GirlGamer Interview!

GirlGamer‘s H. B. Duran just did a really flattering piece on me and my work at Next Island.  Thanks again for the opportunity, and the kind words.

GG: Next Island just recently entered my radar and I was delighted to find a woman behind the scenes developing the missions. What do you think makes a mission satisfying to players?

MS: An ideal game scenario has an engaging story and the right difficulty level. Without a solid character or interesting motivation, it’s very hard to feel motivated and engaged by the story. And with an objective that’s too easy, we don’t feel challenged and sometimes even feel like the game is condescending to us. We don’t feel very heroic dressed in our best armor to run a simple delivery mission, for example. If the objective is too hard, it’s easy to feel frustrated by the game as a whole, and not just come back to that particular questgiver or scenario later on.

I also like to make things as open ended as possible. When I play RPGs, I like to feel like I have choices and that my choices affect my game experience, so I try to give that feeling to my players.

Via GirlGamer » Women in Gaming: Next Island’s Meg Stivison

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Walking Back

Harold’s been offered a job out of NYC and we were at a coffeeshop midway between our apartments, talking about it — Oh, sorry! I might not have expressly stated that where Harold lives and works has a direct impact on my happiness.  It does! Harold is the best! I can even overlook that he’s southern, and I sort of hate the south.*

So, after that conversation, I walked back to my apartment, which was a nothing-special place to sleep and keep my clothes before the thought of leaving the city had entered my mind.

I liked walking back. I like walking instead of driving, I like the rundown brownstones and the late-night bike traffic in Bed-Stuy. I like the bodega next to my house, I like the hipster coffeeshop by the train stop, and the other hipster coffeeshop by the other train stop.

I like the subway. I know I’m not supposed to, but I love that my commute is reading my Kindle on the G train, and not trying to merge and park and deal with traffic. I love that my commute is into Manhattan, which we all know is the center of the world.

I like that doing my laundry involves dropping off a bag of dirty laundry and coming back the next day to get a back of folded, Tide-scented clothes. It’s magic, I’m never out of detergent and I never forget about clothes in the dryer.

Sometimes I tell Harold how much I love the subways and laundromats, and when he is done looking at me like I’m insane, he tries to tell me Chapel Hill doesn’t smell like pee and or have rats crawling around, and I could probably adjust to that, too, given time and encouragement.

Southerners, man. I don’t understand them.

 

*Please disregard the “sort of” in this sentence.

 

 

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Pong Backlash

Atari‘s announcement of their upcoming $100,000 Pong Indie Developer Challenge  came as a bit of a surprise to me, after their recent app-store cleansing of any indie games with any mechanics similar to existing indie games. Chris Priestman writes on IGM about the Apple’s removal of many — if not all — Atari-influenced indie games, at Atari’s request. He writes specifically on how this has affected indie devs Black Powder Media and their battle game Vector Tanks 3, but there are pretty far-reaching affects of this cleanout for indie devs and players of indie games. Since Atari pioneered many mechanics that are now common game design elements, copyright infringement seems to cover an awful lot of simple mechanics, and simple mechanics with new twists are a staple of indie development. Does Atari, then, own all simple shooters?  All games with the physics of Pong? It’s hard to find an action game, indie or core, that doesn’t have a passing resemblance to standards like Pong, Asteroids, Missile Command, and so forth.

So that was in January, and in the end of February, Atari seems to be reversing this stance. Instead of banning these games from the Apple app store, they’re actively looking for iOs games from small studios that reimagine Pong. Wait, what?

My immediate thought was sympathy for the unlucky public-facing writer who was told to quit with the threatening cease-and-desist letters to indies, and start encouraging  game pitches from indies… for the very concepts Atari was banning last month. Poor writer, I thought, jumping follow to wildly different company directives. (Perhaps I was projecting a little) I thought the indie games contest might be a direct reaction to the games community’s feelings on the app-store cleanse, that Atari might be trying to clumsily make amends with small studios. Then I thought it might be a case of one corporate branch not communicating with another. On the surface of it, one might well develop a promotional contest for Pong’s 40th, without expecting a conflict from legal’s work protecting the company’s IP.

While I still see this as a corporate gaffe more than a planned screwover of indie devs, a bit of shady wording in the official rules makes it even less advantageous to indie studios.

That promised $100,000 prize is not actually the cash that Atari will be handing to indie studio who breathes new life into their dying franchise, er, develops a fun new take on Pong. The winner will actually receive $50K (a pretty nice prize, if not marketed as $100K). The other half of the promised prize money is the maximum the indie studio can make as revenue sharing on their game. I guess Atari lays claim to the game’s revenue after explicitly offering assistance to market the game and resources to develop the game.

And, of course, implicitly reminding any small studio who may have a revamped Pong in the works, that this partnership with Atari on their terms is the only way to get that game made and released.

