Category Archives: Gaming Culture

Star Trek: Timelines

Every ten levels, the Timelines crew members will need four items to “advance” and permit experience to be gained from missions. Each item is related to the character (as Janeway wants coffee, or Picard has a saddle), but the drop … Continue reading

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Pathfinder

I’m writing a Pathfinder campaign for a publisher of sourcebooks and pre-gen campaigns, This project is both one of the biggest gamewriting assignments I’ve worked on, and a cool throwback to my younger days playing tabletop games. I’ve always enjoyed playing … Continue reading

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That’s a Thing We’re Working On, Right?

I just spent most of the morning composing a professional work message that boils down to “Hey, guys, you’re going to include a playable female character without her boobs hanging out, right?”

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Dungeons of the Endless

New review of roguelike  Dungeons of the Endless up on iOs Strategy Games: Each room contains random, pixelated art of alien blossoms, glowing slime, broken crystals, or other space debris, and a random chance of having a reward, like extra resource … Continue reading

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Fanfiction & Strategy in “Star Trek: Timelines”

Star Trek: Timelines from Disruptor Beam is a mobile strategy game with fan fiction elements.  Since the overall game premise is a time paradox, all different characters from all different Trek series appear, and they’re almost all able to join … Continue reading

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Some Sympathy For Seneca Crane

There are two major conversations happening around games and creativity. One is an amazingly positive conversation around the value of representation and allowing players of all different identities to find themselves in creative media. This is such an exciting conversation, … Continue reading

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AstroNest: The Beginning

I’ve started writing some game reviews for iOsStrategyGames (I swear I didn’t know about that awesome communist branding before I took the assignments), and I was assigned AstroNest. On the plus side, female characters wearing clothes!  On the minus side, pretty … Continue reading

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BostonFIG Talks

I went to the BostonFIG Talks the other day… er… the other month. (That is pretty much how my life is going right now.) It was great to see the games being developed in Boston, and it was just a really thoughtfully … Continue reading

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No, Seriously. Don’t Skip “Monument Valley”

I have a new post over (The) Absolute, talking about the wonderful puzzles of Monument Valley: Monument Valley. Are you playing this? You probably should be. This mobile game from ustwo has been out for a while, but the description … Continue reading

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BuriedTown Review on Hardcore Droid

I have a new post up over on Hardcore Droid: In BuriedTown, you are a lone survivor after the rise of the zombies, looting what you can to build up your home. You’ll need to get a weapon, maybe some … Continue reading

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