Facepaint

I didn’t really start wearing makeup until I was almost thirty. Before that, I’d thought of cosmetics as something one learned to applied skillfully to hide one’s flaws, or  something one should choose carefully to match skin tone and eye color in order to look naturally attractive and/or good enough at faking it. That was really unappealing to me, so except for a few bouts with insecurity-induced camouflaging attempts. here and there in my twenties, I didn’t really wear any makeup.

It was a great delight when, as one of many transitions around the time I came  to New York and started working at Next Island, I started seeing makeup as decorating my face! So many lovely colors and so many pretty things to try!

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Success Marker

Cow_Clicker_coverOne of my current App Design students took Game Design with me last year, and today he asked if I would please tell him the story of Cow Clicker again.

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Apps That Need To Exist: Skipworthy

To improve the Facebook experience for the average user, this app will automatically hide everything shared from Buzzfeed or Upworthy from the user’s Facebook timeline.  Optional upgrades will allow users to block any posts with “…and you’ll never believe what happens next!” in the headline,  or block any numbered list posted with variations on “Number 5 is SO TRUE!!!”

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Hello Kitty Around The Office

I’m not saying you should never have me run a meeting, I’m just sharing a photo of an assignment from the meeting I ran today.

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Hachette v. Amazon

I became interested in Gil McNeil’s A Good Year For The Roses because it’s set in a small British village, and that’s all it took to interest me. Also gardening. But I bumped it to the top of my NetGalley queue (that is a bit like a Netflix queue, for those of us who read all day) when I read about how Amazon is punishing publisher Hachette for publishing a book criticizing Amazon.

Look, I usually love Amazon, and when Amazon started offering indie games, I wrote about how great this would be for indie devs and for gaming bloggers, because it enables developers to sell their games without being forced to work with a publisher. And it enables gaming bloggers to offer those indie games for sale as Amazon affiliates, helping reviewers make money, too. I read plenty of editorials about how disruptive this model is, about how sales and distribution have opened for indies, allowing a good product to get straight to interested customers, and about the irrelevance of publishers. I think I even wrote a couple of these…

But Amazon’s unexplained delays and unavailability for Hachette titles is some serious evil-empire activity. Sure, if you’re determined to read a Hachette book, there’s nothing stopping you from going to another bookstore and ordering it. But authors writing for an imprint or publisher on the Amazon naughty list are going to lose a lot of sales from Amazon recommendations, one-click Kindle readers, and Prime customers. Plus, book bloggers won’t be able to use Amazon affiliate links (Or sidebar widgets. Or any other the other ways bloggers can use Amazon to make their reviews profitable.), making a serious disincentive to review Hachette titles.  I’ve been writing on indie games and indie writers for several years now, but as I think about the affected authors, I find myself, bizarrely, sympathizing with the publisher. That’s a new one for me.

So that’s how I ended up reading and reviewing the Hachette novel, A Good Year For The Roses.

In the beginning of Gil McNeil’s novel A Good Year For The Roses, Molly inherits her Aunt Helena’s ancient bed-and-breakfast, and brings her three sons from London to a small village full of delightful characters.

See… I told you it was about a British village… it just took me a little while to get around to that part.

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The Silent Age

the_silent_age

The Silent Age is a point-and-click (I mean, point-and-tap) iOs adventure from House on Fire, a small game studio in Denmark. Joe is a janitor on an average day in 1972, cleaning up on in a high-security government lab when he’s summoned by the big boss, to be assigned more duties with no raise.  The setting is established immediately, with jumpsuited janitor Joe passing a photo of Nixon (Honest Richard! Joe says unironically), a massive American flag, a chainsmoking secretary, a high-security cardreader, and, is that the capital dome outside the window? Joe is extremely vague and unconcerned about any work that doesn’t involve pushing a broom, but it’s clear to players that all the locked laboratories, mysterious chemicals, and high-tech equipment are pretty shady.  What is our hapless hero in for?

While cleaning the labs, Joe follows a trail of blood to a mysterious time-traveler, who’s been injured on a mission to stop whatever actually goes on in that building. He gives Joe a solar-powered mini time-machine and an important mission to find his younger self. Joe realizes just how much the future lies in his hands the first time he transports into the future, and discovers a desolate, destroyed world.

I mean, yes, I wanted to find the mysterious time-traveler and I wanted to know why Joe’s picture was labelled a person of interest, but I also wanted to see what would happen if I asked Joe to stick this paperclip in the hornet’s nest.

