Tag Archives: games

Latinists in Space

There’s a new and ongoing Tumblr of gorgeous Mars probe images captioned in Latin. I love the immediacy of space image social media (like the Col. Chris Hadfield blog) blended with the medieval university feel of Latin descriptions.   COLLES TARTAREI  Via … Continue reading

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Tipping The Cows

My friend Greg from college is now a game development professor, and I’m a games journalist, so I interviewed him for thalo about his students, his projects (which sometimes involve tipping cows) and indie games in general. Guess all that time we … Continue reading

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Evolve, Transcend and Flourish

Jerry Bonner, the new Indie Gamer Guy over at Indie Gamer Chick, is amazing games journalist and really insightful games writer. Like here, in his latest piece: I believe that more entirely narrative driven games where there are no weapons … Continue reading

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Social Gaming

After I showed Grumpy Goats to my game design students, we had a discussion about elements of Facebook games, and I showed them World of Secrets. One might not think a Facebook hidden object game lends itself well to a … Continue reading

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Star Trek: Rivals

Harold and I were reading in the coffeeshop when he came across this little feature on “Star Trek: Rivals” in Star Trek magazine. We were so thrilled to see it!  We’ve been writing social content for the game for a … Continue reading

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Specialized Skills

When I was in college, I was often asked what I planned to do with my degree in classics. No career counselor had suggested that studying classics is preparation to move to China, and that living China is preparation for … Continue reading

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Indie Development at Geek Girl Con

I’m going to be speaking at Geek Girl Con this fall, discussing women’s experiences in game development on a panel with some amazing women, and I’m also talking about press kit hacking for indie devs. “Press Kit Hacks for Indie … Continue reading

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Flavortext Superpower

As part of the class in game design, we ask the students to come up with unique, descriptive titles for their completed games, and to write other game text like a one-sentence summary or a brief instructional screen.  Usually I … Continue reading

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Recent posts

I feel like I’ve not written very much here recently, so here’s a roundup what I’ve been doing: I went to ECGC and heard game writer Tracy Seamster tell me that reading PostSecret and eavesdropping on the train is totally part … Continue reading

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Still Life With Fail Fire

Teaching children is hard. I’ve written before about the industry codeswitching between developers and journalists, and trying to keep dev jargon out of my pieces for enthusiast publications. With the kids, I try to say things like Will your player … Continue reading

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