Lili on thalo

I often insist that games can be artistic, but rarely get to talk about why and how. I got the chance to discuss Lili, an iPad game I really like, for arts mag thalo.

The island is full of strange characters for players to interact with and get to know. Early on, Lili discovers that friendly Construct Bellringer is not terribly bright, and the island’s evil mayor is a mustache-twirling villain. One Construct is a budding poet, and his verses are hilariously awful. The Spirits have a surprising amount of personality even in their one line of dialogue after victory or defeat, and Lili’s magical-hipster commentary is always a delight. It’s well worth reading all the optional item text, too, BitMonster has added some real gems in the descriptions, with nods to other adventure and indie games.Lili icon

Lili involves “combat” with dangerous spirits on the island. In a pre-release discussion, BitMonster’s Lee Perry promised that Lili’s combat would be bloodless and would take advantage of the way players are already interacting with their tablets. The game delivers on both of those: Lili fights spirits by jumping aboard their backs and trying to collect flowers. Players need to tap and drag flowers, just like they’ve done all over the island, but this time, the target moves as the spirit tries to shake Lili off.

It’s a delightful battle, although the novelty does wear off as Lili is sent to repeatedly defeat Spirits. The difficulty increases in a familiar casual games pattern, as Lili gets faster and holds on better, she needs to catch more, faster Spirits and collect more flowers. (Players can switch to child mode for an lighter difficulty curve, or purchase in-game power-ups if hunting down Spirits isn’t your favorite pastime.) Overall, it’s hard not to think of LucasArts’ classic PC adventure game, Monkey Island, when playing. Monkey Island also included a unique bloodless combat — insult swordfighting — and quirky island characters.

via Lili and Her Battle / thalo Articles.

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‘Electronic Games’ From The 1980’s

Found a cache of Electronic Games magazines from the 1980s at a flea market. They were in surprisingly good condition and I’ve had a really great time reading through them. I wrote for Geek about what’s changed and what really hasn’t.

A new games studio called “Electronic Arts” is featured for their innovative new workflow patterns…
New Studio Electronic Arts

Although my Geek colleague Michael Westgarth has come up with the top five classic EA franchises, and I unashamedly love EA’s The Sims, their reputation has changed pretty drastically since this 1982 article. EA’s now also known for “winning” worst company of the year two years running, for the EA Spouse anonymous letter, and Geek writer Mohseen Lala has written about the five worst things about Electronic Arts.

I also found a CES ad from 1982, with a bikini girl, of course, and some other gems, but my favorite was this header from the magazine’s reader mail section.

Lady-arcader-1983-page-3-1024x487

I love this because I worked just up the street from this address at when I was at Next Island. And, like anyone else who writes about games on the internet, I daydream fondly of a time when commenters would have to write a letter, get an envelope and a stamp, and actually mail it in to express their opinions. The magazine mailbag included some players who wrote in to say they’d found an Easter egg and describing how to get it, and although some readers were writing to express disagreement or to add information on a previous topic, the quality of the letters was much higher than the typical internet comment U SUXORS THIS IS THE BEST/WORST GAME OF ALL TIME, AND YOU ARE  CLEARLY A MORON FOR NOT AGREEING! 

Via ‘Electronic Games’ From The 1980’s on Geek.

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Because You Can’t Play Tabletop Adventure Games On The Subway

New post on Hardcore Droid about adventure RPG Avernum: Escape From the Pit. While I did have a little frustration with the UI (Get back here, magic users! I tapped to shoot the enemy, not run up and hug him!), I’m so happy that Al from Hardcore Droid introduced me to this game! Avernum blends D&D combat and mechanics with a great narrative, and it’s kind of amazing that stopped playing long enough to write about it.

The Avernum world is full of wonderful and zany things, from a hive of cheerful spiders all called Spider, to an entrepreneurial barkeep looking to open a hot springs spa. There are epic battles against the usual high fantasy cultists and drakes and the like, but there’s also a foreman looking for some cheap wine for his workers. It’s worth noting that Avermun women are soldiers (Wearing practical armor, even!), armorsmiths and mayors.

Via Because You Can’t Play Tabletop Adventure Games On The Subway | Hardcore Droid: Reviews of the best RPGs for Android phone | Hardcore Droid.

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Houston! Pick up! Now!

When I was younger, I really wanted to be an astronaut. I’m still fascinated by space travel, and I get excited when I read about the possibility of a Mars colony. I hope it’ll require not just the scientists and survivalists but the essential skills of an aging games blogger as well. I have a great love for NASA, and am following the blog of astronaut Chris Hadfield from the ISS.

Station’s power relies on ammonia coolant. A few hours ago, we determined that the ammonia was leaking out of the Station and into space. At the analyzed rate, one of the Station’s cooling loops could shut down within 48 hours.

It is a serious situation, but between crew and experts on the ground, it appears to have been stabilized. Tomorrow we find out for certain.

(Source: nasa.gov)

It’s probably good that I never became an astronaut, because I would be running around shrieking Coolant leak! Coolant leak! right now.

Via Ammonia Leak on Station — Col. Chris Hadfield.

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Spirited Soul Review: RPG Meets Tower Defense Meets Yawn | Hardcore Droid

New piece about “RPG” Spirited Soul over at Hardcore Droid.

Everything one can say about Snailteeth’s new tower defence/RPG Spirited Soul  is colored by the game’s poor localization. The translated game text is usually a bit awkward, lacking punctuation and confusing your and you’re, but some sections are as incomprehensible as only Google Translate can be. The game story seems to be about a peaceful land suffering from the encroaching,  uh, something bad, not entirely sure what. You begin in the only village unaffected by the bad thing — maybe it’s a monster plague? I’m not really sure, thanks to the poorly localized game text — and are tasked with stopping the yucky thing, and reclaiming the once beautiful land.

