Severed Heads

Halloween is coming, which means our local grocery store has put out bulk candy and decorated for the holiday. I’d usually focus on the M&Ms, but the severed head hanging over the candy bags got me thinking.

It seemed, suddenly, like less of a surprising decor choice and more of a tangible symbol of excess, the constant bombardment of stuff. We don’t just consume Halloween candy, disposable naughty-cat costumes and window-cling ghosts, but we need a plastic severed head hanging from the ceiling to remind us that it’s time to buy those things.

Thinking about the layers of stuff reminds me that even my heavy-handed symbolism doesn’t exist in a vacuum. I didn’t look too closely (because, um… I did mention that it’s a plastic severed head, right?), but it seems to be injection molded plastic, which means someone designed the mold, and the paint. Do you think it went like this: Today, I have made my mark on the world, I designed a mold for plastic severed heads, and these heads will outlast me. Or maybe all those new hires in design are incompetent, so I got stuck redesigning the neck wounds. College kids come in and think they know everything, but it takes years in the field to really get that look of severed spine. Do you think, after that, someone else worked out that they could save 84 cents per dozen by making the plastic just a tiny bit thinner? And someone mixed a paint palette of  dead-flesh colors.

A factory probably bid on a contract for plastic severed heads, and lost.  Honey, I was thinking of going to Bali for our anniversary, but we lost the severed heads contract, so that’ll have to wait for next year. Maybe someone else was rejoicing over their new severed-heads prosperity.

Was it made, like everything else,  overseas? Eric once had a job working for a packing and shipping company, I wonder if he designed any cartons for the most efficient shipping of plastic severed body parts. If it was made in China, I’m starting to understand the pointing and staring thing. I mean, I come from the land of mass-produced plastic severed heads, who wouldn’t stare?

And the head in a chain store, which makes me wonder if there’s a Halloween seasonal plan-o-gram with the placement of the severed head marked out on a photocopied sheet. Is there a variation for other floorplans? Does a larger store get a tier-two plan-o-gram with a second plastic severed head? Does an employee get scolded by home office for misplacing or incorrectly hanging the severed head? And do you think it’ll go into a box in someone’s office next month, to make room for Santa Claus?

I hope in the far distant future, when archeologists are looking at the ruins of our cities, that the plastic severed head is an artifact uncovered for the American civilization.

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Leaf Subsides To Looseleaf

Reading poetry with teenagers can be such a random encounter, sometimes there’s a blank stare and complaints that no one really talks like that, sometimes they vibrate with the shock that someone from a dusty old century ever wrote a sexy poem. This week, we read and discussed Nothing Gold Can Stay. With its themes of youth and opportunity, it’s  a bit of a cliche with high-schoolers, but it’s become a cliche because it’s so appropriate.

After reading the poem, I asked for reactions. The kids began to agree and disagree with the poem, some said that Frost must be wrong, this isn’t the high point of their lives, that they’re spending their golden youth shuttling between chemistry tutors and violin lessons, and even their Saturday mornings in an SAT English class, in the hopes of getting into a good college and  finding a good job. Today must be spent in preparation for tomorrow. Others responded that the future holds years in cubicles doing the same thing every day, and this is their one chance to be independent and unique. Responsibility versus enjoyment now.

I had seventeen teenagers actually raising their hands to talk about how the poem relates to their lives and our own mortality. It was the kind of moment you envision when you think about becoming an English teacher… not the hours of your life sucked into departmental meetings, sitting in a hard folding chair and looking at slides of new accountability procedures.  (And when I used the second person there, I really meant the first.) It was amazing.

I was packing up to leave, just glowing over their reaction essays and the way they’d tied the poem to their lives, when a member of the program’s administration came in.

It was pointed out to me that one of my students had torn his reaction out of a spiral notebook, and there were a few tabs of notebook paper on the classroom carpet. I was not to leave my classroom in such a state again, and my lack of professionalism had been duly noted by the authorities.

So Eden sank.

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Textbook Case

Look! I'm in a textbook! by you.

Look, another post where I hold up something to which I’ve contributed to in a tiny way!

My Craftsman Farms blog and I are mentioned in this business communications textbook! I’m on page 5, so this will be covered early enough in the semester that everyone will be on top of their reading assignments!

