SPX

This weekend, Harold and I went to Small Press Expo in DC.

Since I began spending time with Harold, I’ve realized that I am not really a comics fan, as much as I’m a person who enjoys good stories, and often finds stories to enjoy in a graphic format. Being a serious comics fan seems to involve inside baseball on writers and artists and publishers, and who started a fight with who on Twitter.  Being more of a reader means liking the characters and stories, and having a nice time at comics events with Harold, without really knowing any references to other works or knowing what’s trending.

High Score: A Microcomic Anthology on Videogame History was not a new release or a featured title in anyway. It’s actually a Kickstarter companion for High Score! The Illustrated History of Electronic Games. But, with a ministory about a landfill full of copies of the ’82 E.T. game, and plenty of game dev jokes,  the High Score comic might have been my favorite find at SPX.

I also went to Peter Bragge’s talk.  In total non-fan honestly, I went because Harold is a huge fan of Hate. (That’s Bragge’s previous comic, although sometimes Harold is a fan of the emotion as well).  Bragge’s new story is a biography of Margaret Sanger, and his talk centered on feminism and the process of writing history as a narrative. The book is great, and  deserves to be discussed in more detail.

Harold and I got separated in the crowd, and both bought copies of Space Pyrates, before we found each other again. Sweet! Romantic! Not very efficient!

Another great purchase was Americus, about a young boy growing up in a rural town that wants to ban Harry Potter, I mean, a beloved fantasy series that upsets fundamentalist parents by referencing magic and witchcraft. I started this while Harold was in a line to get a book signed and finished it that night. Really great character development, a well done coming-of-age story, and about a dozen subplots in the art. I picked up The Cute Girl Network by the same team as well.

Good thing I am just a casual reader, I couldn’t carry all my books home if I were a serious fan.

See that Cute Girl Network paperback? I wrote more about it over on Nerdy But Flirty!

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Future Tech 1

My new colleague and I were at work, looking through his Make magazine and talking about awesome MakerFaire printouts, when I noticed that a small section of a page had been clipped out. My colleague told me he’d snipped out the bikini girl because he wanted to share the magazine with his preteen son.

I thought for a second that he was putting me on — I’ve only been working here for a few months, and I don’t think I’ve (yet) complained about using over-sexualized female bodies to sell technology, but on the other hand, my feelings are pretty easily googled. But before I could ask, my colleague explained why he thought pictures of boobs are a poor choice to sell technology.

In North Carolina, I sometimes feel like I’m surrounded by perfectly nice people, with their strange and inexplicable customs of smalltalk and driving. Other times I miss Brooklyn like a breakup. It’s quite rare and really good to feel like I’m around my people.

Posted in Chapel Hill, North Carolina | Tagged , , | 1 Comment

The Returned

A few nights ago, Harold asked me to go to a reading at Flyleaf with him, for a new novel called The Returned. I’d actually heard of this book before, but mentally translated “story in which the dead return” as “yet another book about zombies,” and wasn’t too interested. I’m glad I went, though, since Jason Mott’s The Returned is actually a magical realism adventure about having just a little more time with lost loved ones.

I want to tell you more about this book, so you’ll know it’s not zombies and you’ll want to read it, but I also don’t want to give a lot of it away. The story is not so much plot-driven as an unfolding new world, made up of small and large narratives about what happens when the dead return. The largest storyline features a cranky old Southerner called Harold, whose eight-year-old son drowned decades ago, but returns, asking for peaches and telling elementary school jokes. (At the signing, my Harold talked to the author about how Harold is such an old man’s name, of course.)

The best part is that no story arc is purely good or purely bad. When a young boy returns to his parents, they’re delighted to have another chance at being a family and seeing their beloved lost son, but it also highlights how aged and aging the parents have become in the years since their son died. When a young woman sees her fiance return, her hard won closure and her affection for him battle.  There are also three e-prequels set in the world of The Returned, with more of the  connected and self-contained stories.

The real sadness in the book comes as more and more of the returned appear, and what was miraculous becomes a logistics problem of new arrivals appearing in random places. Some may need to get back to their families and some may not have any families, any money or any homes. Mott’s first two books are poetry, as every line of The Returned shows, and this is a sad and beautiful imagining.

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Flavortext Emergency!

My boss: Meg, can you come in here? We need a game writer right away!

Meg: I think I’ve been waiting years for someone to say that.

