Hello Kitty Amigurumi

Hello Kitty Crochet

My friend Jennette came over to help me try out this book of Hello Kitty crochet patterns, and I was pretty excited for crafting and wine night. I’ve crocheted simple things, mostly, like scarves or wristlets. (I’ve been meaning to try Bethany’s crocheted Hello Kitty hat, and now that I happen to have bunch of Hello Kitty-colored yarn left over from amigurumi…)

Anyway, my point is that I like to crochet, but I did not realize quite how much stitch-counting was involved in making my project look more like Hello Kitty and less like a misshapen blob. Fortunately for me, Jennette is not just a crochet hobbyist, but secretly also an amigurumi expert!

The patterns in Hello Kitty Crochet: Supercute Amigurumi Patterns for Sanrio Friends are clear, even for a casual crochet maker like me, and I also enjoyed just paging through and seeing the cute photos of Hello Kitty in yarn. I want to try a Dear Daniel (for the sweet Instagram camera accessory) or a My Melody next. Or possibly a lil’ baby chthulu like Jennette made!

jennette has cool toys

I mean, I have crochet hooks in multiple sizes, but it turns out Jennette is a complete amigurumi expert!

Hello Kitty required more attention that than straight rows of a blanket or scarf, because you have to keep track of stitches and rows to get her cute little head to be the right kind of adorably round, or to make her cute little kitten ears. But it wasn’t difficult to do, and it didn’t take very long.

I did have to resort to a YouTube tutorials for the magic circle. If you (me) just cast on for crocheting scarves and blankets and so forth, I’d recommend watching someone else start a magic circle before trying it yourself.  It’s really easy to copy someone doing it, and quite difficult to get it from a description.

My favorite Hello Kitty persona is when she is wearing a kimono. Something about the simple, bold cuteness of the Hello Kitty face with the delicate patterns and colors of a kimono is just so perfect. I looked at my Hello Kitty kimono minis for inspiration, and copied the dress for my doll. I was just going to make a coordinating stripe around the body for a obi, but then I got carried away making the obi knot in the back, and the kimono sleeves, too.

amigurumi hello kitty

My Hello Kitty!

I decided to finish Hello Kitty Kimono with black button eyes, which gives her more of a cuddly rag doll look, instead of sewing them on. I planned to get some yellow embroidery floss to finish her cute little nose, but I found a perfect little yellow button for her nose at The Scrap Exchange, so she has an adorable little button face now.

I received this copy of Hello Kitty Crochet from the publisher to review.

More Cute Hello Kitty Crochet:

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The Summer Queen

Elizabeth Chadwick’s The Summer Queen tells the story of young Alienor (who will be called Eleanor from now on, because my spellcheck prefers it), from her childhood with her sister Petronella in Aquitaine, through her marriage to Louis of France, the birth of their two daughters, and finally their divorce, and her remarriage. The novel retells historical events, adding personalities to historical characters. I’m not sure how much was embellished for the book — the actual events are pretty dramatic by themselves. (When I read, I’m really a history hobbyist, not a serious scholar, so as long as characters aren’t using technology that hasn’t been invented yet, or traveling across Europe at unreasonable speeds for horseback, I’m happy.)

The Summer Queen shines with complex version of historical characters. Louis was trained for the church before the untimely death of his older brother made him the heir, and it’s clear that he would have prefered to become a monk than be a husband. This puts a lot of strain on their marriage, what with Louis constantly on pilgrimage or doing penance or observing a saint’s day, or basically coming up with a thousand religious reasons to avoid Eleanor. He’s not painted as an evil villain, even though his goals are at odds with Eleanor throughout most of the book.

Our heroine Eleanor, is a loyal daughter of Aquitaine, an intelligent and educated ruler, but it’s her flaws, specifically her yearning for home and love for one her vassals, that make her most sympathetic to the reader. Even more minor characters, like Petronella, have personality and depth.

In the author’s note at the end, Elizabeth Chadwick explains why she found the possible Eleanor / Raymond romance unlikely. Mostly because an incestuous affair seems like a bizarre and destructive choice for a woman who was so intelligent, while cooking up rumors of an incestuous affair, seems like a logical choice by enemies in court, looking for ways to discredit the queen. The “affair” seems like a pearl-clutching mock-horror to show complete depravity, and a pretty unsurprising response from certain men in court who were terrified by a powerful woman, with enough scandal to have it repeated by bored courtiers and shocked commoners alike.

The novel is the first in a (planned) trilogy about Eleanor, so it ends on a bit of a cliffhanger. I mean, it’s not clickbait, but this is the story of a woman who was queen of two countries, and the novel ends before she gets to England. I’m looking forward to reading the next part of her story.

I received this eARC from the publisher to review. (Thank you!) Opinions are my own and free books have never stopped me from snarking about a bad novel before.

Originally written July 2014, for a section of Yahoo! that’s since been canned. Freelancing is awesome. 

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Kind of A Hurricane

downloadReally pleased to tell you that I have a new short story, coming out in Kind of A Hurricane’s next anthology, Switch (the Difference)! My recent fiction work has been influenced by mythology, and the themes in this one are inspired by Hera and Semele.

Slightly embarrassed to tell you it’s about an overlooked writer who has a chance to be horrible to her romantic rival. So there’s that.

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More Than Just A Princess

I’ve been supporting GoldieBlox since their first Kickstarter, so I got an email announcing their new video this morning.

Sure, this is a product launch announcement, but it’s also about creative play for girls, fashion, and pink packages. This is part of a larger conversation about how we shape girls’ lives with our expectations, and how we can all do better, and just, man, it was really good to see this video this morning. I really needed to see all the comments about “disrupting the pink aisle” too.