When I got this book… oh, who exactly am I kidding here? When I was doing my happy dance around the apartment and pointing this out to Stick over and over, I wondered why the book didn’t include any links to these social media projects. Yes, I forgot that paper doesn’t have hyperlinks. I should really consider getting out more.

my page -- close up by you.

The paragraph isn’t entirely clear on this, but I’m in Cary, NC, not the Stickley Museum.

Related:

Business Communication Today (10th Edition) on Amazon

Stickley Museum at Craftsman Farms blog

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Scenes From Imaginary China

The Bag of Fire by you.

I came across this book when I was home in New Jersey cleaning out my old room. (Yeah, my mom said something about how I haven’t lived there in ten years and she’d really like a guest room and that piles of paperbacks are not her ideal way to decorate that guest room.) It’s a collection of scripts for short plays, set in all different countries, and I think I read it about a thousand times, not to mention putting on most of the plays with kids in my neighborhood.

Are you surprised that I liked the Chinese story best?  The story about a wise old Chinese man and his sons and daughters-in-law is probably about as Chinese as a kung fu movie, but this is one of the stories that first sparked my interest in China. China just seemed so exotic and romantic.

Father Wong by you.

(Is it just me, or does it look like her lantern says “wen“? 文? But I think it’s supposed to say woman not language.)

I was sad when I got to China and found that instead of names like Spring Blossom and Precious Jade and so forth, girls all called each other Sis.

Chinese lantern by you.

Also no one walked around in layered silk gowns and Manchu hairpieces. Another disappointment.

Oh no! We need never return to our husbands with out fire and wind in paper! by you.

But on the plus side, no on ever sent me out to find wind and fire wrapped in paper before I could come home again.

My Flickr set of more photos from this book.

I came across this one in my room as well, which is doubly hilarious. First, it is unbelievably amusing to me that I was interested in authentic Chinese food pre-China, and then when I got to China, I spent months trying to hide my look of disgust and politely insist I was already full.

Second, because the bag of rice is clearly labeled “Beijing” in Chinese.

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Chana Masala

It’s really all Sanchaita’s fault.

When I was visiting my sister Bethie, her friend Sanchaita invited us to dinner. She cooked the most amazing chickpea curry — as part of a feast of other amazing dishes, I should add — and when I asked what kind of magic and rainbows went into it, she said it was just chana masala, with a shrug like that was nothing special.

Well, I started with a packet of chana masala from Patel Brothers on Maynard Street, and it really does include all the sunshine and rainbows and Indian restaurant flavors! My previous chickpea curries tasted a lot like chickpeas that had been boiled with some curry powder. (Shut up. It was much better than my artichokes or that time I tried to boil water.)

Once I was in the store, though I realized that I could buy paneer, and packets of pakora mix or dosai mix, and all kinds of other instant exotic tastes. Then I got adventurous and tried new recipes, and I’m pretty impressed with my not-from-a-packet dal.  I even added some new spices to our herb garden.

It was only when we were outside feeding stale naan to the turtles that I realized I just might have an Indian food problem.

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In Development

I’ve been focus testing some new games for Merscom in Chapel Hill… I was a bit nervous going in, but they didn’t seem to hold my recent Create-a-Mall review against me. Merscom is a casual games publisher, I’ve played mostly hidden objects, casual puzzles and, sadly, another Build-a-lot game.

I expected focus testing to be just like reviewing games, I’ve written game reviews on this blog, over on Thumbgods, and for Indie Game Mag, but it’s much harder to actually look at someone and tell them you don’t like their project.

I’ve complained a few (dozen) times about overusing pink in casual games targeted to girls, how it feels too girly, too generic and even condescending sometimes, like the choice of games are either childish for girls, or bloody for boys. But when I’m actually in the room with a developer? Who’s asking me for my opinion on the game?

“The pink titles are terrible! I mean, uh, some people really like it, and um, I’m sure it’s very pretty, but… um… I don’t think it’s really quite as good as it could be, you know? But that’s just what I think, so… you picked a very nice shade of pink… um… and if I liked pink and didn’t think it was an awful choice, I’d like that shade a lot… um…”

Yeah. I’m smooth.

But focus testing is actually a dream assignment — I’m supposed to play games and be critical.  And playing in-development games and talking about them is always interesting, even if it’s a game I wouldn’t ordinarily pick up. And I’m sure all my negativity about the Build-a-lot style games is offset by the bazillion awards the games have won.

