Royal Mistress

New book review of Anne Easter Smith’s Royal Mistress, in which I display more of my vast knowledge of the British monarchy, and prove that 90% of it’s from historical novels.  (The remaining 10% is from researching interesting parts of historical novels, and wandering off into Wikipedia. Thanks, technology!):

I was interested in Anne Easter Smith’s Royal Mistress because I loved one of her previous novels, Daughter of York I’m branching out a little bit from Tudor historical novels into War of The Roses historical novels, and I’m getting interested in Edward IV. Mostly because of Daughter of York, actually.

I was interested in Anne Easter Smith’s The Royal Mistress because I loved one of her  previous novels, The Rose of York. I’m branching out a little bit from Tudor historical novels into War of The Roses historical novels, and I’m getting interested in Edward IV. Mostly because of The Rose of York, actually.

The Royal Mistress tells the story of Jane Shore, a London merchant’s wife who catches the eye of King Edward IV. Of course, he’s married to Elizabeth Woodville (and possibly also Eleanor Butler) but that doesn’t stop him from pursuing Jane. Or, any other attractive ladies, for that matter. I have no idea how he managed to get anything done.

Jane is a likeable character, remaining honest and optimistic throughout all of twists of fates. She suffers through an unpleasant arranged marriage with William Shore, a merchant in London like her father, but the marriage ends when Edward discovers Jane. The marriage ends, historically, with an annulment on the grounds of impotence. In this novel, William actually is unable to perform his, ahem, husbandly duties, although I’d always just assumed that William was bought off by Edward, and traded the end of his marriage and an embarrassing annulment for wealth and royal connections.

Her long-lasting romance with the king follows, bringing her new wealth, prestige, and awkward run-ins with the queen. She gains a reputation for kindness to Londoners. With Edward’s death, and the unsettled years that follow, she loses her protector and her wealth and influence. She keeps her beauty and good nature, though, which quickly finds her new protectors at the royal court, and when Richard III’s strict morality (and revenge for her past liaison with Edward) sends the law after her, she even finds her second husband while she’s in Ludgate jail.

Jane’s lifelong friendship with Sophie, beginning when they’re young girls from textile families in London, is one of the nicest parts of the story, and shows how Jane doesn’t let the wild reversals in her fortune change her.

The only weak spot — and this is a minor weakness is a great historical novel — comes in Jane’s fondness for writing couplets and rhymes about her situation. Although much loved by other characters, I didn’t find these funny at all.

Overall, this is a great story, with careful details from the era and warm, realistic characters.

I received this book from the publisher to review.

Originally written for a section of Yahoo! that’s been canned. Freelancing is awesome. 

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Spending Time With My Family

Bored cashier: $15.17

My dad: Is the year in which Martin Luther writes his 95 theses.

Confused cashier: …

Meg:  Oh, Dad, please just pay the guy.

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Recent posts

I feel like I’ve not written very much here recently, so here’s a roundup what I’ve been doing:

I went to ECGC and heard game writer Tracy Seamster tell me that reading PostSecret and eavesdropping on the train is totally part of the creative process. I also went to MakerFaire NC and insisted I was just visiting for fun, and then I wrote about it for Geek.

Wrote about Star Trek: Rivals for Geek, then I beat Matt twice in a row and was so proud of myself that I wrote a strategy guide. (Although, whenever I win, it’s due to my superior strategy and ability, and whenever I lose, I just happened to draw bad cards.)

Worked on my Chinese again, using the iPad. When I wasn’t studying, I admit to playing Candy Crush Saga, and two old-school RPGs 9th Dawn and Avernum: Escape From The Pit.I also reviewed three trending iOS games for iPlay Gamer, and re-remembered why I love indies.  There was some internet excitement about XBONE/ PS4, but I wrote about what will happen to small-time games publications now that Amazon does indies instead.

This fall, I’ll be speaking about press kit hacking for indie dev at Geek Girl Con,  and also on a GGC panel about the experiences of women in games, along with some really amazing women.

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Still Life With Fail Fire

Teaching children is hard. I’ve written before about the industry codeswitching between developers and journalists, and trying to keep dev jargon out of my pieces for enthusiast publications.

With the kids, I try to say things like Will your player know he has to try again? and Have you taught your player how to do that? but more often I catch myself telling the 8-years-olds that their games need a narrative arc. My teaching is more effective with the teenagers, who are excited to meet a real professional game developer. (Without fail, someone asks if I know Notch.) I hope that actually seeing a female game designer will show any interested girls that it’s a viable career option, but so far my boy students outnumber my girl students more than ten to one, so they’re also getting the usual message about what game development looks like.

Anyway, after I told my class that a good game has a clear conclusion, one of my students made this as the bad ending:

fail

I don’t remember saying failure state in that class… but I might have.

Related: Other students amusing me with fail.

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Brakes and Clutch

Whenever someone asks me for a ride, I feel like an alien pretender trying not to be unmasked. Oh! This is a thing adult humans do for one another when they are all going from one place to another place together! I try to remind myself. This person is treating me as a normal human! Act normal! Make a facial expression like a regular person would make!  Then I try not to react like they’ve just suggested something terrible and insane, and that driving a car is not horrible for me, and driving another person wouldn’t  be embarrassing torture.

