Flavortext Superpower

As part of the class in game design, we ask the students to come up with unique, descriptive titles for their completed games, and to write other game text like a one-sentence summary or a brief instructional screen.  Usually I make suggestions, or brush up the kids’ drafts, and they’ll get excited as their names and descriptions start to resemble professional games.  The students with a literary bent recognize that they’re consciously choosing the vocabulary they’ve learned from games, and the kids without that still get excited as we plug their game concept into press release boilerplate.

“Miss Meg! This sounds just like a real game!” one of my students asked today, happily rereading what we’d just written, “How did you learn to do this?”

“One $25 content writing gig at time, kids.”

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