The Mersom office has an idea whiteboard, full of suggestions for new games. Every time I see it, I’m tempted to write in “No more Build-a-Lot clones. Create new game about Julio-Claudians.” Think anyone would know that was me?

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Nancy Drew Dossier: Resorting To Danger

Resorting To Danger, by Her Interactive, is the second in the Nancy Drew Dossier series, following Lights, Camera, Curses!. This time, Nancy is investigating a series of bombs at the Redondo, a rejuvenation clinic for the stars. The bombs are more mess than death, containing pie filling or ladybugs, but Nancy’s still got to defuse the bombs and find the mad bomber without alarming the wealthy celeb patrons in for a facial or mud bath.

Since the Redondo is home to a group of zany characters with the same kind of accents, wild backstories, and over-the-top personalities I loved in Lights…, there’s no shortage of motives. Resorting To Danger offers multiple endings to the mystery, so no matter who you pick as the bomber, you’re right! This added some replay value, and I did choose a different villian the second time through for a different well-developed ending, but I also felt a tiny bit short-changed because there was no “right” suspect to uncover. I know, I know, I’m usually a huge fan of open-ended games, the more sandbox-y the better, and it feels strange to not to be completely thrilled by this multiple-choice ending. I think it’s because the Nancy Drew games remind me of reading the novels and solving the cases along with Nancy, and knowing that I’d automatically be right felt like too much of a good thing.

Like Lights…, Resorting to Danger involved a hidden-objects mystery with a collection of different minigames. I liked mixing up potions in the lab, fixing contraptions and eavesdropping in the salon. The game is never frustrating since players gain hints through successful gameplay so you always have more hints that you could need. And I absolutely loved that HER included a science-themed puzzle in a game for girls, but I actually found Helfdan’s molecule puzzle an underwhelming match-three. The poetic riddles throughout the game more than made up for it.

The eccentric previous owner of the Redondo estate, Hippocrites Bell, left a garden full of ancient statuary and a puzzle based on the statues’ attributes that anyone trying to get into the underground shelter is required to solve. Each statue has an item that belongs to a different statue, but the attributes weren’t quite the ones I expected.

One of the common assignments in classics is to be given an unfamiliar piece of art and to be asked to identify the story and characters from their iconography, so I think I had a rigid expectation of what each deity needed.  When it turned out that the snake did NOT go with Athena, the bow was NOT for Apollo, etc., I felt a bit frustrated.  When I used the clues given and not my classics degree, the attributes chosen by the developers were connected to the statues (some more loosely that others) but as I gave the statues their new attributes, I could hear my old Greek art and archeology teacher scolding me.

I did like the choice of a puppy for Artemis, and the pig for Homer, so clearly someone at HER studied classics and/or really likes stories where powerful women change men into animals.

(Speaking of classics tripping me up, when I saw the name Hipparchus on a statue, my first thought was NOT the astronomer but the brother of Hippias, and I wondered for a moment what sort of implement an Athenian co-tyrant would be holding. I really should consider getting out more.)

I loved the little references to Lights… in this game. They were so well done, it was a little laugh for players of the first game to hear about Eva or to see the black cat with Molly’s name on it, but players who hadn’t played the first one weren’t missing any vital clues. There were also fun references to characters from the novels, like Hannah the housekeeper.

Overall, Resorting to Danger is another hidden-objects mystery in another charming setting with a new cast of wild characters.

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Lights, Camera, Curses!

When Stick and I are shopping, we like to look at the PC games for sale and see how we’re connected to each one. Stick will point out games that he worked on, or that his friends and former Cyberlore coworkers worked on. I like to find hard copies of games I’ve beta tested.

I sometimes announce “Stick! Look! I got a review copy of this one! And it’s so mainstream it’s on the shelf in a real store! It’s like I’m a real games reviewer!” although it’s just likely that I’ll say “I wrote asking for about a review copy of this one, but I’m so small-time didn’t even get a thanks-for-your-interest.” Freelancing writing is quite a bit like being manic-depressive.

Lights, Camera, Curses Box

Anyway, I’d heard vague rumors the download-only Nancy Drew Dossier: Lights, Camera, Curses game was now available in a physical form, but yesterday was the first time I’d seen it in a box! I’ve helped to test a bunch of games but this is the first time my name has been in the credits, so it was extra exciting.

