Club Monstrosity: Classic Monsters In Manhattan

When I got a pitch about Jesse Petersen’s new novel Club Monstrosity, I was fascinated because it had so many similarities with my fiance’s book, Screamland. When the Invisible Man is killed, the rest of the real-life horror movie monsters must put aside their differences and solve the mystery…. is a working one-line summary for both Club Monstrosity and Screamland: Death Of the Party. In Screamland, monstrous personas highlight how artificial Los Angeles can be, and Club Monstrosity uses monstrous identities to talk about how alienating New York crowds can be.

Also I first read Screamland on my way back from covering a show in Los Angeles and Club Monstrosity on my way back from covering a show in New York. I’m just saying.

Club Monstrosity features a delightful cast of monsters in hiding. Swamp Thing, Dr. Jekyll and Mr. Hyde, a mummy, a vampire, the Blob, and the Invisible Man. Also, the obligatory Hot Werewolf. The protagonist, Natalie Grey, is a Frankenstein’s monster. It was lovely to have a supernatural female who wasn’t a glitter vampire or a naughty version of a Halloween standard, and the author never once waffles into a sexy version. Natalie has full body scars, mismatched features and limbs, and brute strength, and never turns magically pretty in the right circumstances. Predictable results regarding Hot Werewolf, though.

 The story starts with the premise that all the monsters all meet regularly, and don’t particularly like each other, which is a pretty realistic possibility, and in line with the novel’s themes of urban alienation, but a difficult narrative opening. It makes for a few awkward spots of plot exposition. We’re constantly panning around a room of monsters to note that each one is dressed in character, or that the werewolf is ordering red meat while the mummy drinks extra water to stay hydrated. It doesn’t make you want to close the book, but it does remind you, again, that you are reading about a group of Very Different Monsters.

When the Invisible Man doesn’t show up one week, the rest of the monstrous support group figures he’s just invisibly eavesdropping on them all. Then Bob The Blob doesn’t turn up at the next meeting… When a few of the concerned monsters make their way to Bob The Blob’s apartment, it’s a distinctly Manhattan scene. Of course you’d spend time with someone for months and years without ever seeing their home! Apartments are just for sleeping, not socializing! Without revealing too much of the storyline, the Very Different monsters must put aside (most of) their differences to figure out who is stalking and killing Manhattan monsters, and put an end to it.

Once the group is defined, the misfit monster interactions make this a worthwhile read. The complex relationship between Jekyll and Hyde is an engaging narrative by itself. So is the shudder that passes through the group when Halloween is mentioned — as if someone has indelicately mentioned a bodily function that polite company wouldn’t discuss. There is a lot to enjoy as classic monsters navigate my favorite city. The novel ends with a very clear setup for a sequel (I just Googled, and The Monsters in Your Neighborhood is out next month) so they can have more monster adventures in New York!

Sure, Club Monstrosity might use a scarred corpse-construct, an ancient vampire who won’t freaking dorm down in public, and Van Helsing’s crazed daughter-in-law to tell the story. But it’s really a novel about the moments of alienation in a crowd.

 

Posted in Books, Chapel Hill, New York City | Tagged , , , , , | 1 Comment

Amazing Birds

I recently finished some backstories and narrative work for the upcoming Amazing Birds Sea Surfers game from Burnin’ Ape. This was a really fun contract for me, working with good people and getting to play with really cute bird characters!

The game has six surfing bird characters for players to meet. Here are some of their background stories:

blue

Brainy

hot rod

Posted in Chapel Hill, My Other Writing | Tagged , , , , , , , , , , | 1 Comment

Animazement

animazement press
Obligatory press pass photo!

I got to go cover Animazement with Faith, one of my editors at Geek, and it was great to meet an internet friend in person. We also compared stories about random copywriting jobs. Weigh in, friends: Which is less likely to be ever be read: a training manual for fast-food employees or a press release with “e-greetings” as the keyword?