Via Spirited Soul Review: RPG Meets Tower Defense Meets Yawn | Hardcore Droid

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#TCDisrupt Press Pass

geekmagObligatory press pass photo!

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The Lost Husband

The Lost Husband by Katherine Center. Originally written for Yahoo.

In The Lost Husband, Katherine Pannill Center somehow combines a list of fairly generic chick lit tropes into an original and compulsively readable story.

Sure, the protagonist, Libby, is a young widow bringing her adorable children to find peace and the simple life on the family farm, but it doesn’t lead to worn-out epiphanies about finding the value of Real Life (TM) after giving up Starbucks and smartphones.

The story opens when Libby’s Aunt Jean, a goat farmer and the small town’s psychiatrist, invites Libby and her two children to escape living with Libby’s self-absorbed mother and help her on the family farm. Which is, incidentally, managed by a handsome, rugged loner who is wonderful with children and likes to sing to the goats. Also Aunt Jean likes to read zombie thrillers and make out with her octogenarian boyfriend. His granddaughter, Sunshine, is a post-rehab Hollywood actress who becomes Libby’s friend by offering the contact Libby’s dead husband. Also everyone wears a lot of overalls.

On the family farm, Libby deals with a nuanced grief over her husband, and resettling her children as a single mother. She also uncovers a family secret, which is, fortunately for us readers, not the obvious, and eventually confronts the rocky relationship has has with her mother, as well. Dramatic moments and drastic twists are all very believable because the characters are so human and complex, both delightfully quirky and believably flawed. While there is the required romance between Libby and the Handsome Rugged Texan, it’s a lot more than boy-meets-girl. Throughout the novel, all the characters grow and change and are generally awesome.

You could shelve The Lost Husband with chick lit, but it’s so much more than an airport novel.

 

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Bookcase

When I was in Brooklyn, and I asked Harold to come over and help me put my new bed together, I assumed he’d be done in a few minutes, and probably make a few modifications and improvements on the design. My first sign that I was not entirely accurate in this assumption was that Harold doesn’t own a toolbox.

Most of the men in my life are do-it-yourself New Englanders, Eagle Scouts, engineers with a penchant for improving things, and so forth. (Eric is all of these!) I was kind of shocked that Harold doesn’t have a tool box. If you have guys in your life like Eric, or Scep, or Stick, or my dad, or basically every man I know, you don’t really do too much with tools. I mean, I’ve used a screwdriver when upgrading parts of my desktop, but most men I know will turn an Ikea box into a couch in seconds. Usually with a couple design improvements. (Message to the reader: Sometimes when I am being positive, readers assume I am being sarcastic. I actually mean real improvements like the reading-and-glasses tray Eric built for my loft bed in college. I am not using “design improvements” for things that fall apart, because everyone is so freaking good at this that nothing falls apart.)

Since we’ve been in Chapel Hill, I thought I’d give some of this furniture assembly a try. After about ten minutes, I had a working lamp, and that was pretty cool. It’s grown from assembling package furniture to doing a couple repairs, to… somehow ending up with a dresser in pieces on the floor. Harold’s mom brought it over, she runs a secondhand shop, and comes across cool pieces all the time. I was only going to going to take the drawers out to spray the runners with WD-40, but then I thought I might as well stain the worn parts, because I already had some wood stain from doing the dining chairs, and then if I’m going to go through all that, I should varnish it, right? Right?

I thought he was being nice to me, but as it turns out, Eric has been hogging all the fun.

 

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Avernum: Escape From The Pit

avernum small

I’m working on a review for Hardcore Droid of Avernum: Escape From the Pit, and as I played through, I took some screenshots of things I wanted to remember to include in my article. I took more than a dozen screenshots of clever NPC dialogue and funny item descriptions, but this was my favorite.

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Default Settings, Again

My baseline feeling in Chapel Hill is that it’s not too bad, if I make a constant effort  to look for things I can enjoy, and to not think too much about the drawbacks. Sometimes living in North Carolina makes me think of characters in Greek tragedy, trying to escape their fate. But really, it’s not too bad, just an fairly uneventful area that requires lots of driving and lots of smalltalk.

My baseline in New York, though, is that everything is exciting and glowing with  promise. Things I enjoy are effortless and omnipresent, everything just puts me a good mood. I love that sitting on the train with my coffee and Kindle isn’t indulgent slacking, it is the legitimate alternative to carefully backing the car out, fighting with traffic, and trying to get a parking space.

TechCrunch Disrupt was held in gorgeous flower-filled midtown this year, by the New Yorker Hotel. The show was bigger than last years, with even more to learn and to see. I bumped into friends and acquaintances from other shows, and I got a chance to play with some really great new toys, and wrote some good stories. I also took a walk to the old Next Island offices, so I could get coffee from my favorite place, and windowshop in the K-Town accessories stores.

One night, I went to the NY Gaming demos at Microsoft, it was a perfect spring evening to walk up through Rockafeller Center, and past the fountain by the Time-Life Building, and all the midtown backdrops when a movie wants to show it’s set in New York City. I visited with some friends, and saw great projects from other friends and New York neighbors. The usual reaction when I say that I write for Indie Game Mag is polite interest, and I’m always freaking stunned when someone recognizes it, but whenever that happens, it reminds me that I’m among “my people”.  And it’s been really great to be around my people, in my favorite city.

 

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