8-Bit Miss Elizabeth Bennett in ‘Stride and Prejudice’

Stride and Prejudice topper
(The) Absolute has asked me to point readers to awesome underground and indie games. Here’s a literary twist on the endless runner:

  [pullquote]It is a truth universally acknowledged that adding Jane Austen to anything will make it better[/pullquote], and the usually-edu game developers at No Crusts Interactive must agree. In their new release Stride and Prejudice, the full text of Jane Austen’s novel Pride and Prejudice forms the platforms and challenges for an endless runner.

 No need to get your petticoats six inches deep in mud,  just tap to hop and then let Lizzie run along the text. Set the speed for a challenging game, or slow it down to read the book while playing. And of course, you can bookmark your game to pick up right where you left off next time.

via Play 8-Bit Elizabeth Bennett in New Endless Runner ‘Stride and Prejudice’ | (The) Absolute.

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Rough Transition

I have been writing for one particular gaming publication for 4 years now, and a new owner has decided to turn profit-share instead of payment for each article.

If you aren’t a freelance writer, you might not realize how ridiculous revenue share promises are, but you have definitely encountered the unpleasant results. Basically, the publisher or site owner agrees to pay the writer a percentage of advertising money generated, usually based on the number of clicks a particular story has generated.

It’s payment for getting clicks on a page, not payment for insight, analysis  or wordsmithing. The writer’s job expands from writing a great piece, to writing a great piece with a clever headline, promoting his own work on his social networks, growing his social media following, and generally being his own advertising department, with no guarantee of payment. It encourages rushed article respins over longform analysis, yet another slant on a popular keyword over a unique topic, and reaction pieces over careful research. [pullquote]Revenue share for writers encourages all kinds of awful internet behavior, like clickbaiting headlines, failing to spellcheck, and endless self-promotion.[/pullquote]

Underpaying the writer(s) gives me a bad feeling. It’s definitely not the first time I’ve encountered it, but it’s particularly sour at a publication where I’ve been writing at a very low rate for a long time, in order to pay those mythical career dues. This magazine was already my lowest paying outlet, by quite a bit, and going to revenue share will be even more of a paycut. My average article for my other editors earns between 10 and 20 times what I make here. My highest paid piece (which is by no means a regular thing, too bad for me!) has earned me literally 50 times this fee.

But I have loved this particular outlet for several reasons. First, the community is great. When I write for this site, the comments are relevant to the topic! Even when commenters disagree with me, they’re just pointing out reasons why they felt differently about a game, instead of telling me that I am incompetent scum.

The meanest comment I’ve ever gotten here was when I covered Robert Yang’s talk at G4C, and Kotaku also chose to cover the same speaker, our of a  at the same event. As a journo, I felt good that I choose the same highlights from a day of great speakers, that a mainstream, well paid journo at Kotaku choose, but one reader must have read Kotaku’s first, and found mine derivative. In comparison, I’ve read and received pretty abusive comments on plenty of other gaming outlets.

Second, I have been writing for this outlet for 4 years. Four! Years! Years in which lots of other things in my life changed. When I was waitressing and looking for work, when Next Island folded and I lost my job, when Stick and I split up, all kinds of times when my life was not going my way, I thought about my contributions to this outlet and reminded myself that I have all these thoughtful pieces for an important  and beloved gaming publication. This magazine has been a huge part of my identity.

I’m not sure if I will accept the paycut to continue with this outlet or not. There are a lot of reasons to continue, like four years in a truly great community, but a lot of reasons not to, like how my landlord refuses to accept internet bylines and valuable exposure in lieu of cash.

(Note for my friends: It might be fairly clear to my friends which outlet this is, but I’m not going to name it, because these are my thoughts about my experiences, and not meant to be an attack on the mag or on any individual connected to it.)

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Neocolonialism

Neocolonialism is Seth Alter’s new strategy game of economic control and dirty politics. I wrote about Neocolonialism’s Kickstarter for IGM,  back in January. The game’s out now, so I interviewed Seth for GamerHub.Tv:

What was your main goal in developing and releasing Neocolonialism?

I had three main goals. The first is that the game didn’t exist yet—in fact, there’s nothing quite like it out there—and I wanted it in my world. Second, Neocolonialism is, as you have written about in the past, a new sort of educational game, and it’s meant to herald a totally new approach to serious game design. Third, I love making games, and I’ve had fun with the process itself.

