Vanished: The Island

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Recently started beta testing on Sky Horse Interactive’s upcoming iPad game ‘Vanished: The Island‘, as part of my ongoing quest to play every tropical island adventure game ever.

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Card-Carrying Geek

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Obligatory press pass photo! I don’t usually cover a conference for one editor. Usually I’m freelance, which means going a little crazy trying to hit multiple deadlines, with different wordcounts, different styles and different readerships. This felt a bit like leveling up.

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‘Cow Crushers’: A Message Game Done Right

New piece on IGM about Cow Crushers.

Auroch Digital  has released a new relevant game, Cow Crushers, around the recent scandal about fast food beef tainted with horsemeat. I’ve written about GameTheNews’ previous titles, My Cotton-Picking Life and Endgame Syria, and mostly concluded that although I admired the motivation behind relevant games, both titles ultimately fell flat for me.

But Cow Crushers is exactly what relevant gaming should be.

 

The mechanic is clear and engaging, and never deviates from the message. At it’s most basic, Cow Crushers is a pattern matching game. Animals appear in front of the players, as if brought in a conveyor belt, and the player needs to tap a burger, steak or chop button to smash that cow into the assigned cut of meat. Blood splashes up as animals become meat, and it’s surprisingly gristly for a stylized 8-bit game. As the game progresses, horses come in with the cows, and the player’s goal is to makes as many cow-burgers as possible without tainting the meat with too much horseflesh by accidentally making horse steaks. The contrast of gristly blood splash and the cute burger icon is particularly effective.

An effective message game needs a solid, playable mechanic like Cow Crusher’s pattern matching. Players engage the game, and then Cow Crusher’s message, through the conveyer belt, the repetitive actions, and the scoring system that allows a certain percentage of horsemeat into the food. Hey, that’s just a simple mistake made by someone hitting buttons on a hurry to make steaks and burgers. The player is that “someone”, not some faceless baddie, and we’ve already seen how effective it can be to put the player in the role of the villain in many other serious games like Train and McVideogame.

Cow Crushers is available to play online, like Auroch Digital’s previous titles, but it’s also available for iOS, despite Apple’s policies against publishing serious games. The policy has been well discussed, but the crux is this passage from Apple’s developer guidelines.

We view apps different than books or songs, which we do not curate. If you want to criticize a religion, write a book. If you want to describe sex, write a book or a song, or create a medical app. It can get complicated, but we have decided to not allow certain kinds of content in the App Store.

(The full text is available here.)

 

LittleLouds Sweatshop game, Molleindustria’s Phone Story, silly border-crossing game Smuggle Truck, and even Auroch Digital’s Endgame:Syria have run into App Store trouble on this account. Endgame: Syria was renamed Endgame: Eurasia, the specific names were changed, and the game is now available on the App Store. Molleindustria’s Phone Story is a snarky satire about iPhone manufacturing, including sweatshop conditions and worker suicides, so it’s not entirely surprising that there would be some difficulty in getting it onto the App Store. Still, a policy against messages in games and serious games is distressing information for developers of serious indies and other devs experimenting with pushing the art form in new ways.

 

I’m glad that Cow Crushers made it onto the App Store to allow more potential players to check it out, and try such an engaging, and clever relevant game.

Via ‘Cow Crushers’: A Message Game Done Right | The Indie Game Magazine

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Not Just Another Zombie Apocalypse

north-interview-featured (1)New interview with Sarah Northway from Northway Games.

I asked Sarah about the growing freemium trend. “I’ve been hearing some real cautionary tales of indie games releasing only a free version with IAP.” Sarah says, “Free-to-play is territory best left to unscrupulous optimizers like Zynga.” Zynga, the producers behind scores of derivative freemum social games, is unfortunately why most of us shudder when a game ends in -Ville.  Although she sees a potential for a well-balanced free-to-play MMORPG to actually be free to play, Sarah plans to steer clear of designing for freemium and “making people pay because they don’t want to wait all day for some plant to grow or because they’re out of “energy” and not allowed to play the game anymore. That’s the worst.” (We couldn’t agree more.)

This was a great interview, I loved hearing about the next Rebuild, and snarking about bad freemium design. I’m so very impressed that Sarah and Colin Northway manage to travel the world together AND work developing interesting games, which makes me feel that it’s totally possible to combine the two things I love best.

Via Not Just Another Zombie Apocalypse: An Interview With Sarah Northway on Hardcore Droid.

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My Internal Monologue, #5

How many F-bombs do I get to use?

-Was not actually what I said when my editor asked if I’d be interested in writing an editorial discussing the massive layoffs in the games industry.

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Flavortext

I recently wrote about Avabel, a beautiful tablet MMO with a truly terrible UI, for Geek. I struggled to describe the frustrations of a gorgeous gameworld made fairly inaccessible by almost incomprehensible localization and an awkward UI, and hoped that the game points to great new development for tablet MMOs.

But if you don’t feel like reading the article, this screencap sums it up.

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I can’t see the world because almost-sentences and abbreviations are covering it!

Related: People actually do read game text!

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This is Why I Don’t Want To Connect Submittable To Facebook

SubmittableThis picture is for my returned expat friend Gabrielle Olexa, who’s currently chronicling her rejection letters on her blog. These aren’t actually all my Submittable rejections but trying to shrink the font size to fit more rejections in the screencap was just depressing. (Like Gabrielle, I think constant rejection means you’re trying.)

Submittable (formerly Submishmash) is still my favorite way to receive rejections, I mean, my favorite way to submit to fiction contests and manage my submissions.

 

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Gemini Rue

The iOs build of Gemini Rue is out today!

photoThe iOS version is very true to the original’s point-and-click interface, while still taking advantage of the touchscreen’s capabilities. Players will navigate similar screens and will tap to investigate areas or items. The iOS build will go for $4.99, but the game launches at a discounted price of $3.99.

Wadjet Eye typically develops and publishes PC games, like Resonance with XII GamesPrimordia withWormwood Studios, and the Blackwell series. Apparently, we’re all huge Wadjet Eye fans at Indie Game Mag — a quick search of the name turns of dozens of glowing posts! This build of Gemini Rue is Wadjet Eye’s first iOS release.

Also, I helped out beta testing, and played through several times without getting sick of the game! In my testing experience, that has not often been the case.

Via ‘Gemini Rue’ Out Now For iPad on Indie Game Magazine

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Life Milestones: My Blog in MLA Format

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So I was idly auto-Googling, the way you do when it’s three A.M. and your fiance is snoring (to wake the dead) (in graveyards several states away), and I came across this list of sources for a discussion of women in gaming at Bento Miso in Toronto.

It was pretty awesome to see my blog in MLA format, but being listed between Erin Robinson of PuzzleBots and IndieCade, and Roberta Williams of King’s Quest was really stunning.

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Slow Boat

Got a review copy from an editor today. Sometimes Harold tells me that Brooklyn isn’t all that far away, but seeing a book that took two weeks to come from New York, and somehow got smashed, creased, and water damaged on the way to Chapel Hill makes it seem really distant. And only one of the two books sent was still in the package when it arrived. The post office did put a stamp on the package saying it was damaged in transit, in case I thought my editor was sending me an unsubtle message by mailing me a crushed book. (This is actually something I would worry about, so thanks, USPS!)

When I lived in Yantai, my mail arrived battered after a trip to the other side of the planet, and it was usually opened, searched, and halfheartedly resealed at customs. Sometimes books and other printed matter just never turned up.

I wonder if I should go to the Chapel Hill post office with a red gift box of bai jiu for next time.

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