Self-Publishing Talk with C. L. Carlisle

So I recently wrote about erotica and self publishing, and it got a ton of traffic, because apparently the internet really likes that. Erotica, I mean, although most of my internet friends are fond of independent publishing as well.

Red String Productions writes and publishes queer erotica, targeted to women readers. With the growing accessibility of self-publishing, writers in almost any niche can connect to small pockets of devoted fans, anywhere in the world. And, with the rise of e-readers, female-focused erotica is an increasing market. Red String’s self-pubbed books and ebooks are right at the intersections of these trends, so I talked to Red String’s C. L. Carlisle about publishing her (and her colleagues’) works.

Via Self-Publishing Talk with C. L. Carlisle of Red String

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Dickwolvery

Here’s what I wrote the last time PAX was ridiculously offensive, citing Dickwolves as a pretty good reason to stop listening to Penny Arcade,   and explaining why I don’t go to PAX. It still applies to this round of dickwolfing foolishness.

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Videogame Zinesters

It’s Just A Game!

it's jsut a game

From comics & game designs to fictional interviews & academic essays, the disparate parts of It’s Just A Game work together toward the common goal of proving once and for all that no, it ISN’T just a game.

via It’s Just A Game Volumes 1 & 2 by ManicPixelDreamGirl on Etsy.

It’s Just A Game is a collection of creative works around the importance of games, and the value of different perspectives in games. The zine is edited and designed by Elizabeth Simins, and includes pieces from 26 contributors. I have a short piece in this collection (Spoiler alert: You might have read it here first.) on feminism in game development, and I’m really pleased to be part of this project. There’s something especially lovely about the art and process of ‘zines, both in the creation of independent media to directly share ideas, and in the creation of beautiful, almost handmade books as physical objects.

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Blinded Me With Science

I’m writing a piece for Hardcore Droid about my work in games, which is turning out to be surprisingly difficult. I love talking about games but somehow when asked to describe my work and give career advice to future game writers and narrative designer, I feel like I’ve, you know, written some stuff, or whatever, and, oh yeah, I guess I also worked on some things. You know. Uh.

(I am truly an inspiring role model for aspiring game writers. )

Anyway, I turned up this looking for accompanying art, and I’d almost forgotten about working on this for Next Island.

blinded by science

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Latinists in Space

There’s a new and ongoing Tumblr of gorgeous Mars probe images captioned in Latin. I love the immediacy of space image social media (like the Col. Chris Hadfield blog) blended with the medieval university feel of Latin descriptions.

Colles Tartarei 

COLLES TARTAREI

 Via Beautiful Mars Tumblr.

ETA: Turns out this is the latest awesomeness from the Iris Project, the same folks who interviewed me about working on classical games.

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The Vicar’s Wife

The Vicar’s Wife, an upcoming novel by Katherine Swartz, tells two stories, both set in the same vicarage in the rural village of Goswell, but eighty years apart. One story is about Alice, who leaves Cambridge — one of my favorite places in the world, and a time in my life when I was insanely happy — and comes to Goswell when she gets married. The other story is about Jane, who leaves New York City — one of my favorite places in the world, and a time in my life when I was insanely happy —  and comes to Goswell with her English husband.

The two stories collide and overlap in surprising ways, as both women struggle with the stifling small village society, and enjoy the rustic charm of the vicarage and the surrounding countryside.  Each scene is incredibly realistic, from young bride Alice nervously attempting a cake under the watchful eyes of the vicarage’s formidable housekeeper, to Jane’s visit to the village clothes-swap. I recently heard this type of novel called a “domestic drama”. Not sure if this is terminology everyone else is familiar with (It was new to me!), and it’s a perfectly fitting term for novels about personal relationships and inner lives. The Vicar’s Wife invites readers into deeply personal moments in marriages and friendships, and shows why and how these characters make personal choices.

The Vicar’s Wife did have a little bit of cognitive dissonance for me. American characters often have British habits and expressions, which is a bit jarring for in the case of Jane, who struggles to make sense of everything that’s different in England.  An American ex-pat looking wistfully at the balmy 37 degrees in New York whilst having a moan at how terribly different it all is in England creates some a odd moments of cognitive dissonance, in what are otherwise flawlessly believable characters.

I vaguely remembered posting something a few years ago, about reading more travelogues and historical fiction in North Carolina than anywhere else (when I searched my blog for it, I realized I was actually chatting to Harold about my escapist reading list). I really enjoyed this blend of historical and modern fiction, combining places I love and a beautiful English village. (But I would recommend The Vicar’s Wife, even if you are not struggling to find things that aren’t awful in a new town.)

This review is based upon an ARC. Thank you! Opinions are my own, as always, and a free book has never stopped me from saying snarky  things before.

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Waiting To Meet My Sister

mitchell square parkI know that people don’t typically have nice things to say about NYC in August, but if there is anything nicer than reading in a sundress in an urban park, well, I haven’t found it.

via SCVNGR – Mitchel Square Park.

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Good Manners

At the airport gate for my flight north, the cultural division of good manners is terribly pronounced. Smiling and chatty Southerners spill their bags across the aisles, taking over extra chairs for purses and fast food bags, resting their feet on rollerbags in the aisles. They ask each other where they are going and where they’re from, bound to smalltalking it out until they have found a mutual connection.

New Yorkers have considerately tucked their single, black carry-on bags between their knees or under their chairs. Their reading matter and coffee do not take up more than their laps, they avoid eye contact even at high traffic areas, like the passenger outlets.

I am, ultimately, someone who reads with the magazine folded back, to avoid impolitely elbowing the commuter beside me, with who I don’t particularly want to chat. It feels good to be going home.

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Tipping The Cows

cow tipMy friend Greg from college is now a game development professor, and I’m a games journalist, so I interviewed him for thalo about his students, his projects (which sometimes involve tipping cows) and indie games in general.

Guess all that time we spent playing games in college wasn’t wasted after all!

CONCORD, NH – Greg Walek is a professor of Animation and Graphic Game Programming at NHTI in Concord, New Hampshire. Greg joined NHTI’s faculty after working for major developers in the games industry, including Raven, and now spends his days mentoring game development students (as seen in photo 1) through creative projects like Tip The Cows (as seen in photo 2). thalo had the chance to talk with Greg about his work and experiences.

th: An interested game development student can learn new programming languages, new software, and other technical skills from a good teacher, but there are also other qualities that make a good game designer. In addition to technical skills, what strengths and qualities do you look for in students?

GW: A good work ethic trumps talent. Every day. Every time.

Via Cow Tipping Meets Graphic Game Programming on thalo

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Airline Math

My thought process as I get ready for a trip:

$25 for a second bag? That is highway robbery! I can’t believe airlines can charge that much for doing practically nothing! 

$15 for in-flight internet? Here’s my money!

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