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Studio Selfie

studio selfieAt work, about to record a tech story for the kids.

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Just The Writer

The other day, some college students came to take a tour of the studio, and for once I didn’t mumble a little about how I’m just the writer and how I guess I worked a little bit on this game that you’ve probably never heard about, and anyway, don’t you want to go talk to someone more exciting?  This time, I actually described my work, and talked to the students about what goes into our gaming content for children and why it matters. It didn’t hurt that my coworker brought the students in and described our room as where all the creativity happens.

Next time I might actually ask the students about their majors or something. (Maybe.) It kind of confuses me to see young people trying to act mature and responsible because they’re around adults who matter to them, and then realizing that I am that adult.

 

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Deep Sea at SXSW’s Screenburn

Deep Sea, Robin Arnott’s terrifying sound-based undersea adventure pushes boundaries between game and interactive experience. Sure, there’s combat, a battle between the player and some sort of killer leviathan, but the focus is much more on an experience than a high score.

Deep Sea caught my eye in a sea of stunning indie titles at SxSW’s indiePub pavilion because of all the apparatus. Players wear a modified gas mask, covering the entire head and blocking out all light, and a set of headphones, blocking all the noise from the show floor and playing Arnott’s creepy undersea audio.

Players use a joystick to move and to shoot at the undersea mobs, but enemies can only be tracked by listening intently to the ominous sounds of approaching monsters. Inside the dark sensory deprivation of their hood, a player hears only a crackling help request — which explains the basic commands without breaking the fourth wall — and the vibrations of encroaching but undefined enemies, and the playback of their own breathing.

The sound of shooting and even the player’s breathing will draw the monsters, a mechanic that reminded me of Taiyoung Ryu’s Maum, although I found it much easier to control my breath in Deep Sea than my brainwaves in Maum.

Unexplained horror is much more terrifying than blood and guts, and Deep Sea is no exception. Game players who’d shot their way gleefully though Left 4 Dead or Gears of War, talked about feeling shaken by Deep Sea. The narration offers gameplay hints, suggesting players aim one way or another to target, but never reveals what kind of horrific monsters are being targeted. The vagueness of the storyline, plus the sensory deprivation, really creates an experience.

Relying on equipment like this mask is a risky choice for a game developer, as anyone who’s played a clunky VR game or worn awkward 3d glasses can attest. But Deep Sea uses the logistics of the required equipment to set the tone. The use of the game system itself to establish the situation and setting couldn’t help but bring Brenda Brathewaite’s project, The Mechanic Is The Message to my mind.  After putting on the gasmask, which seems intentionally awkward but was made more challenging by my ponytail and earrings, I reached blindly for the joystick, missed, and needed my hand guided to it. The mechanics are used to amazing effect here; the game opens with the player disoriented and helpless.

I quickly forgot about the mask I was wearing, perhaps because it was meant to inhibit my senses rather than enhance them as other gaming headsets would. I found myself focusing so intensely on the sounds of enemy movement that I was even standing at the Deep Sea booth, leaning towards the source. There’s no replay value, no desire to kill a record number of leviathans or stay alive longer next time, but at the same time, it’s impossible to play it without being moved, or take off that hood without immediately telling friends they just have to try it, too.

I don’t expect Deep Sea to take off as a popular game, or to see mass-production of Arnott’s homemade gasmask hoods, but this is the type of wild, immersive experience that makes me love indie games.

Originally written for Indie Game Magazine, 2011

 

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Fairy Princess Programming Teacher

fairy princess programming teacher

With sparkle ballet flats and sparkle French manicure, today’s look is fairy princess programming teacher.

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Project Management

Imagine a vast prairie. Full of steers, and cows, and they’re all going different directions! Running crazy in all different directions. And they’re big. Also, there are buffalo. Buffaloes? Anyway, multiple buffalo.

And there is one lone cowboy, on this vast prairie, with a lasso, making all these animals go the same direction.

I am the herder of those animals.

— my coworker, explaining her job

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The Silent Age: Episode Two

The second part of House on Fire’s The Silent Age continues janitor Joe’s time-traveling adventures as he saves the world from certain destruction. Like in the first episode, Joe travels between groovy 1972 and a terrible post-apocalyptic future with his solar-powered time-machine.

Players continue using the same time-travel mechanic. Plant an apple in 1972, pick it in the future, bring it back to the seventies to feed a hungry scientist. (Doing this chain of actions, I was about 90% convinced that this was how the mysterious disease was spread) Open a valve in 1972, and drain water from the future.  I don’t know if I better understood the time-travel mechanic or House of Fire’s particular brand of point-and-click puzzle solving, but I felt like I flew threw the second half of the game. Especially compared with Episode One, in Episode Two I spent almost no time walking from room to room, trying to figure out what to click, and what to use together. But, of course, I did try some ridiculous combinations to see what Joe would have to say.

janitor joe silent age

Janitor Joe takes a break from saving the world to drink a fancy cocktail.

The loose ends in the first half — why is Joe listed as a person of interest? Where did Frank go? What started the plague? What will happen to Archon Industries? Will the environmental saboteurs succeed? — are wrapped up well in the second part. In the beginning of Episode 1, Frank, Joe’s boss, leaves abruptly, getting Joe the “promotion” that kicks off off the entire plot. I assumed that Frank was tragically killed while emptying the wastepaper baskets in one of the shady laboratories, but in episode 2, he is revealed as Yuri, a Soviet plant, investigating Archon’s labs. I laughed out loud at that part, and

After endless jokes about disco, polyester, and dying in extremely manly ways, I was surprised when the end was terribly emotional. (Without giving it away, I’m talking about the moment in the stasis chambers.)

The Silent Age: Episode 2 is now available on iOs or Android, as an in-app purchase through the first episode.

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