(There may have been some shrieking and possibly some dancing in the casual-games aisle. Maybe.)

I had it in my hand, but I realized the ridiculousness of buying a game when I already have own a CD of that game. Our finances are not the greatest, and anyway my mother has instilled in me a horror of buying photogenic new things when there is a Perfectly Good One at home.

“You should get it,” Stick said. “Eventually we’ll want to have a house and we’ll want to display all the games we contributed to, and won’t it be sad if you have to buy it on eBay for a thousand dollars because it’s out of print by then?”

Good point.

Nancy Drew Dossier: Lights, Camera, Curses by you.

I opened the package at home, and I can’t full convey my raptures over the insert in this game that advertises Resorting To Danger, another game I worked on.

Stopping only to make a Facebook album of the Lights… packaging, I put everything carefully back in the box, and put the game on the shelf, right next to my review copy of the Princess Bride Game. That’ll go on our future home’s display wall too, I think.

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I do not think that word means what you think it means.

 

I’m pretty sure ‘virile marketing’ is something else entirely.

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Montezuma’s Revenge


Montezuma is a freaking jerk.

Civilization IV is the game addiction of choice right now. I know how this goes… every evening, Stick and I load our LAN game and swear that this time, we’ll save and go to bed at a decent hour. And every night, I stumble into bed, glassy-eyed and exhausted, dreaming of ways to conquer the world in just one more turn. After much careful consideration, I can say with total confidence that Montezuma’s always starting trouble.

I say that we’ve been playing multiplayer, but I don’t think that’s completely accurate. I think we’re playing two entirely different games that just happen to look similar. Let’s start with the fact that Stick likes to sing the Civilization themesong… which doesn’t have words. I don’t even turn on the sound. It’s not that I don’t like the song, I just don’t care too much for in-game sound effects. I played the game for months before we happened to play a hotseat game on his PC, and I learned that the units speak in their native languages on activation. The Chinese units (usually mine) say “What do you want?” and the Romans (usually Stick’s) say “What are your orders?”

Stick will occasionally ask me if I’ve developed gunpowder or artillery yet. I don’t know why he does this, the answer is always negative.

Stick likes to build up a huge organized army and take over other cities. This seems like a good way to play a strategy game. And Civ 4 has arranged a sort of rock-paper-scissors system of military units. Pikemen have an attack bonus against mounted troupes, mounts defeat catapults, catapults do serious stack damage to your force of pikemen. There’s also a whole set of experience skills available; extra damage, faster healing, better defense. Or I think that’s how it works… I don’t actually build military units.

I know it sounds a little wonky, admitting that I don’t like to build military units but I do like to conquer the world. Fortunately, Sid Meiers agrees with me. There’s a whole cultural victory condition, based on creating such a happy and artistic society that the whole world envies you.

With bribery, clever alliances and defensive pacts with my more warlike neighbours, I’ve been able to win without ever engaging in battle. I usually control resources, arranging blockades or favorable trading relations instead of attacking. I try to use my soft power to convince the belligerent Shaka Zulu and Tokagawa to spend their aggressive energies on each other, leaving me and my amazing cultural improvements alone.

Sometimes I play like England, trying to colonize the globe, but a freakishly successful British empire, watching cities around me revolt to join my glorious empire. And it is glorious, too, since I didn’t spend any time or resources on building a military. Instead, I look with pride at my Parthenon, my National Epic, my Sistine Chapel, my Spiral Minaret, my Broadway, etc. They’re usually in cities defended by a single low-experience warrior, but don’t tell Stick that, ok?

In theory, there are victory conditions based on having the highest population or the greatest percentage of the world controlled by your civilization. I can never seem to make those work out. As soon as my population increases, they’re all moaning about how crowded Beijing is becoming these days, and how they want an aqueduct, and that’s hardly making more productive citizens!

There’s another method of winning the game, if not actually conquering the globe. I started playing Civ against my friend Eric when Civ2 was new, and I don’t think we’ve had a game without him utterly destroying us all in the space race. One moment I’m looking at Eric’s wee empire, thinking about how this time, I’ll finally defeat him, and the next, Eric’s landed on the moon. But I’d rather lose to Eric than that Montezuma AI.

Because Montezuma’s a jerk.

Originally posted January ’07 for the now-defunct Faster Than The World magazine, but reposted (with minor edits) today because we’re playing Civ 4 – Beyond The Sword again.

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