Shadows of Ghosts: The Civil War, With Centaurs

    When the story opens in Shadows of Ghosts, the southern provinces have recently seceded from the kingdom, due to their belief that centaurs aren’t quite human and should be kept as slaves. This has led to a civil way between the slave-holding, seceding south and the abolitionist north. In case you weren’t sure if this is referencing anything, the king of the northern provinces goes to the theater where he’s assassinated by a southern sympathizer, who is captured by being chased into a barn that’s then set on fire. The comparison is heavy-handed enough to make me uncomfortable when centaurs are called “naggies.”

    One of the really thoughtful and personalized rejections that Star-Crossed received included a disclaimer that no one really likes Civil War alternate histories. As a rule, I enjoy alternate histories, but reading a heavy-handed morality play in a thinly-veiled Civil War made me understand why they are disliked.

    Anyway, there’s a prince hidden away in a backwater village, who becomes the new king when the old king gets shot at the theater. He joins up with his loyal best friend (the son of a Confederate soldier) and a centaur helper (who ran away from his owner when his wife and child were sold), and travels through the woods on their way to meet General MacGuffin in the wild western provinces, meeting members of different factions as they travel. And also eating cheese sandwiches… they eat a lot of cheese sandwiches in this book.

    Each meeting with a secondary character along their path follows a similar formula. The party would say who they were (usually lying), the newcomer would tell them not to lie, the party spokesperson would repeat the answer, and then the new secondary character would give a monologue about how the war had affected his life. Here is a poor Southern who’s never owned centaurs, blaming the centaurs for starting all the trouble. Here is a Southern sympathizer who points out that the Northern economy is different so they were able to acquire wealth without centaur labour.  And so forth. Instead of adding sympathy for all the people in the kingdom affected by the war, it was heavy-handed and unpleasant, and didn’t really do much to advance the hero’s journey.

    The Bechdel Test examines media from a feminist perspective, asking if the media includes two female characters, if they both have names, and if they have a conversation with each other about something other than a man. Shadows of Ghosts fails hard at that. We meet only one woman, the wife of an abolitionist, in the entire novel, and she talks about housekeeping to the all-male protagonist party.

    Some of the stilted dialogue led me down the wrong trail. When the party is hiding at the house of an abolitionist, the wife disappeared and then returns saying that she just had to take the bread out of the oven before it burned. It was such a clunky moment, especially when coupled with the awkward greeting (basically insisting that she wasn’t an abolitionist, didn’t know any abolitionists and had totally never met their contact, which seemed a pretty firm denial in a northern village, you know?) that I was 100% sure she’d just sent a message to pro-southern forces to come get their king.

    Many, many interesting subplots are hinted at, and then dropped. There’s a ghost daughter and a ghost mother, and the young king frequently gets a bad feeling premonition, but none of these shadows or ghosts is really explored. Which is a shame, because these seemed a lot more interesting than learning how Real People™ had been affected by the war.

    I received a review copy of Shadows of Ghosts from the publisher. That did not affect opinions expressed in my review, although it is why I finished reading the book instead of putting it down.

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Indie Game Blog Carnival #1

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Hello everyone! I’m at SxSW right now, and I’m either listening to an amazing session, drinking with friends, or completely lost on the complete opposite side of where I mean to be going. (That is how conferences go for me.) But here are some awesome indie game links while I’m away:

Shawn Trautman shares some freeware recommendations over on Discover Games Discover Games is a great blog to follow, both for curating interesting game links from other sites and for Shawn’s own reviews. I particularly enjoyed Shawn’s law-student take on The Devil’s Attorney. (I reviewed this for Hardcore Droid, and it’s fun to see where we overlapped.)

Andy McNamara presents Buggyz : Slot Racing in the Future! posted at Buggyz : Game Development Blog. Andy calls BUGGYZ “a fun, fast-moving slot-racing game set in the future but with a retro 1950’s cartoon vibe – think ‘The Jetsons’ meets Scalextric and you get the idea.” In Buggyz, players will compete again a friend or against the computer as they race and do tricks. The game is being developed for iOs and iPad.

Indie Game Freak has a review of Sleep is Death – A Remarkable 8-Bit Storytelling Game for Two Players over at Indie Game Reviewer.

R3nD shares the making of Super Rocket Shootout, a 4-player couch multiplayer brawler, posted at Oddly Shaped Pixels.

Hiroshi Mishima shares a review of “The Loch: A Scottish Fishing RPG” by Mitch Alexander over on The Daily Dakmordian (Did you know there are fishing-themed game jams? I didn’t.)

That concludes the first Indie Games Blog Carnival! You can participate in the next one by submiting a link from your dev blog or a link to an indie game review by using the carnival submission form, or you can email me. Or leave a comment here. Or send a carrier pigeon, whatever you want.

 

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SxSW Summary

Got a little while between sessions? Here is a sponsored docking station with couches, free artisan cupcakes and free-trade fresh roasted coffee, gluten-free breakfast tacos, and organic champagne, and a promo model from another sponsor stops by bringing free beers every half-hour. Also you can get a free t-shirt by tweeting our lounge hashtag and a canvas bag for downloading our app.