I always think that getting a press badge is a fluke. Maybe the con organizers happen to have one pass left over, and they decide to give it to me so it won’t go to waste. Or maybe they mixed up my name with a real journalist and let me in by accident. Maybe the conference organizers just very quickly scanned my clips, and if they’d had more time, they would have realized it’s all a big mistake and they’d  really regret allowing me to attend. Also I’m pretty sure that anyone I’ve ever run into at a show is just pretending that they have read my work, just to be nice. I am not saying this is terribly rational, just saying that I’ve been covering industry events for years, and I’m always convinced that I’m some blogger who got in by mistake.

I don’t know if it was attending a show with a colleague, or my newfound familiarity with the Raleigh Convention Center (I was camped out in the Marriott Starbucks while lesser journalists were still cursing the convention center’s lack of wifi!), but I felt like a real working journalist at Animazement.

Overall, I really enjoyed going to Animazement. I liked seeing fans sharing their hobby with their parents or children, I liked being part of a subculture that is so accepting of fluid gender, I love that anime has led fans to learn more about illustration, or costume artistry, or to study Japanese language and culture. I would not mind some more showering and bathing by some of the attendees, though.

Posted in Chapel Hill, North Carolina, Raleigh | Tagged , , , , , | 2 Comments

That Time I Had To Talk To Strangers

I recently interviewed Emily Farquharson of the International Geek Girl Pen Pal Club for Geek Insider, as well as Spiderweb Software’s Jeff Vogel for Hardcore Droid, and Sky Horse Interactive’s Dave Stafford for Indie Game Mag. Even though I got the chance to talk with some really interesting people about heir amazing projects, it turns out that talking to people I don’t know is not exactly my comfort zone.

Posted in New York City | Tagged , , , | 3 Comments

Wish Bear Goes For A Ride!

Working on a new piece for Geek, in which I get to play with a model Delorean! Like any good journalist, this is what I did:

20130522_114501Edit: Here’s the final article, with even more pictures of toys driving the DeLorean.

Posted in Chapel Hill | Tagged , , , | 2 Comments

Anne Michaud’s ‘Girls and Monsters’

I recently reviewed Anne Michaud’s ‘Girls and Monsters’ over on Yahoo:


The strength of Anne Michaud’s Girls & Monsters comes from blending dark and disturbing monsters with relatable, honest teenage moments. The first story of Girls & Monsters involves a flesh-hungry mermaid, but the weirdness of the premise is mitigated with the detailed believability of an unrequited teenage crush in a tiny tourist town. A story about a giant spider is mixed with a long-distance crush and sibling conflict, which is all suitably awkward and teenage. The collection is finally uplifting in a family’s escape from zombies. Here, Michaud blends the zombie apocalypse with a teenager’s perspective on her parents’ marriage.

I usually just roll my eyes when bloggers and Tumblrs dictate certain topics should only be posted under a trigger warning. Partly because it implies that that only victims or folks with past traumas can be upset by something offensive like dickwolves, and partly because it reaches precious-snowflake levels in certain places, ahem, Tumblr. … So, readers of horror fiction like Girls & Monsters will be expecting dark, but the second story in the collection is an upsettingly beautiful self-injury story. Michaud’s genius is in blending the mystical and macabre with very real teen moments, and her Scarlet is simultaneously worried about fitting in at her British youth hostel and about being followed by a black dog that no one else can see, for a dark story that stays with the reader. Plus, it begins with one of my very favorite Winston Churchill quotes.

The five stories in this collection, Death Song, Black Dog, A Blue Story, Dust Bunnies and We Left At Night can all stand alone. No characters or locations cross over, but reading the whole book does hint at a complete narrative, a coming-of-age story with girls and monsters.

Via Anne Michaud’s ‘Girls and Monsters’ :: Yahoo.

Posted in Books, Chapel Hill, North Carolina | Tagged , , , , , | Leave a comment

That Time Amy Poehler Told My Sister She’ll Cure Cancer

amy bethMy sister Bethie, a grad student at Columbia and the teller of my favorite joke ever, asked Amy Poehler if she’s going to cure cancer and Alzheimer’s. Here is the gif set going around Tumblr today:

amy bethamybeth2

amybeth 3amy beth 4

any beth 5any beth 6

Posted in New York City | Tagged , | Leave a comment

Movies & Manhattan

Harold loves the old Incredible Hulk TV show. Last night, we watched an episode called Terror in Times Square, during which I ignored most of the plot to watch the lovely backgrounds of Manhattan. I liked trying to identify the locations. Is this 1970’s Park Ave in the low 30s? Or is it a movie set in a less-trafficked area, made up to look like Park and the low 30s? I watched the show, thinking happily about adventures in the city, but Harold empathized more with the crowd-induced Hulk rage.

