Hidden Object Adventures

Harold came in while I was sprawled on the couch, immersed in a new game for a Hardcore Droid review.

“Are you playing a hidden object game?” he asked, with a certain amount of shock in his voice. Harold and I met through working on HO games, but we don’t always see them the same way. Harold, fighting everything that’s ever been written about gamer demographics, really enjoys the genre. I recognize the value of this casual games in the growing acceptance of game-playing as a adult hobby, and especially in helping to redefine ‘gamer’ away from the angry young man playing MMOs in his mom’s basement. But I am, of course, too much of an indie games hipster for hidden object casual games.

Plus, they can be just a little predictable… Are you a kicky girl detective unlocking the mysteries of your first big case? A stylish city slicker who’s inherited a dusty old manor with a secret? Maybe you’re a perky young journalist getting to the bottom of this mysterious story! Do you need to find the oil, wick and lamp before going to the dark room where all the clues are? Is there a circuit panel of wires that needs to be untangled? Most importantly, is there a bit of a quality decrease after Big Fish Games’ first free hour?

“No!” I said, “This is an adventure game, with hidden object elements.”

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ReviewerCard: A Card For (Unethical) Reviewers

I’ve written before about times I feel like a real writer and times I wish I could carry all my clips around with me so I don’t feel like a hack and how great it is to get official confirmation in a press pass. But this isn’t quite what I had in mind.

Want a free drink? Want to be seated first? Use ReviewerCard to have a random dude on the internet accredit you as a reviewer, and start demanding perks! 

The business model behind Brad Newman’s ReviewerCard startup is quite simple. For a hundred dollars, shoppers can receive a wallet-size card titling them a reviewer, and can present that card to hint heavily for upgrades, free extra and discounts in exchange for more favorable reviews. It’s a win-win for anyone with a Yelp account who likes dining or travelling  and for Newman, who makes $100 to accredit each carded reviewer. Of course, it’s a lose-lose for local establishments shaken down by the threat of negative press and for folks trusting the information from user-generated reviews.

I hope the strenuous requirements for a ReviewerCard include spellchecking before posting on Yelp.

Via ReviewerCard: A Card For (Unethical) Reviewers on TapScape

 

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Pretend Space and Real Trees

New post on IGM that’s half about a new initiative from indie studio RocketOwl, and half my rambling about social games for social change.

…The Ottawa indie game developers RocketOwl will be planting a real live tree for each new player of their environmentally-themed Facebook game Green Space who hits level 5. RocketOwl hopes to plant 250,000 trees — which obviously means 250,000 game installs — through a partnership with the reforestation nonprofit WeForest.

I was intrigued by RocketOwl’s environmental message and goals, and so I reviewed the beta of Green Space in August. Because Facebook sharing has the ability to bring a message to millions, there’s a lot of potential to harness that to use a social game to spread a social message. There’s also great potential for players to actually work together to encourage behavior changes, instead of pretending to share cows, as seen most effectively in Jane McGonagal’s wellness game SuperBetter. SuperBetter uses social powers of encouragement and accountability, and gameification of power-ups and levels, to encourage players to make a series of small behavior changes to meet their health goals. There’s potential for a good social game could use the same motivators to bring about better environmental behavior (a bonus for players who use cloth bags at the supermarket, or who take the bus one day instead of driving, for example) and to share stats to raise environmental awareness.

Via Real Trees From RocketOwl’s Green Space on The Indie Games Magazine

 

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But Brooklynites Do Things Ironically

Potential Work Contact: My email is *noun* followed by *number* at Yahoo dot com.

Meg:  Well played, retro hipster! Want my fax number?

Potential Work Contact: What?

Meg: Oh. You weren’t kidding. Uh…

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The Lasting Value of a Classical Education

cato fashions

Harold and I drove past this shop tonight, and I started giggling.

“Cato Fashions!” I laughed, “I mean, it’s no Gatsby luxury haircare, but it’s pretty great, right?”

“What?” Harold asked me. “What’s so funny about a women’s clothing chain?”

“It’s CATO FASHIONS! Do you think they sell togas with no decadent tunics underneath? Or maybe it’s outfits for NOT kissing one’s spouse in?”

Harold didn’t find it particularly funny,  so I asked him if he was just being stoic. (Because I am hilarious.)  He didn’t laugh at that, either, but he swung around so I could take a picture (because he loves me).

“Oooh, maybe he set up the whole store to catch wealthy women breaking the Lex Voconia!” I continued to crack myself up, and Harold continued to humour me for the rest of the drive.

When I was in college, people used to ask me all the time what I was going to do with a degree in classics. The answer is that I’ll use it over and over to make my life funny and awesome.

 

Posted in Chapel Hill, North Carolina | Tagged , , | 4 Comments

The Blogger Abides: A Practical Guide to Writing Well and Not Starving

The Blogger Abides: A Practical Guide to Writing Well and Not Starving is Chris Higgins’ new book on freelancing. (Disclosure: Chris is one of my favorite things about Mental Floss and he sent me an advance copy of the book because he thinks I require freelancing help, er, I mean, for reviewing purposes.)

The book is made up of shortish chapters that read like longish blog posts. This makes it easy to find topics of interest, and it’s a readable, engaging style. The whole thing was sort of ideal for me, because it hits a middle experience level, assuming readers aren’t exactly negotiating a larger advance on their next book, but they have some clips and a couple outlets, and would like to take freelance writing from a hobby that pays for coffee and magazines into a full career. Or at least the expensive coffee. It’s not always easy to find a guide that hits that middle area, on turning an art into a business. He also assumes that readers are already selling essays and articles to magazines and blogs, and are reading with the goal of selling more pieces, at higher rates, to outlets with larger circulations, and moving from the awful topics that new contributors end up covering, up to the plum assignments.