Need to park your car*? That’ll be $99.99, there are 400 people in line ahead of you, and we only accept BitCoins or pirate dubloons.

*Also applies to buying a sandwich, phone charger, etc.
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Bigger on the inside! #sxsw #drwho #blog

Bigger on the inside! #sxsw #drwho #blog | March 07, 2014 at 12:50PM
Bigger on the inside! #sxsw #drwho #blog

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Got my awesome backer rewards for Choice:Texas! #blog

Got my awesome backer rewards for Choice:Texas! #blog | March 06, 2014 at 09:37PM
Got my awesome backer rewards for Choice:Texas! #blog

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Austin Airport for SxSW

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Not Quite Legendary ‘Legend Online’

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Cleavage and Typos Are Rarely a Good Combination

Legend Online is the second game I’ve reviewed over at GiN. My editor, Marie, assigned me the game and also sent me a very generous credit in Diamonds, the game’s premium currency, from the game’s publicist.  But when I looked at the game, it was one of my more awkward moments in game reviewing.

“Is there any possibility,” I had to ask her,  “that maybe this isn’t actually the game? Like, maybe Legend Online is a great game, but I accidentally downloaded a ripoff reskin called Online Legends?  Also I can’t seem to spend this my virtual currency, and their customer service says they don’t have a diamond shop.” Spoiler: No, I was playing the right game.

Legend Online: New Era is made up of a spreadsheet RPG, where your hero and sidekicks battle fantasy villains to win loot and glory, and a city builder, where you level up your City Hall in order to level up your Barracks in order to level up your sidekicks. After a while, players can battle other players and join guilds for larger battles. The game does what it says on the tin, but barely.

The game opens with a choice of hero and character class. I first chose the female spellcaster, because girl. She’s wearing calf-high boots, and an open coat over her thong, but I figured I could find her some pants once we entered the magic land.

I was mistaken. This is a pants-free kingdom.

Good game design is often described as a series of meaningful choices, but it was hard to find either meaning or choice in Legends Online. I was level 7 or 8 before I got to do something besides tap where the blinking arrow pointed in a tutorial. Although, with player instructions like VIP can CD for Free and Click the Army button (while pointing to a button labeled ‘Troops’), plus loads of different loot, I needed all the typo-ridden explanation I could get.

via Review: Legend Online – Game Industry News.

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Go Miss Your Flight, Because You Need A Time Machine

There’s kind of a trend for writing and talking about how great events used to be, because the only thing cooler than being at an event is being in the middle of things while being unimpressed by it. Like being disaffected at E3 because it used to be swaggier, or being at SXSW saying the only worthwhile events were the unpublished, exclusive, celebs-only events in the good old days. VentureBeat ran one of these posts, entitled How to Survive SXSW, with useful tips like Don’t Go,  Really Don’t Go,  Miss Your Flight So You Don’t Have To Go, and Don’t Talk To Anyone. Parts of it are a human-hating giggle:

Don’t hook up with strangers. Sure, lots of people will be doing it. But break this rule, and it may haunt you for life. You have no idea who that other person is. S/he could be a social media expert. Eww.

Ok, so that’s valuable and hilarious advice, both on the risk:reward ratio of colleague hookups and on how anyone with an ego and a couple Twitter followers  can be a social media expert. But it’s hard to ignore the snarky subtext of pieces like this. Remember — the author is reminding readers — that even if you’re at the event, or going to go next year, or thinking about maybe going sometime in the future, you can’t have the elusive good experience without a time machine back to exclusive SXSW (or swaggier E3, or whatever. I think I’ve been reading Is This The End of E3? columns since college.)

The authors of these pieces remind us that THEY would only go if they were “roped, tricked, or coerced” into attending, but others might attend if “you’re a cock-eyed, optimistic noob who thinks it will be a geeky love-fest full of valuable content and networking with your peers.” It’s particularly weird to find this in tech outlets. like VentureBeat, who send staff to cover events like this, presumably so the poor plebs who can’t attend can read about the event (and all the lame things their staff is too cool to enjoy, I guess?).

Turns out that when given such a clear choice between being too cool for SXSW or being the optimistic noob, I’m unashamedly an optimistic noob.

Looking forward to the geeky love-fest next week!

Quote from VentureBeat’s post whining about SXSW isn’t what it used to be.

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Book Review: ‘The Wives of Los Alamos’

The Wives of Los Alamos is out today, and I’ve reviewed it over at Yahoo.

TaraShea Nesbit’s novel The Wives of Los Alamos is told in first-person plural, and yet it never seems like an experiment in a creative writing workshop. By describing how we came to Los Alamos by train, and car, and airplane, or how the water shortage left us unable to wash our hair, the narration is simultaneously small and large. It’s a chorus of individual experiences, telling one story. Throughout the book, she blends details of daily life, like a husband tired and cranky after a long day at work, with the work going on all around, creating the bombs that killed millions.

Via World Changing and Mundane in ‘The Wives of Los Alamos”

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Winter Garden #blog

Winter Garden #blog | February 25, 2014 at 01:01AM
Winter Garden #blog

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