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In Which I Push My Feminist Agenda
Over the years that I’ve been working in games, I’ve been accused of slipping a feminist agenda into game creative. Usually this means I objected to Smurfetteing, or pinking, not that I was actually trying to sneak female empowerment into a … Continue reading
Posted in Boston, Gaming Culture
Tagged feminism, game design, Small Monsters Games, Trio, why's it gotta be pink?
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Takeout
A post shared by Meg (@simpsonsparadox) on May 12, 2017 at 5:21am PDT Our new game is actually starting to look like a game! Harold is at work on the card art for our next (!!!) card game. I’ve worked … Continue reading