It’s hard for me to describe Neocolonialism without mentioning Sid Meier’s Civilization. What other games influenced you in developing this game?

Neocolonialism was heavily influenced by Euro-style board games like the 18xx series or Imperial. Board games have this whole genre of “economic” games that just don’t really exist in the digital world. I hate economic games, and the initial genesis of this project was a response to that—Neocolonialism may look and feel a bit like its relatives at first, but in the end, it’s an economic game that is not an “Economic Game”.

Relatedly, I’ve been playing Civ since I was eight, and while it is in the end my go-to for design principles to emulate, it has really troubling social implications—namely, that you do all of these terrible things to other people but the game makes you feel good about your actions. Neocolonialism is partially meant to be anti-Civ: ultimately, you pretty much do what you do in Civ, except that my game makes it clear that you are a terrible person.

Neocolonialism aligns the player’s gameplay goals with economic exploitation, and in-game success is moral failure. This puts the player in the role of the villain, a mechanic which was done successfully in iconic serious games like Brenda Brathwaite Romero’s Train and  Molleindustria’s McVideogame.

Right, you don’t play as the Good Guy in the game, because the idea of a superhero-esque protagonist in this context is inherently imperialistic and also wishful thinking.

(As a game writer, I can’t help seeing some of Neocolonialism’s evil goals as a bit of a play on a common gamer’s desire to view the game setting as secondary to winning.)

Via Ruin Everything! Talking About Neocolonialism With Seth Alter of Subaltern Games on GamerHub.tv

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The Subway Bride

The Subway Bride is out! I’m really excited to share this one. You can read my story, and my amazing Southern author bio here.  I usually have a lot of trouble writing author bios, but not this time.

dead mule schoolThe author of the story above mine notes that her piece was originally written for a Surreal South magical realism anthology, and I can’t help wondering if it was for the same one that I originally wrote The Subway Bride for.

Harold wants me to make it very clear to everyone that this is not what his real family is like. I tried to tell him that he’s not really a changeling, either,  and also that he wrote a book about monster porn, and I don’t go round asking him to tell people it’s fictional.

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Creatively Scraped

N’ Elefant Mouse’z ‘Str Trek: Rivalz’ 4 iOz, playerz amazz a deck f cardz, each wit an image from teh nu JJ Abramz “Str Trek,” n’ teh middle & 4 numberz aroun teh zidez. N’ each game, each playr be dealt 5 random cardz, & teh 2 playerz take turnz carefullee placN cardz on a three-by-three gri. Game journalis’ Meg Stivison explainz how 2 improve UR gy 2 defeat UR homiez. (Thiz be an intro guide suitable 4 nu playerz, doez not include hintz 4 avance Treknology)

ImProVin’ UR GAME n’ ‘Str trEk: rIVALS’ | GeEK GAwK, as creatively scraped from my Yahoo! piece of (almost) the same name.

This. This is why I have a Google alert for my name.  Just in case someone scrapes something I wrote, runs it through a bizarre sort of spinner, and publishes it like that.

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Romantic?

flowers

Harold brought me flowers at work! I was in a meeting when he came by, so Harold left them with the receptionist, Dave. When I came out of the meeting, my whole office asked me what the occasion could be and teased me about Harold’s romantic gesture. (“Is it your anniversary?” “Maybe! Oh crap! Oh, no, it isn’t, I’m good. Whew.”) More than one of the men in the studio threatened to steal a flower to put in his hair, but only one thought he might steal one to hold between his teeth to dance a tango. Plus, I work in a start-up where space is at a premium, so I moved an armload of flowers from place to place around the office all day!

When I got home, with my arms completely full of flowers because Harold gave me ALL THE FLOWERS, I told him what a stir he’d created in the studio.

“…and even the students thought it was sweet. But I wish you’d come in to see me! Did someone ask you to stay out of the meeting?” I asked, “You should have come in!”

“Actually, everyone told me to come into your meeting,” Harold grudgingly admitted, “And make some kind of grand romantic gesture.”

“Oh! That would have been so romantic!”

“Respecting someone’s work by not interrupting her meeting is also very romantic.” Harold said.