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Dim Sum House

The other day, Harold and I got talking about how great dim sum is, and when I sighed about how we just couldn’t squeeze Chinatown into our last New York trip, we turned to the internet to find North Carolina dim sum.  And the Snavelys were totally up for an impromptu food adventure. Most of my foodie friends are eating at Do or Dine in Bed-Stuy, and it was great to be able to call up Chapel Hill friends and see if they felt like driving a few towns over to try a dim sum place I read about on the internet.

Dim Sum House, in Morrisville, has an underwhelming location in a stripmall near the airport, but while it’s typically North Carolina on the outside, the inside is definitely Chinese.

Dim Sum House on UrbanspoonWaitresses bring carts of plates and steam baskets so diners can choose whatever appeals to them. There’s also an extensive picture menu that we barely even noticed because so many tasty things were passing by.  Staff was pretty great about introducing the dishes, too, which is not always the case at dim sum.

It’s more Cantonese dim sum, which is delicious, although not quite the Shandong flavors I sometimes miss.  I kept looking for xiao long bao, which led me to 3 or 4 other dumplings that were delicious but  not exactly xiao long bao. (Dumplings are the best kind of failure!) Really nice sesame balls too, and lots of good things.

We just kept ordering food from the carts, figuring dim sum is a rare treat, and also wanting to try all the tastes. When the bill came, I was stunned that four people ate their fill, plus we left a massive tip (all four of us are current or former waitstaff), and it was still really inexpensive.

The only downside was that it was quite busy in the early Sunday afternoon, and so we weren’t able to linger because there was a shortage of tables. Maybe next time we’ll have more time for tea and chatting with friends.

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Notch’s Surprising New Projects – Youth Digital

Part of my new job involves tech and games blogging for kids eight and up. Here’s my first piece, it was difficult for me to take out the industry snarking, but I think the result is child-friendly without being condescending.

Following the amazing success of the independent game Minecraft, developer Markus Persson — known as Notch to Minecraft fans — began working on a new massive game, this time set in outer space. We love Minecraft at Youth Digital, and we’re not alone, over a million players battle creepers and mine for diamonds!

Notch’s new project, 0x10C, is a sci-fi game, set in outer space in the very distant future. Just like Minecraft, this new game will allow players to interact with absolutely everything in the gameworld. 0x10C players will be able to build their own equipment, program their computers, gain and trade resources, compete or cooperate with other players, and travel the galaxy.

via Notch’s Surprising New Projects – Youth Digital.

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Sky Horse Interactive in IGM

Indie Games Mag’s newest issue is out, including my interview with Dave Stafford from Sky Horse Interactive. This is issue 34, which kind of blows my mind, because my first piece for IGM was in issue 3.

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Self-Publishing Talk with C. L. Carlisle

So I recently wrote about erotica and self publishing, and it got a ton of traffic, because apparently the internet really likes that. Erotica, I mean, although most of my internet friends are fond of independent publishing as well.

Red String Productions writes and publishes queer erotica, targeted to women readers. With the growing accessibility of self-publishing, writers in almost any niche can connect to small pockets of devoted fans, anywhere in the world. And, with the rise of e-readers, female-focused erotica is an increasing market. Red String’s self-pubbed books and ebooks are right at the intersections of these trends, so I talked to Red String’s C. L. Carlisle about publishing her (and her colleagues’) works.

Via Self-Publishing Talk with C. L. Carlisle of Red String

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Dickwolvery

Here’s what I wrote the last time PAX was ridiculously offensive, citing Dickwolves as a pretty good reason to stop listening to Penny Arcade,   and explaining why I don’t go to PAX. It still applies to this round of dickwolfing foolishness.

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Videogame Zinesters

It’s Just A Game!

it's jsut a game

From comics & game designs to fictional interviews & academic essays, the disparate parts of It’s Just A Game work together toward the common goal of proving once and for all that no, it ISN’T just a game.

via It’s Just A Game Volumes 1 & 2 by ManicPixelDreamGirl on Etsy.

It’s Just A Game is a collection of creative works around the importance of games, and the value of different perspectives in games. The zine is edited and designed by Elizabeth Simins, and includes pieces from 26 contributors. I have a short piece in this collection (Spoiler alert: You might have read it here first.) on feminism in game development, and I’m really pleased to be part of this project. There’s something especially lovely about the art and process of ‘zines, both in the creation of independent media to directly share ideas, and in the creation of beautiful, almost handmade books as physical objects.

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