To help Joe on his mission, players solve puzzles by exploring, pocketing everything that’s not nailed down, and using items creatively. I remember discovering that some of the “wrong” combination in point-and-click adventures like Monkey Island were funnier than the combinations that actually advanced the game. The Silent Age tells a darker story, but still has room for ridiculous flavor text. I mean, yes, I wanted to find the mysterious time-traveler and I wanted to know why Joe’s picture was labelled a person of interest, but I also wanted to see what would happen if I asked Joe to stick this paperclip in the hornet’s nest. So I did.

The flavortext is so good, I found myself screenshotting scene after scene, and actually giggling aloud over some of Joe’s remarks. But the mechanics are interesting too. Joe is able to pop between 1972, present day for our polyester-loving hero, and a desolate future with a mysterious device. Using the point-and-click system, Joe can change the past to change the future. Destroy a poison ivy seedling in 1972, and avoid a poison ivy outbreak in the future.

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Throughout the game, Joe shifts between campy, disco 1970s and desolate post-apocalyptic future, and both time periods work. When Joe time-travels, players can see the very same locations, once with  geometric wallpaper, seventies ‘staches and other retro style, and then destroyed and abandoned in the future. The Silent Age manages to be hilariously campy, and still full of dramatic tension.

The story ends on a bit of a cliffhanger, with Episode Two in the works, and I can’t wait to help Joe save the world.

This is the first of my gaming posts shared over at Game Industry News. Thanks to the GiN team for sharing my work!

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You Win or You Drive

My coworker SuperDan lent me his Game of Thrones audiobook to listen to on my long commute to the studio.  It’s just great, and has really helped me deal with the drive. My team are all massive fans of the show, and I read the first couple books in college, although I don’t remember too much of the story anymore. I know I read it in my dorm room in Cambridge, because as I listen to the book now, I’ll remember my reading chair by the window in my room in St. Catherine’s, or arch at the gate, or the wall of cubbies where porters sorted our mail by room, and the blue calligraphy addresses on letters from Eric, or just random other images from that dorm. Sometimes, too, I’ll remember event as they’re being read, and almost cry out to the characters not to trust that person!

It’s a lot better than my usual drive, which involves me crying out to other drivers to use a turn signal or hang up their phones.


Related:

In Yangzhou, I only wished winter was coming.
A spoiler-free discussion in Boston.

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The Gesalt of Saturn Veiled

 

photo(12)Played The Silent Age for this Friday’s game on. Here’s janitor Joe viewing art.

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Responsible Adult

After a pretty endless slog, Harold got some good career news yesterday, and so I stopped on the way home to buy a nice bottle for a toast, like adults do.  Anyway, I picked out a nice prosecco for Harold, and they also had a sweet red wine that makes a good sangria, and a moscato on sale, and you know what? I’m not going to explain myself. Wine is sold in cases, people have entire wine cellars, I don’t have to explain why I was buying multiple bottles of wine. I’m an adult and I can do what I like.

I should probably mention here that I look a great deal younger than I am, and I get carded fairly regularly, and every so often, the person checking my ID will take it all very seriously, carefully scrutinizing my license and sometimes calling for a manager. The most annoying part is that in North Carolina, a round of slow and predictable smalltalk is required here. I smile agreeably each time while an unhurried cashier comes to the inevitable conclusion that I certainly do look younger than my age and it must be so nice to look so young. (I miss New York,  where people assume that other people have places to be.)

So anyway, I was in the midst of convincing the cashier that I’m totally an adult and to please sell me lots of wine when I heard someone call my name, and there was one of my little students, excited to run into me and say hi.

Role model for the children, that’s me.

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Tappy To Flappy

Tappy to flappySometimes it’s awkward to be both a writer and a developer, but reading what my GrabIt colleagues wrote about what my Epic colleagues made isn’t one of those times.

… Known for driving blockbuster console titles like Gears of War and BioShock, Epic obviously believed it needed to prove the engine’s worth to the little guys. So, it has released a clone of popular game Flappy Bird to showcase how the engine can be used  to create simple, effective and retro-inspired games. Tappy Chicken is nothing special, but demonstrates the practical use of their engine no matter how low the requirements.

Epic Games’ message is specifically targeted to inexperienced or small-scale developers, showing them they should not be intimidated or afraid of using Unreal Engine 4 for their projects.

via Indie Game News | Grab It – The Game Discovery App – MaxJoseph.

So many internet reactions to Tappy Chicken are either reactionary fanboying over the Epic logo, or reactionary trashing the Flappy Bird craze, and so it’s extra nice to read a post from a author who sees a cute proof of concept. My gamemaking friends know how to make games, and my writer friends tell it like it is.

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