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So I Wrote Some Things

I wrote some things about comics. I don’t really know anything about comic books! Which is why these reviews have been great fun to write! Recently, when I write about games, I can get caught up in how this game relates to industry trends, how it connects to the developers’ previous work, whether I expect it to monetize well, how the mechanics could be improved, and there is a lot of analysis before I get around to whether it was any fun. Not so, comics! I have zero preconceptions about publisher and

My post about Fairest in all the Land for Norgy even opens with how I don’t follow comics news and I think comic books shops are annoying. Then I said some things about how I couldn’t tell the characters apart.


Fairest is fairy-tale princess side of Fables, and this collection, Fairest In All The Land, written by Bill Willingham, is the third collection, beginning at issue 13, if you are someone who follows those things. (You can probably even find comics when organized by publisher, too, you dedicated fan!)  Fairest In All The Land is pretty accessible, the story can be understood and enjoyed with no previous knowledge of the Fairest/Fables world or events. There’s a bit more depth, especially in personal relationships, after reading the previous stories, though.

The story opens with narration by a magic mirror, in case you weren’t sure it was a fairy tale, and the mirror narrates bits through each issue. After a mysterious murder in Fabletown, Cinderella, released from hearth-sweeping duties, is appointed detective. As she investigates, aided by Ozma and half-aided by an enchanted car, she discovers that all the princesses — Snow White, Rose Red, etc. — are in danger. Investigating the murders bring the reader many different aspects of the magical world.

Via Comics: Fairest In All The Land

Also, I picked up The Cute Girl Network at SPX, and then I had some thoughts about it, and then I wrote about it for Nerdy But Flirty.


The Cute Girl Network, an graphic novel written by MK Read and Greg Means and illustrated by Joe Flood, tells the adventures of Jane and Jack, beginning with their meet-cute when Jane falls off her skateboard and lands on her butt in front of Jack’s soup cart. Sparks immediately fly between Jane, a cute skater with a love of bodily humor, and Jack, a kind of a lazy Everydude, but their delightfully weird romance might be derailed by well-meaning friends. Will Jack follow his roommate bro’s terrible dating advice? Will Jane be swayed by the stories of Jack’s dating history?

Via Review: The Cute Girl Network

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Adultish

Boss: Tomorrow a high schooler is coming to shadow you for a careers project.

Me: Hahahaha, I’m an adult role model with a respectable career! Hahahaha!

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Betrothed To Mr. Darcy

darcy Are you tired of posts about Pride and Prejudice spinoffs? Just kidding, no one could ever get tired of Elizabeth Bennett and Mr. Darcy!

Violet Bedford’s novella Betrothed to Mr. Darcy picks up right where Pride and Prejudice left off, but slightly before the Happily Ever That we all know is coming.  Nothing happens in this book, and I mean that in the best way possible. Mostly they just take walks and say thoughtful things to each other, unlike that really dreadful one with the human-sacrifice cult just outside Pemberley, or that other dreadful one where Mr Collins is chased by bees into a cowpond where he drowns or that wonderful one in which Mr. Darcy is a rockstar.

Mrs. Bennett attempts to speed along her daughters’ trousseaus by aggressively dropping the Darcy name at the dressmakers. (Which is quite restrained for her, I really expected a tirade about wedding plans and her poor nerves here.)  Jane and Elizabeth are embarrassed by her behavior, which is so noteworthy that friends of Caroline Bingley write to her about it, apparently it supersedes even the scandal of Lydia’s elopement.  Ma Bennett puts her foot it in again by inviting Lydia and Wickham to Pemberley for Christmas, but of course there is no trouble that money and good breeding can’t solve. Mr. Darcy’s even romantic when negotiating holiday plans with his in-laws.  (Apparently, I’m now old enough that I want my dashing hero to sort out the logistics of holiday visits with troublesome relatives, and remain calmly and loyally romantic through any derailments in wedding plans. Yes.)

Betrothed to Mr. Darcy is mostly the Bingleys, Bennetts, and Darcys meeting in different configurations in different rooms to say things to each other, but it’s still a pretty great postscript to the Pride and Prejudice world.  And the story ends with the lovely double wedding that we all totally knew Elizabeth and Jane were going to have.

This review is based on an eARC from the publisher. Thank you! Opinions are my own and  free copies  have never stopped me from snarking about a bad book before.

More Austenites:

 

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Constantly Improving

I have a new piece up on Hardcore Droid about game reviewing, and getting into game reviewing! Feels strange to be offering career advice to readers, even if I did get to talk about QuestLord and Ira Glass. The best part:

Revisit what you wrote last year and if it makes you cringe, that’s great! You’re improving!

(I am constantly improving.)

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