Tag Archives: games

Heroes Rise: The Prodigy

I have a new review up on IGM: Heroes Rise: The Prodigy is an interactive fiction game for PC, Kindle, iOS, Android, and Linux. You play as a young would-be hero, in the Powered world of Millennia City, but when the … Continue reading

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From Casual Connect

New pieces up on Indie Game Mag, from last week’s Casual Connect conference. Charley Price, from Hidden Variable Studios, spoke at last week’s Casual Connect on Marketing by Design: Building IP with Reach. He used Bag It! as an example, … Continue reading

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Big Fish Unlimited

Big Fish Games first got my attention by offering one-hour-free trials of their casual titles, before that was a terribly common distribution method. It was a pretty appealing alternative to driving to a GameSpot and buying a CD in a … Continue reading

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Lil’ Birds

Cute and casually addictive Lil’ Birds, from Villain Games, is a free iOs game of players of all ages. This is one of those rare but wonderful times in which family friendly is not secret code for as engaging as … Continue reading

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Getting Better

I have a new piece up on Indie Game Mag, about Robert Yang‘s talk at Games For Change. Yang talked about queer themes in games, in his own projects like Radiator and CondomCorps,  and Anna Anthropy’s games, which deal with … Continue reading

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Murlocs and Dating

Turned this up working on my portfolio. Originally written for WomenGamers.com, December 2006 I often wonder if MMORPGs are adding new friends and new activities to our social lives or replacing meaningful interaction with three-letter abbreviations. Are our on-line hours … Continue reading

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When I Go Out With Artists

A little while ago, Harold and I caught the train out to Madison to go to the opening of a Drew University show including Kate‘s work.  I am so proud of Katie, for all the time and work she’s put … Continue reading

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Working As Designed

For about a month now, I’ve been taking a game design class through General Assembly. There is so much to learn, many interesting readings, and discussions in response to the readings, and surprisingly complex class projects. We meet Wednesday nights … Continue reading

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Thoughts on Michael Saladino’s GDC Talk “Wake up! Your Team is on Fire! Why Your Real Problems Are Cultural and How To Change Them”

A common metaphor we all hear in game development, and software development in general, is fire. After an absence, we ask our team what’s on fire. We talk about projects that are on fire, we refer to fighting fires as … Continue reading

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The Round Tables

After my pass delays, I came late to Evan Skolnick’s Learn Better Game Writing In A Day, and tried to slip quietly into the room. Oddly, the room for this  all-day lesson was laid out not in lecture-hall rows, but … Continue reading

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