Tonight, we are watching The Amazing Spiderman, and Harold wants to know why, if Spiderman lives in Queens, he’s taking the Coney Island train?

Posted in Chapel Hill, New York City | Tagged , , , , , | Leave a comment

Lili on thalo

I often insist that games can be artistic, but rarely get to talk about why and how. I got the chance to discuss Lili, an iPad game I really like, for arts mag thalo.

The island is full of strange characters for players to interact with and get to know. Early on, Lili discovers that friendly Construct Bellringer is not terribly bright, and the island’s evil mayor is a mustache-twirling villain. One Construct is a budding poet, and his verses are hilariously awful. The Spirits have a surprising amount of personality even in their one line of dialogue after victory or defeat, and Lili’s magical-hipster commentary is always a delight. It’s well worth reading all the optional item text, too, BitMonster has added some real gems in the descriptions, with nods to other adventure and indie games.Lili icon

Lili involves “combat” with dangerous spirits on the island. In a pre-release discussion, BitMonster’s Lee Perry promised that Lili’s combat would be bloodless and would take advantage of the way players are already interacting with their tablets. The game delivers on both of those: Lili fights spirits by jumping aboard their backs and trying to collect flowers. Players need to tap and drag flowers, just like they’ve done all over the island, but this time, the target moves as the spirit tries to shake Lili off.

It’s a delightful battle, although the novelty does wear off as Lili is sent to repeatedly defeat Spirits. The difficulty increases in a familiar casual games pattern, as Lili gets faster and holds on better, she needs to catch more, faster Spirits and collect more flowers. (Players can switch to child mode for an lighter difficulty curve, or purchase in-game power-ups if hunting down Spirits isn’t your favorite pastime.) Overall, it’s hard not to think of LucasArts’ classic PC adventure game, Monkey Island, when playing. Monkey Island also included a unique bloodless combat — insult swordfighting — and quirky island characters.

via Lili and Her Battle / thalo Articles.

Posted in Chapel Hill, Game Reviews | Tagged , , , , , | Leave a comment

‘Electronic Games’ From The 1980’s

Found a cache of Electronic Games magazines from the 1980s at a flea market. They were in surprisingly good condition and I’ve had a really great time reading through them. I wrote for Geek about what’s changed and what really hasn’t.

A new games studio called “Electronic Arts” is featured for their innovative new workflow patterns…
New Studio Electronic Arts

Although my Geek colleague Michael Westgarth has come up with the top five classic EA franchises, and I unashamedly love EA’s The Sims, their reputation has changed pretty drastically since this 1982 article. EA’s now also known for “winning” worst company of the year two years running, for the EA Spouse anonymous letter, and Geek writer Mohseen Lala has written about the five worst things about Electronic Arts.

I also found a CES ad from 1982, with a bikini girl, of course, and some other gems, but my favorite was this header from the magazine’s reader mail section.

Lady-arcader-1983-page-3-1024x487

I love this because I worked just up the street from this address at when I was at Next Island. And, like anyone else who writes about games on the internet, I daydream fondly of a time when commenters would have to write a letter, get an envelope and a stamp, and actually mail it in to express their opinions. The magazine mailbag included some players who wrote in to say they’d found an Easter egg and describing how to get it, and although some readers were writing to express disagreement or to add information on a previous topic, the quality of the letters was much higher than the typical internet comment U SUXORS THIS IS THE BEST/WORST GAME OF ALL TIME, AND YOU ARE  CLEARLY A MORON FOR NOT AGREEING! 

Via ‘Electronic Games’ From The 1980’s on Geek.

Posted in New York City | Tagged , , , , | 5 Comments