GiN: Not everyone gets into this sometimes crazy business. Were there any games or people who influenced you to want to become a developer?
Stivison: My dad introduced me to text-based adventure games when I was a little girl. I really loved exploring and solving puzzles, and just interacting with an unfolding story. Those hours playing Zork and Adventure have really influenced the games I enjoy playing and making.
My current project is a multiplayer, persistent gameworld, so the parameters are quite a bit different from a linear, single-player game, but I think a good narrative is pretty universal.