Via Atari Pong Indie Developer Challenge

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Internet Trendsettr

Harold, Chip and I went to a talk at The Yard, and then walked over to a nearby hipster spot for red wine. (Oh, and food.) We were, of course, talking shop. My friend Chip thinks in URLs and apps.  If someone tells Chip that a freelancer spends more time negotiating gigs and chasing checks than actually working, he’ll be on his phone checking if Where’sMyCheck.com is taken yet. You tell him you’re on schedule to release a new mob, and he’s checking for MutantBoar.com, ReleaseTheMutantBoar, or MutantBoarVsPlayer.com are up yet. And he usually follows through on the silliness – Chip established up SadInternetBoys.com about an hour after a bar joke.

So, it’s no surprise that we found ourselves talking online trends, and the awesomely popular two-click blog-sharing of Tumblr. Although there is constant chatter about Missing E or why Tumblr’s interface has changed again, like, seriously, is it Facebook or something?,  Tumblr’s user numbers continue to increase, and most metrics like active accounts, posts per day, and so forth point to Tumblr is taking over the world. I think the tipping point for me was the NPR Tumblr.

“Actually, I discovered Tumblr through you,” I told Harold.

“Really? Wow. I don’t think I’ve ever been an internet trendsetter before.”

“Oh, yeah.” I said, “I think I Googled you once after we’d chatted at Merscom, and I found your Tumblr blog. And then I thought, what kind of stupid freaking blog doesn’t let people leave comments?”

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Director of Fancy Pants

Director of Fancy Pants

My Swede-ified name and swanky job title appeared over my desk while I was out of the office. I’ll have you know that I did not write this, but the person who did surely shares my feelings on job titles and awesome ASCII characters.

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Comic Book Men

The other night, Harold wanted to give Comic Book Men a try.  As far as I can tell, this show is about the staff of a New Jersey comic book shop, who make nerd culture jokes and dick jokes. There are some funny moments, but a lot of the teasing is hard to watch because I’m pretty sure any character on the show’s staff would toss the other guys under a bus if Kevin Smith dared him.  Sometimes they sell a comic book or an action figure to a customer.

Or they make a podcast, on this one Kevin Smith discussed his favorite superheroine. “I was a big Batgirl fan, because you liked Batman and suddenly this is everything you love about Batman, but you can have sex with it too!”

This went on for a few minutes, as the comic book men discussed whether Barbara Gordon becoming paralyzed made you want to protect her or immediately dump her.

“Harold, dear,” I asked at this point “why do you think it is that women don’t enjoy comic book fandom?”

“I take your point.” Harold sighed, “I suppose this isn’t an accurate portrayal of people from New Jersey either.”

Edit: Turned this up when I was Googling to make sure I had the quote right. It’s things I wanted to say about that episode, but said better.

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Game Designer

Credit: Sheri Graner Ray

Just for the record, my parents don’t think I fingerpaint all day. They know my job involves a computer.

Edit: If there were room for one more, it would be “What some players think I do”. An evil genius would sit in a dark room, steepled fingertips, cackling evilly while contemplating how best to nerf the entire system, just to screw with one player’s individual skills, favorite inventory items, and particular playstyle, and make sure they can’t have any fun at all. Mwahahaha!

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Unclaimed Flowers

“While I was away from my desk, a dozen roses arrived with no delivery name, card just just reads Love, Jeff. If anyone has a significant other named Jeff please contact him to see if he sent you flowers.”

–Mass email from the office receptionist

This is a fairly large building. It’s quite possible that more than one boyfriend or husband called Jeff is about to encounter some Valentine’s awkwardness.

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Herpetology

I’m on the phone with Eric and I ask him to tell Kristine, his sister and my old roommate, that I made use of some of her herpetology background while in Florida.

“Oh?” Eric said, jumping to the immediate Hoffmann conclusion. “Did you bring home a new pet?”

“Close. We passed a big mud puddle, and so I talked to Harold about vernal pools for the next mile and a half!”

“Did he drive faster to make our lecture go by faster?”

“No, we were walking. Turns out, I learned quite a lot about vernal pools from Kristine.”

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ORL to JFK

Our flight was mysteriously delayed for two hours, but we noticed another JetBlue flight flying into JFK a couple hours earlier, and asked the employees if maybe there were two seats on the earlier flight. (Oh, and internet? Harold would like you to know that we were at the airport early enough to make that switch because of he got us to the airport successfully several hours before our original flight. This is because he plans ahead.) It was a bafflingly pleasant interaction at the JetBlue counter. After several opportunities for the staff to tell us we were out of luck or charge us fees, they did nothing of the sort. They reorganized our flight back, maintained our upgrades to legroom seats, and sent us on our way in a glow of cheerful efficiency.

Harold and I left the counter in a daze.

“What just happened?” I asked him, “Was that even real?”

“Why would they let us do that?” Harold asked.

“Anyone confronted with how miserable you are in airports would do anything to make it go away.”

“Really? It’s that awful to travel with me?”

“Of course not! Sorry, it’s my snark tourettes. I guess maybe they were just nice people who didn’t want us to sit all Sunday in the airport?”

“Nice people don’t work in the airport! That’s a logical fallacy! Are you sure I’m not really awful to travel with?”

We were back in Brooklyn in a few hours. Don’t worry, we hadn’t slipped into an alternate dimension, everyone at JFK was tired and in a hurry.

Ah, home.

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