Category Archives: Gaming Culture

Osmos in Lili

I’m playing BitMonster’s Lili, and just discovered a cute reference to another favorite, Hemisphere Games’ Osmos. Here’s Lili in Shoppington’s, noticing it too.

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Green Space

Green Space is a new Facebook game from RocketOwl Inc, in which players are presented with futuristic environmental challenges and an environmental message. I became interested in Green Space because I think the social connections through Facebook have the potential … Continue reading

Posted in Brooklyn, Game Reviews, Gaming Culture | Tagged , , , , | 2 Comments

Circle Back

My game design class goes out to a pub after Wednesday night class. Last time I ended up talking with a woman I really admire, and talking about working in tech, and somehow got onto the subject of corporate communications. … Continue reading

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Murlocs and Dating

Turned this up working on my portfolio. Originally written for WomenGamers.com, December 2006 I often wonder if MMORPGs are adding new friends and new activities to our social lives or replacing meaningful interaction with three-letter abbreviations. Are our on-line hours … Continue reading

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Working As Designed

For about a month now, I’ve been taking a game design class through General Assembly. There is so much to learn, many interesting readings, and discussions in response to the readings, and surprisingly complex class projects. We meet Wednesday nights … Continue reading

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Pong Backlash

Atari‘s announcement of their upcoming $100,000 Pong Indie Developer Challenge  came as a bit of a surprise to me, after their recent app-store cleansing of any indie games with any mechanics similar to existing indie games. Chris Priestman writes on … Continue reading

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Words With Friends

A friend of mine is newly single, and not exactly by his choosing. He seemed to want to talk about it. “I was thinking,” my friend said, “Since I don’t gave a girlfriend anymore, I might as well get that … Continue reading

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Amazon Jungle

Harold sent me an Amazon link to Wisegal, a casual game he produced, because it’s gotten a pretty stunning player review: This game is very fun. It is not an easy game nor is it very hard. It is perfect. … Continue reading

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Bring Me The MacGuffin

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Some Thought Involved

Caitlin, our brilliant QA lead, is testing one of the quests I wrote. Working in games has been my dream for a long time, but having a mission I designed currently in testing is sort of like the ego-bruising of … Continue reading

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