Chris has a wonderful section on publicists, which is not so much how to connect with publicists but how to interface with publicists and your readers ethically. I wrote pretty extensively and excitedly about getting my first review copies of games. But once you are a Legitimate Reviewer, unsolicited review copies start to turn up. Sometimes the PR person who helped me get a review copy and press kit for a previous, awesome game is now trying really hard to get some coverage for an unrelated lame game. Sometimes a really nice person will rep a really awful product. There’s good advice, and it’s quite reassuring to know that this happens to other people. Although Chris is talking about reviewing documentaries and TV, his points on review access, disclosures, and ethics are great for any field.

There’s a nice part on freelance scheduling, too. Personally, when I’m writing fulltime (instead of taking an assignment or two while I’m working a regular job), I’m always on a rollarcoaster. Either I don’t have any work that day and I am convinced I will never ever have a job again (see previous re: not starving). or I am trying to WRITE ALL THE THINGS.

The The Blogger Abides: A Practical Guide to Writing Well and Not Starving is available for $3.99 on Amazon here.

 

Posted in Books, New York City | Tagged , , , | 1 Comment

Two Steps Back

Looks like the Dead Island: Zombie Bait Collector’s Edition will feature a disturbing extra for zombie fans: A headless, armless bikini-clad girl’s torso. Ick. From the press release, because I could not make this up:

Paul Nicholls, Sales & Marketing Director, Deep Silver, said “Dead Island Riptide is one of the most anticipated releases of the year and is set to build on the original’s reputation for OTT action, dark humour and brutal zombie bashing. We wanted to provide a unique collector’s edition that was utterly ‘Dead Island’ and would make a striking conversation piece on any discerning zombie gamer’s mantel.”

There’s another line in the release that compares the armless statue to “Dead Island’s grotesque take on an iconic Roman marble torso sculpture”, and I won’t tell you the classicist rage that gave me. I’ll not include the picture here, but the Dead Island torso is two anti-gravity, perfectly round breasts, covered with a tiny bikini and lots of blood, forming a perfect cleavage V under a neck stump. It’s pretty disturbing, and I wouldn’t like to see it on a “discerning zombie gamer’s mantel”. Also, that is not what the Venus De Milo looks like. And, also, the Venus De Milo is not the only statue in the world without arms.

I’m sort of amazed that this ever seemed like a good idea to anyone. Doesn’t a headless bikini girl just seem like a parody of a bad promo item? I was once a designer on a game, and I was outranked by a promoter who thought the game could be best marketed to women by handing out pink bracelets at NYCC, so I’m pretty sure there are talented dev and design folks working on Dead Island who argued against this.  Without ranting at Deep Silver (while I was editing this, they’ve issued a half-apology for “any offence caused,” as if some players are being weirdly touchy over a perfectly normal headless bikini rack), I think this says embarrassing things about our industry.

I don’t believe that violent games cause violent behaviors, and I think that argument is flawed in pretty much every way that an argument can be faulty.  But I do think that tasteless, misogynist promos make our industry look like tasteless misogynists.

Added 4/24/13: That lame half-apology about not realizing people would be offended didn’t actually say the headless torsos would by pulled, and guess what? Collector’s Edition still totally includes them!

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Also, I Have Terrible Taste In Music

I just did a story on MySpace’s re-re-re-relaunch, which allowed me to have a laugh at a failed social networker getting some new investment capital to relaunch as a shiny new social networker, and also allowed me to enjoy some of my guilty pleasure music.

… I’m more surprised that he and his publicists through being connected to MySpace was a good idea. Sure, MySpace was an awesome social site, when making a profile and collecting friends was new, but it spent longer as as musical spam site for struggling bands.

The new MySpace offers an option to sign in with Facebook, but even without the hassle of filling out names and information, I’m really curious if any of you are planning to make a MySpace profile, or resurrect your old one. Inside, users can browse through music and musicians, with a lot of the social features of Spotify. Only, as with any social networker, until there’s that critical mass of users, most of social interactions and recommendations can’t function.

I did download the single Suit & Tie, MySpace is Back... With Justin Timberlake though, and I wouldn’t even have known the song was out without seeing it on the front page of MySpace, and then getting an easy download link immediately after logging in. Maybe the whole MySpace relaunch is a marketing vehicle for him! Well played, Justin Timberlake, well-played.

Via MySpace is Back… With Justin Timberlake on TapScape.

My editor has pretty strict guidelines about SEO in titles, so I wasn’t actually able to title this I’m Bringing MySpace Back. You’re welcome!

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Bohemian Throwdown

Harold has written a new story for the comics collection Country Ass-Whupping, called Insights Into My Fiance’s Anger Issues, sorry, I mean, the story’s called Bohemian Throwdown. The other thing is just what I call it.

IMAG2326

This book is a one-shot fundraiser for victims of the tornadoes in the southeast, a little over a year ago, which is around the time Harold first told me this story. Reading the finished version, I can’t help but imagine the opening narration being explained to a purple-haired game writer, in a Manhattan coffeeshop, who is totally listening, but also, a little bit, wondering if this is a date or not.

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It’s Numbered, Too.

Harold: Oh, wow! Is this for me? Were you trying to hide this to give it to me later?

Meg: No! That’s, um, that’s my Star Trek action figure that I was, um, storing in an unmarked box in the back of a cabinet full of totally unrelated things. DAMN IT! How did you even find it?

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