio, our server crashed in a way that meant hours of work for the whole team. While colorful language erupted around the room,  I expressed my frustration with “Gosh, isn’t that terribly unfortunate!”

The rest of the team found this hilarious, but it’s still better than accidentally F-bombing around the kids.

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