I don’t like that driving is such an essential skill here when for me, it’s an awful mixture of tedium and terror, a blend of dull, monotonous highways and then a lightning move to avoid crashing into the idiot without a turn signal and then moving along again, totally ignoring how close we just were to death and dismemberment. It makes me hate people, too, and see them less as interesting stories and possible friends, and more as morons who are trying to kill me.  (How can it just be that way “for me”? How are normal people able to cope so well with boredom punctuated by near-death?)

One of the many, many things I loved about Brooklyn is that driving is such a non-issue. And there are many, many reasons I hated living in Cary, but the necessity of driving every single day was one of them.

Whenever I drive, I arrive unhappy, flustered and upset. In North Carolina, I’m constantly battered by spending so much energy simply getting places. It makes a hard day, devoting so much energy to what is to others a mindless daily task, and it means always arriving tense, and always making those forgot-the-milk, lost-my-keys sort of strained mind mistakess that usually signal a stressful week, but are the everyday constant for me now.

In Brooklyn, my emotional resiliency (Are you familiar with Jane McGonagall’s SuperBetter?) was constantly strengthened. I read novels on the train to work, or watched crazy fashions, or eavesdropped, and stopped for coffee on my walk. Sure, some days the train was late or crowded or dirty, but the default settings were very good! I really miss that.

I can drive, and I do. But carefully backing the car out of a visitor’s space at my building (it takes me several tries to get into the assigned space), turning the radio off so I don’t get overwhelmed, and then taking the special back route around the second-rate coffeeshop, where parking is easier than the good coffeeshop, is exhausting.

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IslaBomba

My editor, Sonia, just wrote about indie devs IslaBomba, their creative vision, and the unique challenges they face as a start-up surrounded by Spain’s high unemployment.

circus tent star radialEduardo and Alberto Saldana are brothers and the co-founders of an Indie game studio called Sons of a Bit Entertainment. They are trying to raise funds to continue development on a new video game they’ve created called IslaBomba; unfortunately they live in the wrong country. We at Geek Insider have a soft spot for Indie developers, because let’s be honest, without them half of Geekdom would be wiped off the map. Besides that, one of our writers, Meg Stivison just happens to be a developer, who insists that we pay close attention to new game developers.

Via Indie Game Development… in the Worst Possible Place on Geek Insider.

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Treats

At the toy store, I was looking at E-Z-Bake cupcakes, mini icecream makers and other culinary cuteness, but Harold pointed out that I probably don’t need any of them because we have an entire kitchen for preparing treats.

I was just instructed in mature decisions by a 40-year-old man buying action figures and comics.

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Mandatory Subway Etiquette

Yahoo! Voices asked me to write about something I’d make mandatory in NYC besides food composting. I chose pushing onto the subway car before passengers have gotten off, because WOULDN’T THAT MAKE THE SUBWAYS BETTER FOR EVERYONE?!?! I’ve written about subway manners before, because like everyone else in the city, I have really strong opinions about NOT BEING A FREAKING JERK ON THE SUBWAY.

New York City truly is the greatest city in the world. We have everything you could possibly want, and then some. Unfortunately, some people — who MUST be tourists, not residents — commit a terrible mistake on the subway when they try to push onto a subway car before letting the other passengers exits.

Look, I get it. You’re in a hurry, and jumping on that subway is bringing you closer to your destination. We all understand the hurry, and that goes double for G train and certain other Brooklyn lines with sporadic delays. But here’s the thing, if the people getting off go through the doors before the people getting on, then everyone moves more efficiently. Everyone gets to their destinations faster.

via Mandatory Subway Etiquette – Yahoo!

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Tokyo Hosto

tokyo hosto box art

Via Tokyo Hosto – Animation Starts | Baller Industries.

I recently finished a project writing and editing dialogue for Baller Industries’ upcoming Tokyo Hosto iOs game. As you can probably guess from the box art, Tokyo Hosto isn’t exactly the type of game I’d seek out and play.

But working for Angus on this project was a really great experience. My ideal working relationship is working for someone who’s invested in the project, who is creative, who knows game development, has completed a game before, and who knows that he/she needs a writer. Working for Angus was pretty great, and I recently completed some work for Burnin’ Ape as well, which was another great experience. Still, as a freelancer in a creative field,  I’ve also encountered my share of difficult assignments. (“I could write this myself, but I’m too busy with the important things! Stop asking me questions and write it like it is in my head!” or “Writing? Whatever. I don’t see why I should have to pay you money for this when anyone can just type words.”) It’s made me truly appreciate working for CEOs/Creative Directors/Project Managers who really know what the writer brings to the project.

Baller Industries has shipped games before, so a lot of the problems that often plague creative indies were avoided. No feature creep! No random restructuring of plot arcs! No forgotten info that invalidates days (or weeks) of work! None of my characters got cut halfway through! At least, I think not… It hasn’t actually been released yet…

I started by feeling like this isn’t the type of game I’d seek out to play, but this was a really great project to work on. Really enjoyed it!

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The Rainforest: The Secret to Building the Next Silicon Valley – IndieReader

 

A fairly common tech blogger topic is asking rhetorically if a specific mid-size city with more than three start-ups could be the next Silicon Valley. Using The Rainforest’s guide to the factors that create start-up innovation can help answer that question.

 

Via The Rainforest: The Secret to Building the Next Silicon Valley – IndieReader Blogger snark aside, this was one of the most thoughtful and informative books I’ve read for IR.

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