Working on a new piece for Geek, in which I get to play with a model Delorean! Like any good journalist, this is what I did:
Edit: Here’s the final article, with even more pictures of toys driving the DeLorean.
Working on a new piece for Geek, in which I get to play with a model Delorean! Like any good journalist, this is what I did:
Edit: Here’s the final article, with even more pictures of toys driving the DeLorean.
I recently reviewed Anne Michaud’s ‘Girls and Monsters’ over on Yahoo:
The strength of Anne Michaud’s Girls & Monsters comes from blending dark and disturbing monsters with relatable, honest teenage moments. The first story of Girls & Monsters involves a flesh-hungry mermaid, but the weirdness of the premise is mitigated with the detailed believability of an unrequited teenage crush in a tiny tourist town. A story about a giant spider is mixed with a long-distance crush and sibling conflict, which is all suitably awkward and teenage. The collection is finally uplifting in a family’s escape from zombies. Here, Michaud blends the zombie apocalypse with a teenager’s perspective on her parents’ marriage.
…
I usually just roll my eyes when bloggers and Tumblrs dictate certain topics should only be posted under a trigger warning. Partly because it implies that that only victims or folks with past traumas can be upset by something offensive like dickwolves, and partly because it reaches precious-snowflake levels in certain places, ahem, Tumblr. … So, readers of horror fiction like Girls & Monsters will be expecting dark, but the second story in the collection is an upsettingly beautiful self-injury story. Michaud’s genius is in blending the mystical and macabre with very real teen moments, and her Scarlet is simultaneously worried about fitting in at her British youth hostel and about being followed by a black dog that no one else can see, for a dark story that stays with the reader. Plus, it begins with one of my very favorite Winston Churchill quotes.
The five stories in this collection, Death Song, Black Dog, A Blue Story, Dust Bunnies and We Left At Night can all stand alone. No characters or locations cross over, but reading the whole book does hint at a complete narrative, a coming-of-age story with girls and monsters.
My sister Bethie, a grad student at Columbia and the teller of my favorite joke ever, asked Amy Poehler if she’s going to cure cancer and Alzheimer’s. Here is the gif set going around Tumblr today:
My sister is so awesome! (Amy Poehler is OK too.)
Via We Will Predict Your Future! w/Amy Poehler! | The Chris Gethard Show.
Harold loves the old Incredible Hulk TV show. Last night, we watched an episode called Terror in Times Square, during which I ignored most of the plot to watch the lovely backgrounds of Manhattan. I liked trying to identify the locations. Is this 1970’s Park Ave in the low 30s? Or is it a movie set in a less-trafficked area, made up to look like Park and the low 30s? I watched the show, thinking happily about adventures in the city, but Harold empathized more with the crowd-induced Hulk rage.
Tonight, we are watching The Amazing Spiderman, and Harold wants to know why, if Spiderman lives in Queens, he’s taking the Coney Island train?
I often insist that games can be artistic, but rarely get to talk about why and how. I got the chance to discuss Lili, an iPad game I really like, for arts mag thalo.
The island is full of strange characters for players to interact with and get to know. Early on, Lili discovers that friendly Construct Bellringer is not terribly bright, and the island’s evil mayor is a mustache-twirling villain. One Construct is a budding poet, and his verses are hilariously awful. The Spirits have a surprising amount of personality even in their one line of dialogue after victory or defeat, and Lili’s magical-hipster commentary is always a delight. It’s well worth reading all the optional item text, too, BitMonster has added some real gems in the descriptions, with nods to other adventure and indie games.
Lili involves “combat” with dangerous spirits on the island. In a pre-release discussion, BitMonster’s Lee Perry promised that Lili’s combat would be bloodless and would take advantage of the way players are already interacting with their tablets. The game delivers on both of those: Lili fights spirits by jumping aboard their backs and trying to collect flowers. Players need to tap and drag flowers, just like they’ve done all over the island, but this time, the target moves as the spirit tries to shake Lili off.
It’s a delightful battle, although the novelty does wear off as Lili is sent to repeatedly defeat Spirits. The difficulty increases in a familiar casual games pattern, as Lili gets faster and holds on better, she needs to catch more, faster Spirits and collect more flowers. (Players can switch to child mode for an lighter difficulty curve, or purchase in-game power-ups if hunting down Spirits isn’t your favorite pastime.) Overall, it’s hard not to think of LucasArts’ classic PC adventure game, Monkey Island, when playing. Monkey Island also included a unique bloodless combat — insult swordfighting — and quirky island characters.
New post on Hardcore Droid about adventure RPG Avernum: Escape From the Pit. While I did have a little frustration with the UI (Get back here, magic users! I tapped to shoot the enemy, not run up and hug him!), I’m so happy that Al from Hardcore Droid introduced me to this game! Avernum blends D&D combat and mechanics with a great narrative, and it’s kind of amazing that stopped playing long enough to write about it.
The Avernum world is full of wonderful and zany things, from a hive of cheerful spiders all called Spider, to an entrepreneurial barkeep looking to open a hot springs spa. There are epic battles against the usual high fantasy cultists and drakes and the like, but there’s also a foreman looking for some cheap wine for his workers. It’s worth noting that Avermun women are soldiers (Wearing practical armor, even!), armorsmiths and mayors.
When I was younger, I really wanted to be an astronaut. I’m still fascinated by space travel, and I get excited when I read about the possibility of a Mars colony. I hope it’ll require not just the scientists and survivalists but the essential skills of an aging games blogger as well. I have a great love for NASA, and am following the blog of astronaut Chris Hadfield from the ISS.
Station’s power relies on ammonia coolant. A few hours ago, we determined that the ammonia was leaking out of the Station and into space. At the analyzed rate, one of the Station’s cooling loops could shut down within 48 hours.
It is a serious situation, but between crew and experts on the ground, it appears to have been stabilized. Tomorrow we find out for certain.
(Source: nasa.gov)
It’s probably good that I never became an astronaut, because I would be running around shrieking Coolant leak! Coolant leak! right now.
New piece about “RPG” Spirited Soul over at Hardcore Droid.
Everything one can say about Snailteeth’s new tower defence/RPG Spirited Soul is colored by the game’s poor localization. The translated game text is usually a bit awkward, lacking punctuation and confusing your and you’re, but some sections are as incomprehensible as only Google Translate can be. The game story seems to be about a peaceful land suffering from the encroaching, uh, something bad, not entirely sure what. You begin in the only village unaffected by the bad thing — maybe it’s a monster plague? I’m not really sure, thanks to the poorly localized game text — and are tasked with stopping the yucky thing, and reclaiming the once beautiful land.
Via Spirited Soul Review: RPG Meets Tower Defense Meets Yawn | Hardcore Droid